Search found 44 matches
- Sun Jul 15, 2018 12:25 pm
- Forum: Logistic Train Network
- Topic: Issue with Barrels
- Replies: 4
- Views: 1728
Re: Issue with Barrels
Barrels usually have a low stack size, did you make sure requested and provided amounts are higher than thresholds? I checked and it looks ok. Here is the setup for the Empty Barrels Request http://vps544736.ovh.net/Capture.JPG [EDIT] Found There is indeed a threshorld in the options that were 10k ...
- Sun Jul 15, 2018 7:12 am
- Forum: Logistic Train Network
- Topic: Issue with Barrels
- Replies: 4
- Views: 1728
Issue with Barrels
Hi Everyone I'm quite new in LTN but managed to have a working network. But despite all my efforts, I still got an issue with barrels. I got a refinery station that takes Coal-Petrol barrel and water barrel as input (in 1 station) and provide plastic, empty barrels and other ressources as output. I ...
- Fri Jul 13, 2018 11:41 am
- Forum: Gameplay Help
- Topic: Stack inserter speed
- Replies: 2
- Views: 3360
Stack inserter speed
Hi I'm currently trying to "design" a way to both unload train the fastest possible and having only FULL blue belt. And I try to compute how many full blue belts can be unloaded with 24 stack inserter (I try to empty a 1+2 train as fast as possible). I know a blue belt is 40 item per secon...
- Fri Jul 13, 2018 11:26 am
- Forum: Technical Help
- Topic: Couldn’t establish a network connection to the server.
- Replies: 3
- Views: 1286
Re: Couldn’t establish a network connection to the server.
Hi
Can you maybe provide more details ?
Did you create your own headless server or dis you pay for an online one ?
Where is your server ? (home or in a datacenter server)
What is the server configuration you setup ?
Thanks
Can you maybe provide more details ?
Did you create your own headless server or dis you pay for an online one ?
Where is your server ? (home or in a datacenter server)
What is the server configuration you setup ?
Thanks
- Fri Jul 13, 2018 8:40 am
- Forum: Ideas and Suggestions
- Topic: Player level
- Replies: 10
- Views: 2747
Player level
Just an idea I got
What about having a system of player level (I mean, the ingame character).
You may gain XP with crafting, building, beating bitters, ...
And higher level you are, faster you can craft, more you can carry or more damage you do to bitters
What about having a system of player level (I mean, the ingame character).
You may gain XP with crafting, building, beating bitters, ...
And higher level you are, faster you can craft, more you can carry or more damage you do to bitters
- Fri Jul 13, 2018 8:33 am
- Forum: Gameplay Help
- Topic: Help designing the perfect city block blueprint
- Replies: 0
- Views: 10723
Help designing the perfect city block blueprint
Hi everyone As my next experiment in Factorio, I've started a "City block" map. For this, I'd need to design a "block" blueprint. As far as I cannot find a perfect blueprint in https://factorioprints.com/ (I mean none that fits my needs / please me), I'm planning to build my own ...
- Wed Jul 11, 2018 7:24 am
- Forum: Technical Help
- Topic: Unexplainable poor headless server performance.
- Replies: 4
- Views: 3486
Re: Unexplainable poor headless server performance.
seeing your explanations, I must agree with the other ones. The issue is not your server, but the clients. The new CPU (and other hardware) is such that the game is now faster than before. I suspect than before, due to map size, you CPU was struggling and so lowering the game speed. Server is always...
- Wed Jul 11, 2018 6:58 am
- Forum: Technical Help
- Topic: [0.16.51] Openning a server
- Replies: 2
- Views: 1536
Re: Openning a server
tried to shut down my antivirus (Eset nod32) command used to open the server: Factorio.exe --start-server "Multiplayer.zip" any solutions? You're missing some argument in your start command Here is the one I use on my server : /opt/factorio/bin/x64/factorio --bind 000.000.000.000 --port 3...
- Tue Jul 10, 2018 11:43 am
- Forum: Multiplayer / Dedicated Server
- Topic: Full headless server setup guide
- Replies: 21
- Views: 43581
Re: Full headless server setup guide
Did you try to remove last "," ? (After ""admins": ["EngineerFox"],")
This one is useless and might be the issue
This one is useless and might be the issue
- Thu Jul 05, 2018 1:34 pm
- Forum: Technical Help
- Topic: The perfect Factorio computer
- Replies: 36
- Views: 17074
Re: The perfect Factorio computer
Excellent balance of price and function. Well done! The only suggestion I might add (if the Gigabyte motherboard doesn't already support it) is to have the memory slots available for future expansion to at least 64GB of RAM. Thanks I do agree with you. A 4 Ram slot Motherboard would have been more ...
