Search found 55 matches

by hyspeed
Fri May 05, 2017 7:55 pm
Forum: News
Topic: Friday Facts #189 - Specifying the 1.0
Replies: 169
Views: 33817

Re: Friday Facts #189 - Specifying the 1.0

Hi,

A quick comment about the blueprint based gameplay - I think random is an essential part of Factorio.

jon
by hyspeed
Wed May 03, 2017 3:19 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Key to force clicked item to trash slot
Replies: 0
Views: 164

[Request] Key to force clicked item to trash slot

Hi, I would like to have an easy way to force a clicked item into the character's trash slot. Currently, when an item in inventory is Shift-Left-clicked, it may go to the tool belt or it may go to the trash slot, depending on the item type. When I want to trash something that would normally go to th...
by hyspeed
Wed May 03, 2017 3:12 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Hotkey to reverse item in hand
Replies: 0
Views: 135

[Request] Hotkey to reverse item in hand

Hi,

With the addition of Shift-R to rotate in the reverse direction from R, if we could press Ctrl-R to reverse the item, only one press would be needed for all rotations.

thanks,
jon
by hyspeed
Mon May 01, 2017 4:29 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 15683

Re: [MOD 0.14] More Floors 1.0.6

Hi!

that is fantastic!

The arrows look great - I use 2x2, so it fits perfectly.

How does it align with your colored concrete along the edge? Is it smooth / distinct?

thanks,
jon
by hyspeed
Fri Apr 28, 2017 10:27 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 15683

Re: [MOD 0.14] More Floors 1.0.6

Hi,

Thanks for the quick reply!

No hurry - I have a large base to re-floor. Yes, I would like smooth edges. I will try the alien metal tile.

I saw the arrow gate with the hazard edges - it didn't look great either, I agree.

I am looking forward to trying out what you come up with.

jon
by hyspeed
Fri Apr 28, 2017 7:47 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 15683

Re: [MOD 0.14] More Floors 1.0.6

Hi, I use your mod quite a bit and want to point out a little issue with the blending on the edges. I'm using a "walking path" between grids on my base with the change to "Arrow Gate" edges and backgrounds, things don't look quite right. This is a screenshot of things I am working with: Screenshot 2...
by hyspeed
Thu Apr 27, 2017 9:41 pm
Forum: Not a bug
Topic: [0.15.2] Headless Desync
Replies: 5
Views: 433

Re: [0.15.2] Headless Desync

Hi,

yes, it was a mod - I thought of that about the same time you posted a reply. Sorry about that.

thanks,
jon
by hyspeed
Thu Apr 27, 2017 7:56 pm
Forum: Not a bug
Topic: [0.15.2] Headless Desync
Replies: 5
Views: 433

Re: [0.15.2] Headless Desync

I am getting this also (0.15.3).
factorio-current_hyspeed_1.log
Fresh server start, old map, works in single player
(11.44 KiB) Downloaded 16 times
Hi,
by hyspeed
Thu Apr 27, 2017 3:38 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 15683

Re: [MOD 0.14] More Floors 1.0.6

I can confirm that changing those three files fixes the error on startup and makes the mod work correctly.

I'm quite happy!
by hyspeed
Fri Apr 21, 2017 8:58 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 62327

Re: Friday Facts #187 - Space science & 0.15 graphics

Hi, With regard to the auto-launch of rockets. I see in the image that it is tied to a satellite, and you mention support for mods in terms of returning items. Will the auto-launch work on any item in the inventory or only a satellite? I'd like it to be easy for a mod-maker to give me 3 tanks for a ...
by hyspeed
Wed Apr 19, 2017 12:00 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 15683

Re: [MOD 0.14] More Floors 1.0.6

I would love to turn those Arrow Grate into lighted walkways. Perhaps a different mod or a stretch objective would be to have the object - if connected to power - would light up the arrows or would emit a glow. I can clear up the dark blotches with lights. I was just hoping there would be a cool way...
by hyspeed
Tue Apr 18, 2017 7:11 am
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 15683

