Search found 44 matches

by Dergonic
Sun Jul 15, 2018 12:25 pm
Forum: Logistic Train Network
Topic: Issue with Barrels
Replies: 4
Views: 1728

Re: Issue with Barrels

Barrels usually have a low stack size, did you make sure requested and provided amounts are higher than thresholds? I checked and it looks ok. Here is the setup for the Empty Barrels Request http://vps544736.ovh.net/Capture.JPG [EDIT] Found There is indeed a threshorld in the options that were 10k ...
by Dergonic
Sun Jul 15, 2018 7:12 am
Forum: Logistic Train Network
Topic: Issue with Barrels
Replies: 4
Views: 1728

Issue with Barrels

Hi Everyone I'm quite new in LTN but managed to have a working network. But despite all my efforts, I still got an issue with barrels. I got a refinery station that takes Coal-Petrol barrel and water barrel as input (in 1 station) and provide plastic, empty barrels and other ressources as output. I ...
by Dergonic
Fri Jul 13, 2018 11:41 am
Forum: Gameplay Help
Topic: Stack inserter speed
Replies: 2
Views: 3360

Stack inserter speed

Hi I'm currently trying to "design" a way to both unload train the fastest possible and having only FULL blue belt. And I try to compute how many full blue belts can be unloaded with 24 stack inserter (I try to empty a 1+2 train as fast as possible). I know a blue belt is 40 item per secon...
by Dergonic
Fri Jul 13, 2018 11:26 am
Forum: Technical Help
Topic: Couldn’t establish a network connection to the server.
Replies: 3
Views: 1286

Re: Couldn’t establish a network connection to the server.

Hi

Can you maybe provide more details ?
Did you create your own headless server or dis you pay for an online one ?
Where is your server ? (home or in a datacenter server)

What is the server configuration you setup ?

Thanks
by Dergonic
Fri Jul 13, 2018 8:40 am
Forum: Ideas and Suggestions
Topic: Player level
Replies: 10
Views: 2747

Player level

Just an idea I got

What about having a system of player level (I mean, the ingame character).
You may gain XP with crafting, building, beating bitters, ...
And higher level you are, faster you can craft, more you can carry or more damage you do to bitters
by Dergonic
Fri Jul 13, 2018 8:33 am
Forum: Gameplay Help
Topic: Help designing the perfect city block blueprint
Replies: 0
Views: 10723

Help designing the perfect city block blueprint

Hi everyone As my next experiment in Factorio, I've started a "City block" map. For this, I'd need to design a "block" blueprint. As far as I cannot find a perfect blueprint in https://factorioprints.com/ (I mean none that fits my needs / please me), I'm planning to build my own ...
by Dergonic
Wed Jul 11, 2018 7:24 am
Forum: Technical Help
Topic: Unexplainable poor headless server performance.
Replies: 4
Views: 3486

Re: Unexplainable poor headless server performance.

seeing your explanations, I must agree with the other ones. The issue is not your server, but the clients. The new CPU (and other hardware) is such that the game is now faster than before. I suspect than before, due to map size, you CPU was struggling and so lowering the game speed. Server is always...
by Dergonic
Wed Jul 11, 2018 6:58 am
Forum: Technical Help
Topic: [0.16.51] Openning a server
Replies: 2
Views: 1536

Re: Openning a server

tried to shut down my antivirus (Eset nod32) command used to open the server: Factorio.exe --start-server "Multiplayer.zip" any solutions? You're missing some argument in your start command Here is the one I use on my server : /opt/factorio/bin/x64/factorio --bind 000.000.000.000 --port 3...
by Dergonic
Tue Jul 10, 2018 11:43 am
Forum: Multiplayer / Dedicated Server
Topic: Full headless server setup guide
Replies: 21
Views: 43581

Re: Full headless server setup guide

Did you try to remove last "," ? (After ""admins": ["EngineerFox"],")
This one is useless and might be the issue
by Dergonic
Thu Jul 05, 2018 1:34 pm
Forum: Technical Help
Topic: The perfect Factorio computer
Replies: 36
Views: 17074

Re: The perfect Factorio computer

Excellent balance of price and function. Well done! The only suggestion I might add (if the Gigabyte motherboard doesn't already support it) is to have the memory slots available for future expansion to at least 64GB of RAM. Thanks I do agree with you. A 4 Ram slot Motherboard would have been more ...
by Dergonic
Thu Jul 05, 2018 11:52 am
Forum: Technical Help
Topic: The perfect Factorio computer
Replies: 36
Views: 17074

