Search found 1235 matches

by MF-
Thu Mar 07, 2013 3:25 pm
Forum: Resolved Problems and Bugs
Topic: Make Linux static build
Replies: 8
Views: 6380

Re: Make Linux static build

Shipping an archive with the libs would work equally well. Running these commands is hardly any work, though. Neither is getting the correct libs, either [ via package manager ] or [ by wget + setting LD_PRELOAD=<lib-dir> ] Install: $ ar x factorio.deb $ tar -xzvf data.tar.gz $ rm -r control.tar.gz ...
by MF-
Wed Mar 06, 2013 9:54 pm
Forum: Not a bug
Topic: Conveyor Belts eat items
Replies: 10
Views: 12859

Re: Conveyor Belts eat items

Aha.. So that's where I _actually_ got those items that randomly appeared in my inventory... I built some inserters earlier than the chests/machines.

Hmm.. You are right, there is no easy catchall solution.
Even if the items were repositioned on the belt, there could still be some leftover items.
by MF-
Wed Mar 06, 2013 9:00 pm
Forum: Ideas and Suggestions
Topic: [Idea] Crates
Replies: 18
Views: 14176

Re: [Idea] Crates

Hmm.. interesting Creepers prefer attacking a car running on a belt loop to attacking me...
by MF-
Wed Mar 06, 2013 8:33 pm
Forum: Not a bug
Topic: Conveyor Belts eat items
Replies: 10
Views: 12859

Re: Conveyor Belts eat items

So that's why the raw ores get in my inventory even though I didn't mine any furnaces?

I would still prefer that to be fixed.
by MF-
Wed Mar 06, 2013 8:32 pm
Forum: Implemented Suggestions
Topic: Research progress lost without warning when changing project
Replies: 12
Views: 20678

Re: Research progress lost without warning when changing pro

But I can go and see that the insertee is full enough.

Hmm.. The lab could actually indicate that simply by having no research selected. Okay :P
by MF-
Wed Mar 06, 2013 8:30 pm
Forum: Show your Creations
Topic: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Master
Replies: 25
Views: 26160

Re: Hugest Factory with Hi-Speed-BUS design. Made by Vel-Mas

wrtlprnft wrote:
MF- wrote:Oh. There are junction rails?
You can place multiple rais over each other to create any kind of junction.
Did you figure a way how to make one of the exits of the junction preferred?
by MF-
Wed Mar 06, 2013 7:45 pm
Forum: Ideas and Suggestions
Topic: Many Suggestions (didn't want to make many single threads)
Replies: 2
Views: 8566

Re: Many Suggestions (didn't want to make many single thread

Such condensated suggestions make it really hard to respond. @ water. Yes, we should be allowed to play with water. And impassable terrain could be mountains instead. @ prerequirements - if the intermediate products have already been built, they have. You can't undo a recipe. Don't complain that you...
by MF-
Wed Mar 06, 2013 7:23 pm
Forum: Development Proposals
Topic: Role playing direction
Replies: 105
Views: 99495

Re: Role playing direction

FreeER wrote:
MatLaPatate wrote:Agreed. (No way to score this answer, so I'm just posting to say "+1" ^^)
Too bad the forum dosen't have a 'thanks for saying what i wanted to say but didn't have the words to say myself' button next to quote. I'd have used it :)
"+1" to that :)
by MF-
Wed Mar 06, 2013 7:22 pm
Forum: Implemented Suggestions
Topic: Research progress lost without warning when changing project
Replies: 12
Views: 20678

Re: Research progress lost without warning when changing pro

On a related subject: when multiple labs are operating and one manages to finish the research “unit” that completes a project, the others immediately stop researching, wasting the science packs they were currently using. How would a lab indicate that it's not working, because the last part of the r...
by MF-
Wed Mar 06, 2013 7:18 pm
Forum: Not a bug
Topic: Conveyor Belts eat items
Replies: 10
Views: 12859

Re: Conveyor Belts eat items

Yes, you lose them.
by MF-
Wed Mar 06, 2013 10:02 am
Forum: Gameplay Help
Topic: How can I continue ?
Replies: 6
Views: 6894

Re: How can I continue ?

They don't take space.
They take SSD's overwrite cycles (which are fairly limited)
by MF-
Wed Mar 06, 2013 9:57 am
Forum: Implemented Suggestions
Topic: Display range for turrets
Replies: 11
Views: 6318

Re: Display range for turrets

Oh, that would be indeed useful.
I wonder whether that would also work on enemy creeper spawners and turrets.
(I am not even sure which ones display their range)
by MF-
Wed Mar 06, 2013 9:54 am
Forum: Gameplay Help
Topic: Launching problem
Replies: 12
Views: 10427

Re: Launching problem

( If he was running linux and KDE, then this would mean that the application crashed and that item in the tray is only a ghost)
by MF-
Tue Mar 05, 2013 9:26 pm
Forum: Gameplay Help
Topic: How can I continue ?
Replies: 6
Views: 6894

Re: How can I continue ?

The game should definitely tell you that somewhere, so SSD users can adjust their save interval.
My current save has 11MB. 300MB per hour. I doubt that the save would stay 2*3 minutes in cache without being written.
by MF-
Tue Mar 05, 2013 9:16 pm
Forum: Ideas and Suggestions
Topic: Steam turret
Replies: 17
Views: 12375

Re: Steam turret

Content of this thread really surprised me...

This idea is really nice, spraying creepers with boiling water / steam? (how can you atack one with steam? it has low density compared to water) :P
by MF-
Tue Mar 05, 2013 3:36 pm
Forum: Releases
Topic: Version 0.2.10
Replies: 20
Views: 28111

Re: Version 0.2.10

Yup, mine was english by default.
by MF-
Mon Mar 04, 2013 10:34 pm
Forum: Implemented Suggestions
Topic: bigger power poles
Replies: 13
Views: 14909

Re: bigger power poles

wood-iron-steel seems like the good approach.

I think that even the wooden one should have a piece of stone in the recipe to account for it's stone part
(It's a concrete frencepost with a wooden rod screwed in parallel to it)
by MF-
Mon Mar 04, 2013 10:14 pm
Forum: Outdated/Not implemented
Topic: More types of transport belts
Replies: 8
Views: 11162

Re: More types of transport belts

Dakkanor wrote:the irony is that my main use for the splitter belt is to merge 2 lanes....... if nothing moves out of one side then it all heads out the other, which makes a MUCH cleaner merge than having one conveyor hit the side of the other
Good to know. thanks.
by MF-
Mon Mar 04, 2013 10:08 pm
Forum: Implemented Suggestions
Topic: burner devices are kinda pointless
Replies: 21
Views: 17080

Re: burner devices are kinda pointless

If the wires got resistance, I am sure they would be coupled with transformers in the release.

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