- Thu Jul 05, 2018 11:52 am
- Forum: Technical Help
- Topic: The perfect Factorio computer
- Replies: 36
- Views: 17074
Re: The perfect Factorio computer
I am not sure how hyperthreading plays in this - is 4core/4thread significantly better than 2core/4thread? I don't know. Thanks for the replys, this is interesting and will definitively help me choose my next CPU In a general matter, a 2core/4thread CPU is slower than a 4care/4thread (at same speed...
- Wed Jul 04, 2018 2:11 pm
- Forum: Technical Help
- Topic: The perfect Factorio computer
- Replies: 36
- Views: 17074
Re: The perfect Factorio computer
You don't have to care about cores nor hyperthreading. That is not entirely true for client computers. One step of rendering, which we call "render preparation" as it collects state of objects visible on screen, is heavily parallelized and blocks update. So the less time render preparatio...
- Wed Jul 04, 2018 12:39 pm
- Forum: Technical Help
- Topic: The perfect Factorio computer
- Replies: 36
- Views: 17074
Re: The perfect Factorio computer
You may have to focus on 2 points : - CPU : The higher speed (GHz) and the more IPC is what count. You don't have to care about cores nor hyperthreading. So a good I5 can do the work. I saw some people running on high end I3 with some prety large maps. - RAM : The higher speed is the best. A size of...
- Thu Jun 28, 2018 12:51 pm
- Forum: Not a bug
- Topic: [Multiplayer] Backup schedule not fitting rules
- Replies: 4
- Views: 1271
Re: [Multiplayer] Backup schedule not fitting rules
Thanks for the confirmationRseding91 wrote:Correct. Auto-save is based off the tick speed.
I'll investigate that way and change my schedules accordingly.
- Thu Jun 28, 2018 11:46 am
- Forum: Not a bug
- Topic: [Multiplayer] Backup schedule not fitting rules
- Replies: 4
- Views: 1271
[Multiplayer] Backup schedule not fitting rules
Hello I'm now running a multiplayer server for some times. I've spend some times testing it and I've discover something which might not be a "bug" but more a not accurate system with the backups/autosaves. I configured my server-settings.json that way : "autosave_interval": 30, &...
- Wed Jun 27, 2018 1:16 pm
- Forum: Ideas and Suggestions
- Topic: [Multiplayer] GamePause when someone is joining
- Replies: 4
- Views: 1206
Re: [Multiplayer] GamePause when someone is joining
There's a pause button on the keyboard. Just let players use it. The existing server permissions can decide who gets to pause and possibly set limits on it. I know it and we are used to do it that way. But in another hand, our server has the no-pause option set. And when you are the only person, no...
- Wed Jun 27, 2018 6:40 am
- Forum: Technical Help
- Topic: Headless Linux Requirements
- Replies: 6
- Views: 3837
Re: Headless Linux Requirements
Thanks Loewchen. Would this be sufficient for 4-8 players on a moderately big map? Intel NUC BOXNUC7CJYH1 Intel Celeron processor J4005 4GB DDR4 2400 Either a 120GB SATA SSD or 16GB USB3 flash. Also, concerning autosave times.. Is it more CPU intensive or HDD? I would say NO. The more important in ...
- Tue Jun 26, 2018 1:27 pm
- Forum: Technical Help
- Topic: Server shuts down on player leave
- Replies: 4
- Views: 1672
Re: Server shuts down on player leave
From the log file it is trying to write to /opt/factorio/bin/x64/saves/dsd.tmp.zip . I'm guessing that it either doesn't have write permission, or that that partition if full. +1 Peux-tu nous donner les résultats des commandes suivantes : - ls -alh /opt/factorio/bin/x64/saves/ - df -h (La première ...
- Tue Jun 26, 2018 7:05 am
- Forum: Ideas and Suggestions
- Topic: [Multiplayer] GamePause when someone is joining
- Replies: 4
- Views: 1206
[Multiplayer] GamePause when someone is joining
Hi It's now quite a time I'm playing in multi (linux headless server) and we are used to get quite large maps and we always let the server run while noone is in (no-auto-pause=true in the server options). When I'm saying "large maps", I mean, not in map grid size, but in "saves file s...
- Mon Jun 04, 2018 7:47 am
- Forum: Mods
- Topic: [MOD 0.13] Big Bags - more space in your bags
- Replies: 205
- Views: 123710
Re: [MOD 0.13] Big Bags - more space in your bags
Hello I wanted to setup the mod on my headless server. I configured it to not change stack size. I setup my_stack_offset and my_stackfactor with default value at "1". Then I uploaded the files to both my server and my appdata folder. Despite my changes, the stack size has change in my serv...