Search found 129 matches
- Sat Aug 06, 2016 11:46 am
- Forum: Releases
- Topic: Version 0.13.14
- Replies: 33
- Views: 22836
Re: Version 0.13.14
Game still disables vsync if it's enabled in config and stutters badly without it (running d3d on R280X). Using Radeon settings to enable vsync also fails. So we still need to change it to true each time we want to run a game or we get unplayable mess. Why would you torture your users like that? I ...
- Sat Jul 30, 2016 11:02 pm
- Forum: Releases
- Topic: Version 0.13.12
- Replies: 43
- Views: 26096
Re: Version 0.13.12
same tearing problem here, but I fixed it in the AMD Catalyst Control Center under Gaming => 3D Application Settings => Frame Rate Control you have the option to Wait for Vertical Refresh, which is by default Off, unless application specifies by forcing it to Always on the tearing no longer occurre...
- Sat Jul 30, 2016 5:56 pm
- Forum: Releases
- Topic: Version 0.13.12
- Replies: 43
- Views: 26096
Re: Version 0.13.12
same tearing problem here, but I fixed it in the AMD Catalyst Control Center under Gaming => 3D Application Settings => Frame Rate Control you have the option to Wait for Vertical Refresh, which is by default Off, unless application specifies by forcing it to Always on the tearing no longer occurred...
- Sat Jul 23, 2016 8:29 pm
- Forum: Releases
- Topic: Version 0.13.10
- Replies: 56
- Views: 40006
Re: Version 0.13.10
Regarding "Added logistics auto-trash slots: the opposite of logistic request slots." May I suggest to set the minimum amount in the trash config to the amount of items requested? Currently it's creating kind of a race condition if you set the trash-amount lower than the request amount. B...
- Fri Jul 22, 2016 6:40 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29269
Re: Friday Facts #148 - Optimizations for 0.14
Very interesting! A belt performance improvement would be a big boon for large factories, currently the near-universal advice from large scale builders is to ditch belts in favour of bots because they run faster. One thing I'm wondering is, how much impact would this have on modding? ssst or they n...
- Fri Jul 15, 2016 6:19 pm
- Forum: Releases
- Topic: Version 0.13.9
- Replies: 49
- Views: 35047
Re: Version 0.13.9
as long as modnames aren't "aaaaaaaaaaaaa my cool mod"mngrif wrote:10/10FactorioBot wrote:
- Changes
- Mods are now sorted alphabetically in the mods list.
- Sun Jul 03, 2016 6:11 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 103917
Re: Lazy Bastard Achievement - No hand crafting challenge
It's the oil refinery that is the 100th item. It's crafted from 5 items which cannot be done in assembling machine 2. You need batteries and advanced circuits (red chips) to create science pack 3 (the blue ones) that are dependent on oil in order to research assembling machine 3 (the yellow one). Af...
- Sat Jul 02, 2016 8:56 pm
- Forum: General discussion
- Topic: Lazy Bastard Achievement - No hand crafting challenge
- Replies: 62
- Views: 103917
Re: Lazy Bastard Achievement - No hand crafting challenge
although I'm nowhere near my launch, I'm at 99 with assembling machine 2 (aka the blue factory) so anything can be produced instead of crafted. It will take some time before I'm done as I don't use any logistic systems, only my own blueprints without any of the fora and no peace mode + my games are ...
- Fri Jul 01, 2016 8:03 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 30482
Re: Version 0.13.2
And news/Planning on the terrain generation? I pretty much will try to stay away from .13 until the terrain generation is more sensible. Right now I seem to be unable to get anything resembling a sane terrain setup - biomes always are tiny and look like someone on LSD dreams of painting. Which mean...