Re: The perfect Factorio computer

I am not sure how hyperthreading plays in this - is 4core/4thread significantly better than 2core/4thread? I don't know. Thanks for the replys, this is interesting and will definitively help me choose my next CPU In a general matter, a 2core/4thread CPU is slower than a 4care/4thread (at same speed...
by Dergonic
Wed Jul 04, 2018 2:11 pm
Forum: Technical Help
Topic: The perfect Factorio computer
Replies: 36
Views: 17074

Re: The perfect Factorio computer

You don't have to care about cores nor hyperthreading. That is not entirely true for client computers. One step of rendering, which we call "render preparation" as it collects state of objects visible on screen, is heavily parallelized and blocks update. So the less time render preparatio...
by Dergonic
Wed Jul 04, 2018 12:39 pm
Forum: Technical Help
Topic: The perfect Factorio computer
Replies: 36
Views: 17074

Re: The perfect Factorio computer

You may have to focus on 2 points : - CPU : The higher speed (GHz) and the more IPC is what count. You don't have to care about cores nor hyperthreading. So a good I5 can do the work. I saw some people running on high end I3 with some prety large maps. - RAM : The higher speed is the best. A size of...
by Dergonic
Thu Jun 28, 2018 12:51 pm
Forum: Not a bug
Topic: [Multiplayer] Backup schedule not fitting rules
Replies: 4
Views: 1271

Re: [Multiplayer] Backup schedule not fitting rules

Rseding91 wrote:Correct. Auto-save is based off the tick speed.
Thanks for the confirmation

I'll investigate that way and change my schedules accordingly.
by Dergonic
Thu Jun 28, 2018 11:46 am
Forum: Not a bug
Topic: [Multiplayer] Backup schedule not fitting rules
Replies: 4
Views: 1271

[Multiplayer] Backup schedule not fitting rules

Hello I'm now running a multiplayer server for some times. I've spend some times testing it and I've discover something which might not be a "bug" but more a not accurate system with the backups/autosaves. I configured my server-settings.json that way : "autosave_interval": 30, &...
by Dergonic
Wed Jun 27, 2018 1:16 pm
Forum: Ideas and Suggestions
Topic: [Multiplayer] GamePause when someone is joining
Replies: 4
Views: 1206

Re: [Multiplayer] GamePause when someone is joining

There's a pause button on the keyboard. Just let players use it. The existing server permissions can decide who gets to pause and possibly set limits on it. I know it and we are used to do it that way. But in another hand, our server has the no-pause option set. And when you are the only person, no...
by Dergonic
Wed Jun 27, 2018 6:40 am
Forum: Technical Help
Topic: Headless Linux Requirements
Replies: 6
Views: 3837

Re: Headless Linux Requirements

Thanks Loewchen. Would this be sufficient for 4-8 players on a moderately big map? Intel NUC BOXNUC7CJYH1 Intel Celeron processor J4005 4GB DDR4 2400 Either a 120GB SATA SSD or 16GB USB3 flash. Also, concerning autosave times.. Is it more CPU intensive or HDD? I would say NO. The more important in ...
by Dergonic
Tue Jun 26, 2018 1:27 pm
Forum: Technical Help
Topic: Server shuts down on player leave
Replies: 4
Views: 1672

Re: Server shuts down on player leave

From the log file it is trying to write to /opt/factorio/bin/x64/saves/dsd.tmp.zip . I'm guessing that it either doesn't have write permission, or that that partition if full. +1 Peux-tu nous donner les résultats des commandes suivantes : - ls -alh /opt/factorio/bin/x64/saves/ - df -h (La première ...
by Dergonic
Tue Jun 26, 2018 7:05 am
Forum: Ideas and Suggestions
Topic: [Multiplayer] GamePause when someone is joining
Replies: 4
Views: 1206

[Multiplayer] GamePause when someone is joining

Hi It's now quite a time I'm playing in multi (linux headless server) and we are used to get quite large maps and we always let the server run while noone is in (no-auto-pause=true in the server options). When I'm saying "large maps", I mean, not in map grid size, but in "saves file s...
by Dergonic
Mon Jun 04, 2018 7:47 am
Forum: Mods
Topic: [MOD 0.13] Big Bags - more space in your bags
Replies: 205
Views: 123710

Re: [MOD 0.13] Big Bags - more space in your bags

Hello I wanted to setup the mod on my headless server. I configured it to not change stack size. I setup my_stack_offset and my_stackfactor with default value at "1". Then I uploaded the files to both my server and my appdata folder. Despite my changes, the stack size has change in my serv...

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