Yeah it's a good idea not to invest time in this before the long awaited 0.12
I just wanted to let you guys know it's still here now in 0.11 as the old thread was getting... well, old.
Search found 137 matches
- Thu Jul 02, 2015 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [Rseding91] freeze every 4 seconds
- Replies: 2
- Views: 1691
- Thu Jul 02, 2015 2:48 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [Rseding91] freeze every 4 seconds
- Replies: 2
- Views: 1691
[0.11.22] [Rseding91] freeze every 4 seconds
(also see https://forums.factorio.com/forum/viewtopic.php?f=49&t=5607 , cube asked to open a bug report if this persisted)
My game freezes up every 4 seconds exactly for like 0.2 secs but runs smooth otherwise. This happens in about less than 5% of the times I play factorio and so far I guess never ...
My game freezes up every 4 seconds exactly for like 0.2 secs but runs smooth otherwise. This happens in about less than 5% of the times I play factorio and so far I guess never ...
- Thu Jul 02, 2015 11:35 am
- Forum: Minor issues
- Topic: [0.11.22][Twinsen]missing total raw not highlighted correct
- Replies: 5
- Views: 8396
Re: [0.11.22] missing total raw not highlighted correctly
No, when the crafting queue is empty it is exactly the same. Here's a new savegame so you won't have to wait 3 minutes: https://www.dropbox.com/s/y282arn0icxxj ... 2.zip?dl=0
- Thu Jul 02, 2015 10:14 am
- Forum: Minor issues
- Topic: [0.11.22][Twinsen]missing total raw not highlighted correct
- Replies: 5
- Views: 8396
Re: [0.11.22] missing total raw not highlighted correctly
Here https://www.dropbox.com/s/2y834o48wftnj ... d.zip?dl=0
I'm running dytech, waitex, landfill and explosive termites
I'm running dytech, waitex, landfill and explosive termites
- Wed Jul 01, 2015 11:34 pm
- Forum: Minor issues
- Topic: [0.11.22][Twinsen]missing total raw not highlighted correct
- Replies: 5
- Views: 8396
[0.11.22][Twinsen]missing total raw not highlighted correct
Notice that copper plates and lead plates are not highlighted in the total raw required (bottom right) even though I don't have enough.
factorio20.jpg
After I pick up steel, processing units and iron plates, it highlights the next missing item (lead plates) but still not the missing copper ...
factorio20.jpg
After I pick up steel, processing units and iron plates, it highlights the next missing item (lead plates) but still not the missing copper ...
- Wed Jul 01, 2015 12:48 pm
- Forum: Gameplay Help
- Topic: How to best transport stone?
- Replies: 4
- Views: 5375
Re: How to best transport stone?
For remote small patches you can always just mine them into a chest and go pick it up when they're depleted. Sometimes doing things manually takes less effort than automating them.
- Tue Jun 30, 2015 12:35 pm
- Forum: Ideas and Suggestions
- Topic: small improvement for default save
- Replies: 3
- Views: 1503
small improvement for default save
When you load a game, the default save file selected is the last save (manual or autosave), which makes a lot of sense.
However when you save a game, the default file to overwrite is the last game you loaded, which could very well be an autosave. It would make more sense and less clicking if it was ...
However when you save a game, the default file to overwrite is the last game you loaded, which could very well be an autosave. It would make more sense and less clicking if it was ...
- Sun Jun 28, 2015 7:39 pm
- Forum: Resolved Problems and Bugs
- Topic: Labs waste Science packs - probably not bug but lack of feature
- Replies: 2
- Views: 1130
Re: Labs waste Science packs - probably not bug but lack of feature
I remember reading this will be fixed in 0.12, it's an old issue.
- Wed Jun 24, 2015 4:21 pm
- Forum: General discussion
- Topic: worst spawn ever
- Replies: 13
- Views: 11648
Re: worst spawn ever
Yeah I always run landfill just in case this happens.Gandalf wrote: The only bad spawn that really is a bad spawn is one where you invest hours into building a factory only to find out that you're on an island barely bigger than your explored area.
- Tue Jun 23, 2015 10:46 pm
- Forum: Gameplay Help
- Topic: I Ran Out Of Oil. What do I do?
