Search found 137 matches

by boro
Wed Aug 06, 2014 3:05 pm
Forum: General discussion
Topic: Purist challenge
Replies: 9
Views: 4660

Re: Purist challenge

I saw a similar thread earlier and I think the minimum was something like 20 handcrafted items.
by boro
Wed Aug 06, 2014 6:57 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6][slpwnd] Mouse buttons not working over gui
Replies: 12
Views: 8097

Re: [0.10.6] Mouse buttons still not working properly over g

Anything binded to mouse buttons 4,5,scroll wheel doesn't work when the mouse pointer is over the gui.
I have MB4 pick up item, MB5 shoot, scroll wheel zoom in/out.
by boro
Sat Aug 02, 2014 4:06 pm
Forum: Releases
Topic: Version 0.10.6
Replies: 43
Views: 39392

Re: Version 0.10.6

Still getting the "factorio stopped working" error while updating in Win7.
by boro
Sat Aug 02, 2014 4:04 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6][slpwnd] Mouse buttons not working over gui
Replies: 12
Views: 8097

[0.10.6][slpwnd] Mouse buttons not working over gui

The mouse buttons/scroll wheel still don't work when the mouse cursor is over part of the GUI. This was supposedly fixed in 10.4 (I skipped 10.4 and 10.5, don't know if it temporarily worked).
by boro
Tue Jul 15, 2014 12:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Mouse problems when pointer is over map/inventory
Replies: 6
Views: 3783

Re: [0.10.3] Item pickup issue with mouse

Some more testing shows other funtions bound to other mouse buttons don't work either, like zooming in-out with scroll wheel. (title edited)
by boro
Sat Jul 12, 2014 2:54 am
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Mouse problems when pointer is over map/inventory
Replies: 6
Views: 3783

Re: [0.10.3] Item pickup issue with mouse

I assigned it in the game settings.
by boro
Sat Jul 12, 2014 1:37 am
Forum: Resolved Problems and Bugs
Topic: [0.10.3] Mouse problems when pointer is over map/inventory
Replies: 6
Views: 3783

[0.10.3] Mouse problems when pointer is over map/inventory

When Pick up item from ground is bound to a keyboard key, all is well, but when it's bound to mouse button 4 you cannot pick up items when the mouse cursor is hovering over the map, toolbelt, weapon or info window.
by boro
Sat Jul 05, 2014 12:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.2][slpwnd] blocky lights when zoomed out
Replies: 12
Views: 2653

Re: [0.10.2] blocky lights when zoomed out

I think this is intentional. See here: https://forums.factorio.com/forum/viewtopic.php?f=41&t=1942 Although I agree this takes away from the aesthetics of the game... Maybe in the future there would be a solution which would be pretty as well as fast. I'm not sure this is related to that. It al...
by boro
Sat Jul 05, 2014 12:59 am
Forum: Resolved Problems and Bugs
Topic: [0.10.2][slpwnd] blocky lights when zoomed out
Replies: 12
Views: 2653

[0.10.2][slpwnd] blocky lights when zoomed out

I get blocky light effects often, mostly after playing a while it seems, when zoomed out. I have my options set for high quality, tried different MSAA levels. Game still runs at high fps at this point. Also had this with 0.10.1 but not with 0.9.8. http://www.imagesup.net/?di=1014045204564 VS http://...
by boro
Mon Jun 16, 2014 2:20 pm
Forum: Balancing
Topic: Laser Turrets need upkeep
Replies: 42
Views: 38095

Re: Laser Turrent need upkeep

I think one need a better gun turret, who do real damage against anything and is mostly better than the laser, but eat through ammunition. I agree. The gun turret starts out just fine for the initial waves of small biters, but the upgrades don't do nearly enough to make it useful against medium/big...
by boro
Sun Jun 15, 2014 2:58 pm
Forum: Gameplay Help
Topic: Boiler / steam engine ratio
Replies: 4
Views: 3607

Re: Boiler / steam engine ratio

One pump can support 10 engines and you need 14 boilers for that (or 13 for 99% max load)
by boro
Fri Jun 13, 2014 3:54 pm
Forum: Ideas and Suggestions
Topic: Map View
Replies: 2
Views: 1118

Re: Map View

It would be nice when you hoover over the warnings that a corresponding icon would show up on the minimap or edge of the minimap to get an idea where it's happening without having to open the map.
by boro
Mon Jun 09, 2014 9:49 pm
Forum: Balancing
Topic: Is fuel too strong
Replies: 12
Views: 17075

Re: Is fuel too strong

That really depends on the map and settings doesn't it. How I currently play I often have to save all coal for plastic bars and fuel my factory with wood until my oil industry is running.

It's also very possible to mine great surpluses of other resources, can't see how coal or oil differ in that.
by boro
Sat May 31, 2014 5:32 pm
Forum: Ideas and Suggestions
Topic: We may not need a tank...
Replies: 1
Views: 1271

Re: We may not need a tank...

Still want the tank. And a bomber plane :P
by boro
Mon May 26, 2014 11:52 am
Forum: Gameplay Help
Topic: some beginner questions regarding enemies
Replies: 6
Views: 3057

Re: some beginner questions regarding enemies

I've noticed that they seem to keep spawning bases on the same spots unless a building or object is nearby, so I drop crates in the middle of those bases after I destroy them.
by boro
Thu May 22, 2014 5:40 pm
Forum: Ideas and Suggestions
Topic: Variation in recipes
Replies: 6
Views: 1870

Re: Variation in recipes

I'd like semi-random ingredients for the research packs as a freeplay option

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