Search found 70 matches

by gacekssj4
Fri Mar 08, 2019 3:05 pm
Forum: News
Topic: Friday Facts #285 - Bugs, Bugs, Bugs.
Replies: 65
Views: 29959

Re: Friday Facts #285 - Bugs, Bugs, Bugs.

Please... add cell shading... gief mod... whatever! So UBER! :D
by gacekssj4
Tue Feb 26, 2019 10:30 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.17] Server not reckognizing exoskeleton off
Replies: 1
Views: 919

[Oxyd] [0.17] Server not reckognizing exoskeleton off

When I move with exoskeleton ON, its ok.
When I turn off exoskeleton while playing online, game or server still thinks its on for some time.

When I stop moving it moves me back like 2 tiles.

Sorry in Advance if it was posted already, Didn't find this particualr bug.
by gacekssj4
Sat Dec 29, 2018 7:37 am
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 153884

Re: Friday Facts #275 - 0.17 Science changes

Just my opinion, but you can do both about since packs and put them into Tiers to indicate their complexity or order :)

For example:
factorio_tier_sience.jpg
factorio_tier_sience.jpg (45.15 KiB) Viewed 4807 times
by gacekssj4
Fri Aug 24, 2018 9:32 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50215

Re: Friday Facts #257 - NPE/Campaign update

nuhll wrote:I feel like the last updates didnt bring much new things... also no new betas, development seem to have slowed down... :(
Abandonware! Uninstall!
by gacekssj4
Fri Aug 24, 2018 9:06 am
Forum: News
Topic: Friday Facts #257 - NPE/Campaign update
Replies: 111
Views: 50215

Re: Friday Facts #257 - NPE/Campaign update

DarkMatterMatt wrote:I assume underground belts work across the shallow water? If that's the case make sure you make the gaps big so players can't just 'import' resources from different areas.
Strange... I can fill-land to use belts and still be able to import :) No point blocking it tbh :P
by gacekssj4
Wed Jun 13, 2018 12:41 pm
Forum: Ideas and Suggestions
Topic: Cliff explosives create craters
Replies: 10
Views: 3433

Re: Cliff explosives create craters

Maybe they could "dig" craters, that fill with water after few seconds... (yes, i mean we could be able to create water where we want :) )
We could get full-fledged terramoprhing :)
by gacekssj4
Wed Jun 13, 2018 12:34 pm
Forum: Ideas and Suggestions
Topic: Convert player, to roboport! ;)
Replies: 1
Views: 1037

Convert player, to roboport! ;)

Maybe not literally, but here is Idea: We all got blueprints... blueprints, that are most usable when you have construction robots. Maybe it would be possible to make them more usable, by allowing player to build blueprints. Here are 2 ideas of how: - (more automated) Player moves near blueprints wi...
by gacekssj4
Tue Jun 12, 2018 5:33 pm
Forum: News
Topic: Friday Facts #246 - The GUI update (Part 3)
Replies: 161
Views: 61518

Re: Friday Facts #246 - The GUI update (Part 3)

First of all, you got 500% Copper ore on mockup :P Secondly, I would stay with most logic (at last for me) button setup, which resembles progress. Left is back, right is move forward. Let's say, I would associate it with progress... have you seen progress bar loading from right to left? It's always ...
by gacekssj4
Thu Jan 25, 2018 10:29 am
Forum: Not a bug
Topic: [0.16.18] Atomic Bomb death unlocks Golem Achivment
Replies: 2
Views: 1334

[0.16.18] Atomic Bomb death unlocks Golem Achivment

As in subject. I killed myself with Atomic bomb and instantly got GOLEM achivement. Did not need to survive.
Probably bug exists in earlier versions too
by gacekssj4
Thu Jan 25, 2018 1:43 am
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 12794

Re: [0.16.18] Desyncs while running

Not sure if it matters. But for me it only happend if 2 people are online. Mainly One walking at base and other one killing trash. Then desyncs happen.

I will try to temp my server on windows and see if it helps
by gacekssj4
Wed Jan 24, 2018 7:39 pm
Forum: Duplicates
Topic: [0.16.15] framerate drops to ~0.5 fps. Desync after login
Replies: 6
Views: 2435

Re: [0.16.15] framerate drops to ~0.5 fps. Desync after login

Just a hunch. Maybe it's not normal FPS drop, but rather a lag that feels bit like framerate drop?
by gacekssj4
Tue Jan 23, 2018 10:44 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [for 0.17] [0.16.16] Steam Invite Issue
Replies: 6
Views: 2553

Re: [0.16.16] Steam Invite Issue

So... it's not a bug? :)

EDIT: Just to nice, when my bro is playing on server and i click join (in steam friend list) i also get stuck on main wallpaper. Only option tu shut down game is alf+f4 etc.
by gacekssj4
Tue Jan 23, 2018 1:13 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.18] Desyncs while running
Replies: 43
Views: 12794

[0.16.18] Desyncs while running

Just installed 16.18 version of game. Had 2 desyns almost in row. Me and my brother are playing. We were only running at time when desyncs occured.

Will soon post 2 desync links when they're up onlnie.
by gacekssj4
Thu Jan 18, 2018 12:44 am
Forum: Gameplay Help
Topic: Train Route AND/OR priority
Replies: 4
Views: 1417

Re: Train Route AND/OR priority

Thank you v much ;)
by gacekssj4
Tue Jan 16, 2018 7:28 pm
Forum: Gameplay Help
Topic: Train Route AND/OR priority
Replies: 4
Views: 1417

Train Route AND/OR priority

Hello, Could someone explain me how it exactly works? Can't find any info about it and tried to goole it. Best on examples: true AND true OR true // will eval to true true AND true OR false // will eval to?? true AND false OR false // will eval to?? true AND false OR true // will eval to? And/or How...
by gacekssj4
Tue Jan 16, 2018 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [Rseding] [for 0.17] [0.16.16] Steam Invite Issue
Replies: 6
Views: 2553

[Rseding] [for 0.17] [0.16.16] Steam Invite Issue

My brother have problem with game when I invite him through steam "Invite" option. After game Launches menu is not loading. He sees only background image and nothing more.

I invite him to my private game server that is hosted on our LAN.
by gacekssj4
Wed Oct 25, 2017 12:03 pm
Forum: Duplicates
Topic: [0.15.37] Productivity module efect persists
Replies: 2
Views: 1028

Re: [0.15.37] Productivity module efect persists

Give up... i stop looking for bugs :cry: :cry: :cry: :( :(
by gacekssj4
Wed Oct 25, 2017 3:44 am
Forum: Duplicates
Topic: [0.15.37] Productivity module efect persists
Replies: 2
Views: 1028

[0.15.37] Productivity module efect persists

Yes yes yes! Finally a I found a bug! :P As on attached gif ;) Problem is when I have mines mining Uranium, after I put into them Productivity module it worked as expected. After I took it out debuffs disappeared but 2nd bar stayed and is giving me extra Uranium. Also, all mines connected with same ...
by gacekssj4
Tue Oct 24, 2017 2:12 am
Forum: Not a bug
Topic: [0.15.37] Pumps on converted map displaced
Replies: 3
Views: 1096

Re: [0.15.37] Pumps on converted map displaced

While after I posted i realized "How the hell are they suppoused to automatically convert pumps if thet're 2x1 now". My bug hunting always goes wrong :lol: :lol:

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