- Replies: 7
- Views: 25526
Re: I Ran Out Of Oil. What do I do?
You can't run out of oil, there's an infinite supply in each oil field. Put speed modules in your pumps and surround them with beacons for more output. You can also put efficiency modules in your refinery and chemical plants.
- Thu Jun 18, 2015 10:10 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 108324
Re: [UPDATED] Introducing NARMod 3.4
Another bug, I can't make nutrient solution (5 ingredients).
edit: also robot frame and roboport, but those I can craft in hand
edit: also robot frame and roboport, but those I can craft in hand
- Thu Jun 18, 2015 5:15 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 108324
Re: [UPDATED] Introducing NARMod 3.4
Researching modules unlocks all the base modules without needing to research them seperately.
- Wed Jun 17, 2015 2:41 pm
- Forum: General discussion
- Topic: For creators
- Replies: 6
- Views: 7425
Re: For creators
I think he wants a burner inserter with no fuel to be capable of picking up the first bit of fuel.
- Wed Jun 17, 2015 9:18 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 108324
Re: [UPDATED] Introducing NARMod 3.4
Might be an oversight on my part but where is nitrocholorobenzene made in? I have the recipe but no building to produce it.
- Tue Jun 16, 2015 12:06 pm
- Forum: Ideas and Suggestions
- Topic: Guarantee resources in starting area
- Replies: 9
- Views: 5592
Re: Guarantee resources in starting area
Yeah I'm pretty sure there is not often a resource problem on default or easier settings.
But you do need some amount of iron, copper, stone and preferrably coal before you are capable of taking out spawners, you can't do it with a pistol and no armor. Right now there is no guarantee you get all of ...
But you do need some amount of iron, copper, stone and preferrably coal before you are capable of taking out spawners, you can't do it with a pistol and no armor. Right now there is no guarantee you get all of ...
- Tue Jun 16, 2015 7:03 am
- Forum: Ideas and Suggestions
- Topic: Guarantee resources in starting area
- Replies: 9
- Views: 5592
Re: Guarantee resources in starting area
Well what you have in mind and what an Random system gives you, are almost always two pairs of shoes.
I've startet many maps anew because of this or that, to much of this to less of that, damn islands, to much water and so forth, but all of them would have been playable from the pure view of ...
I've startet many maps anew because of this or that, to much of this to less of that, damn islands, to much water and so forth, but all of them would have been playable from the pure view of ...
- Thu Jun 11, 2015 10:33 am
- Forum: General discussion
- Topic: question about peaceful mode (crosspost with the wiki)
- Replies: 5
- Views: 6846
Re: question about peaceful mode (crosspost with the wiki)
They won't attack unless you attack one of their group.
- Thu Jun 11, 2015 9:25 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 108324
Re: [UPDATED] Introducing NARMod 3.4
Man this mod is hard. Is it intentional that you have nothing for defense except walls and pistol until you have researched way past oil processing ? I'm getting overrun by tiny groups of small biters :?
I suspect in previous versions zinc/brass processing did not require sulfur researched. Would ...
I suspect in previous versions zinc/brass processing did not require sulfur researched. Would ...
- Wed Jun 10, 2015 12:31 am
- Forum: Mods
- Topic: [UPDATED] Introducing NARMod 3.4
- Replies: 171
- Views: 108324
Re: [UPDATED] Introducing NARMod 3.4
I enjoy your mod very much, thanks!
However there's a dependency loop in the research tree:
Oil processing requires (amongst other things) arc welding, air handling, mid sized electric motors ,zinc and brass processing and sulfur. But sulfur requires oil processing. I forced it through the console ...
However there's a dependency loop in the research tree:
Oil processing requires (amongst other things) arc welding, air handling, mid sized electric motors ,zinc and brass processing and sulfur. But sulfur requires oil processing. I forced it through the console ...
- Sun Jun 07, 2015 12:46 pm
- Forum: Resolved Problems and Bugs
- Topic: (minor bug) partially visible objects not drawn on underground belt exit
- Replies: 5
- Views: 1866
(minor bug) partially visible objects not drawn on underground belt exit
After a small break from the game I'm back to post the most minor bugs I'm capable to find.