Search found 70 matches
- Fri Mar 08, 2019 3:05 pm
- Forum: News
- Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
- Replies: 65
- Views: 29959
Re: Friday Facts #285 - Bugs, Bugs, Bugs.
Please... add cell shading... gief mod... whatever! So UBER!
- Tue Feb 26, 2019 10:30 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.17] Server not reckognizing exoskeleton off
- Replies: 1
- Views: 919
[Oxyd] [0.17] Server not reckognizing exoskeleton off
When I move with exoskeleton ON, its ok.
When I turn off exoskeleton while playing online, game or server still thinks its on for some time.
When I stop moving it moves me back like 2 tiles.
Sorry in Advance if it was posted already, Didn't find this particualr bug.
When I turn off exoskeleton while playing online, game or server still thinks its on for some time.
When I stop moving it moves me back like 2 tiles.
Sorry in Advance if it was posted already, Didn't find this particualr bug.
- Sat Dec 29, 2018 7:37 am
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 153884
Re: Friday Facts #275 - 0.17 Science changes
Just my opinion, but you can do both about since packs and put them into Tiers to indicate their complexity or order
For example:
For example:
- Fri Aug 24, 2018 9:32 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50215
Re: Friday Facts #257 - NPE/Campaign update
Abandonware! Uninstall!nuhll wrote:I feel like the last updates didnt bring much new things... also no new betas, development seem to have slowed down...
- Fri Aug 24, 2018 9:06 am
- Forum: News
- Topic: Friday Facts #257 - NPE/Campaign update
- Replies: 111
- Views: 50215
Re: Friday Facts #257 - NPE/Campaign update
Strange... I can fill-land to use belts and still be able to import No point blocking it tbhDarkMatterMatt wrote:I assume underground belts work across the shallow water? If that's the case make sure you make the gaps big so players can't just 'import' resources from different areas.
- Wed Jun 13, 2018 12:41 pm
- Forum: Ideas and Suggestions
- Topic: Cliff explosives create craters
- Replies: 10
- Views: 3433
Re: Cliff explosives create craters
Maybe they could "dig" craters, that fill with water after few seconds... (yes, i mean we could be able to create water where we want )
We could get full-fledged terramoprhing
We could get full-fledged terramoprhing
- Wed Jun 13, 2018 12:34 pm
- Forum: Ideas and Suggestions
- Topic: Convert player, to roboport! ;)
- Replies: 1
- Views: 1037
Convert player, to roboport! ;)
Maybe not literally, but here is Idea: We all got blueprints... blueprints, that are most usable when you have construction robots. Maybe it would be possible to make them more usable, by allowing player to build blueprints. Here are 2 ideas of how: - (more automated) Player moves near blueprints wi...
- Tue Jun 12, 2018 5:33 pm
- Forum: News
- Topic: Friday Facts #246 - The GUI update (Part 3)
- Replies: 161
- Views: 61518
Re: Friday Facts #246 - The GUI update (Part 3)
First of all, you got 500% Copper ore on mockup :P Secondly, I would stay with most logic (at last for me) button setup, which resembles progress. Left is back, right is move forward. Let's say, I would associate it with progress... have you seen progress bar loading from right to left? It's always ...
- Thu Jan 25, 2018 10:29 am
- Forum: Not a bug
- Topic: [0.16.18] Atomic Bomb death unlocks Golem Achivment
- Replies: 2
- Views: 1334
[0.16.18] Atomic Bomb death unlocks Golem Achivment
As in subject. I killed myself with Atomic bomb and instantly got GOLEM achivement. Did not need to survive.
Probably bug exists in earlier versions too
Probably bug exists in earlier versions too
- Thu Jan 25, 2018 1:43 am
- Forum: Resolved Problems and Bugs
- Topic: [0.16.18] Desyncs while running
- Replies: 43
- Views: 12794
Re: [0.16.18] Desyncs while running
Not sure if it matters. But for me it only happend if 2 people are online. Mainly One walking at base and other one killing trash. Then desyncs happen.