Re: [MOD 0.14] More Floors 1.0.6

Hi, Here is a clip from my stream. I think it shows what I am dealing with and what I would love to have. Look to the left side after I disable the lights: https://clips.twitch.tv/ManlyPopularWrenDancingBanana What would be great is a floor that - when connected to power - emits a light. Even if it ...
by hyspeed
Mon Apr 17, 2017 7:30 pm
Forum: Mods
Topic: [MOD 0.15] More Floors 1.2.3
Replies: 77
Views: 15683

Re: [MOD 0.14] More Floors 1.0.6

Hi, I use More Floors in my Roboport Grid Layout (rgl-maps.ga/factorio_maps/fW1/) maps and have gotten a lot of compliments on the beauty of your work (https://drive.google.com/file/d/0B1BvkqXERgRia3FnampTd2ZsdkU/view?usp=sharing). I have recently replaced the concrete in the map you see with your E...
by hyspeed
Fri Mar 31, 2017 2:31 pm
Forum: Mods
Topic: [MOD 0.17.04] Robot Army. v0.4.1
Replies: 699
Views: 124009

Re: [MOD 0.14.20] Robot Army. 0.2.3

Hi, I have been using this mod for a while and I love it. I thought of a new feature that would improve it. Could you create a tool like the Deconstruction Planner that would let the player click and drag to pickup robots? This would help when i have a group of robots deployed and they are moving - ...
by hyspeed
Fri Mar 10, 2017 6:03 pm
Forum: News
Topic: Friday Facts #181 - Calm before the storm
Replies: 77
Views: 20337

Re: Friday Facts #181 - Calm before the storm

Is it possible to make keys that automatically expire after 1 year?
by hyspeed
Wed Dec 21, 2016 3:57 am
Forum: Frequently Suggested / Link Collections
Topic: Can the player be killed by train? (Train kills?!) ☸
Replies: 81
Views: 40720

Re: Can the player be killed by train? (Train kills?!) ☸

Hi, I would like to have the screen flash when the player is in danger of being hit by an incoming train. The flash would be similar to when the player takes damage, but instead of red, it could be yellow, orange, or even blue. The technology already exists - the engine knows its path which can be s...
by hyspeed
Sat Dec 17, 2016 6:16 am
Forum: News
Topic: Friday Facts #169 - Combat revisit 2
Replies: 157
Views: 28537

Re: Friday Facts #169 - Combat revisit 2

Hi, I _only_ turret creep - with ammo. I don't usually build walls, laser turrets, or capsules. I agree that changes should be made. I'd love to have a reason to build the more complex / powerful military elements. But I'm going to take the most efficient path I have. If you want me (the player) to ...
by hyspeed
Mon Oct 17, 2016 8:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 9536

Re: [MOD 0.12.x] Enhanced Map Colors

Ahh, I don't use walls.

I use turret creep, so they get lost in trees often.
by hyspeed
Mon Oct 17, 2016 8:03 pm
Forum: Balancing
Topic: Please use Stone in more recipies
Replies: 18
Views: 3125

Please use Stone in more recipies

Hi, I would like to see stone be required more. I have over 1,000 hours of play and I understand the goal for keeping it simple for newer players. I also realize that what I will suggest would cause graphics rework. - Yellow belt: 1 stone - Red belt: 1 brick - Blue belt: 1 concrete - Large Power Pol...
by hyspeed
Wed Oct 05, 2016 12:00 am
Forum: Mods
Topic: [MOD 0.12.x] Enhanced Map Colors
Replies: 31
Views: 9536

Re: [MOD 0.12.x] Enhanced Map Colors

Hi,

Yes, that is good information. I was kinda hoping you would add it to this mod. Is that on your road map for this?

thanks,
jon

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