I will try to temp my server on windows and see if it helps
I will try to temp my server on windows and see if it helps
- Wed Jan 24, 2018 7:39 pm
- Forum: Duplicates
- Topic: [0.16.15] framerate drops to ~0.5 fps. Desync after login
- Replies: 6
- Views: 2435
Re: [0.16.15] framerate drops to ~0.5 fps. Desync after login
Just a hunch. Maybe it's not normal FPS drop, but rather a lag that feels bit like framerate drop?
- Tue Jan 23, 2018 10:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [for 0.17] [0.16.16] Steam Invite Issue
- Replies: 6
- Views: 2553
Re: [0.16.16] Steam Invite Issue
So... it's not a bug?
EDIT: Just to nice, when my bro is playing on server and i click join (in steam friend list) i also get stuck on main wallpaper. Only option tu shut down game is alf+f4 etc.
EDIT: Just to nice, when my bro is playing on server and i click join (in steam friend list) i also get stuck on main wallpaper. Only option tu shut down game is alf+f4 etc.
- Tue Jan 23, 2018 1:26 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.18] Desyncs while running
- Replies: 43
- Views: 12794
- Tue Jan 23, 2018 1:13 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.18] Desyncs while running
- Replies: 43
- Views: 12794
[0.16.18] Desyncs while running
Just installed 16.18 version of game. Had 2 desyns almost in row. Me and my brother are playing. We were only running at time when desyncs occured.
Will soon post 2 desync links when they're up onlnie.
Will soon post 2 desync links when they're up onlnie.
- Thu Jan 18, 2018 12:44 am
- Forum: Gameplay Help
- Topic: Train Route AND/OR priority
- Replies: 4
- Views: 1417
Re: Train Route AND/OR priority
Thank you v much
- Tue Jan 16, 2018 7:28 pm
- Forum: Gameplay Help
- Topic: Train Route AND/OR priority
- Replies: 4
- Views: 1417
Train Route AND/OR priority
Hello, Could someone explain me how it exactly works? Can't find any info about it and tried to goole it. Best on examples: true AND true OR true // will eval to true true AND true OR false // will eval to?? true AND false OR false // will eval to?? true AND false OR true // will eval to? And/or How...
- Tue Jan 16, 2018 6:16 pm
- Forum: Resolved Problems and Bugs
- Topic: [Rseding] [for 0.17] [0.16.16] Steam Invite Issue
- Replies: 6
- Views: 2553
[Rseding] [for 0.17] [0.16.16] Steam Invite Issue
My brother have problem with game when I invite him through steam "Invite" option. After game Launches menu is not loading. He sees only background image and nothing more.
I invite him to my private game server that is hosted on our LAN.
I invite him to my private game server that is hosted on our LAN.
- Wed Oct 25, 2017 12:03 pm
- Forum: Duplicates
- Topic: [0.15.37] Productivity module efect persists
- Replies: 2
- Views: 1028
Re: [0.15.37] Productivity module efect persists
Give up... i stop looking for bugs
- Wed Oct 25, 2017 3:44 am
- Forum: Duplicates
- Topic: [0.15.37] Productivity module efect persists
- Replies: 2
- Views: 1028
[0.15.37] Productivity module efect persists
Yes yes yes! Finally a I found a bug! :P As on attached gif ;) Problem is when I have mines mining Uranium, after I put into them Productivity module it worked as expected. After I took it out debuffs disappeared but 2nd bar stayed and is giving me extra Uranium. Also, all mines connected with same ...
- Tue Oct 24, 2017 2:12 am
- Forum: Not a bug
- Topic: [0.15.37] Pumps on converted map displaced
- Replies: 3
- Views: 1096
Re: [0.15.37] Pumps on converted map displaced
While after I posted i realized "How the hell are they suppoused to automatically convert pumps if thet're 2x1 now". My bug hunting always goes wrong