Can we get trains to signal when they start moving, approaching a gate, and approaching a player?
Pls.
Search found 93 matches
- Mon Aug 15, 2016 2:27 am
- Forum: Development Proposals
- Topic: Railroad
- Replies: 148
- Views: 120680
- Thu Jun 02, 2016 10:00 am
- Forum: General discussion
- Topic: 3D vs 2D which is better for Factorio?
- Replies: 32
- Views: 17453
Re: 3D vs 2D which is better for Factorio?
I just fired up Unity and generated a scene with 2.5 million vertices and 1.5 million polygons in 3000 draw calls, and it ran at 70 fps on my AMD R9 280 on Linux. It could run a lot more polygons than that since evidently CPU was bottlenecking the GPU with the absolutely obscene number of draw calls...
- Thu Jun 02, 2016 6:36 am
- Forum: General discussion
- Topic: I need your thoughts on a mod i'm working on
- Replies: 11
- Views: 4049
Re: I need your thoughts on a mod i'm working on
Shouldn't you be more concerned with things like small wooden chests' ability to store 80 locomotives or wagons? Or player's ability to carry on him even more stuff than that?
- Wed Jun 01, 2016 7:25 pm
- Forum: General discussion
- Topic: 3D vs 2D which is better for Factorio?
- Replies: 32
- Views: 17453
Re: 3D vs 2D which is better for Factorio?
No, you see, the sprites are actually rendered as 3d quadrilateral polygons. For each sprite, there are 4 vertices and 2 triangles, all in 3d. The "2d mode" is achieved by discarding one of coordinates by defaulting it to 0 everywhere, disabling depth testing and enabling render blending. ...
- Wed Jun 01, 2016 7:18 pm
- Forum: General discussion
- Topic: 3D vs 2D which is better for Factorio?
- Replies: 32
- Views: 17453
Re: 3D vs 2D which is better for Factorio?
No need to be condescending. While 2d can be made to represent game world very nicely, 3d is "superior" because it's default for the real world, and 2d representation of 3d world is only an approximation with plenty of limitations. This particular game is made in a way that it would be mor...
- Wed Jun 01, 2016 6:56 pm
- Forum: General discussion
- Topic: I need your thoughts on a mod i'm working on
- Replies: 11
- Views: 4049
Re: I need your thoughts on a mod i'm working on
Then don't bother, just use photoshop to recolor existing graphics. You can slap some icons on top of it too, with "screen" blend mode or something, if you feel like doing something fancy.
- Wed Jun 01, 2016 6:54 pm
- Forum: General discussion
- Topic: 3D vs 2D which is better for Factorio?
- Replies: 32
- Views: 17453
Re: 3D vs 2D which is better for Factorio?
You just described non-axis aligned grid. In axis aligned grid, X maps to X and Y maps to Y. In non-axis aligned grid, they depend on one another via some formula. Also, this game doesn't actually uses oblique projection, it uses regular axonometric orthogonal projection, hence objects are verticall...
- Wed Jun 01, 2016 5:38 pm
- Forum: General discussion
- Topic: 3D vs 2D which is better for Factorio?
- Replies: 32
- Views: 17453
Re: 3D vs 2D which is better for Factorio?
It would also require rewriting an engine a bit to support non-axis-aligned grid. So might as well go with isometric projection which looks much nicer.
- Wed Jun 01, 2016 5:22 pm
- Forum: General discussion
- Topic: Do you mind lag?
- Replies: 12
- Views: 3674
Re: Do you mind lag?
I think the fastest route is to bounce off sats, that way you only have 1 or 2 points for the signal to pass through. Obviously a longer path, but much simpler. Except satellite connection is known for having absolute worst lag of all, it may be hard to believe but it lags even harder than dial-up ...
- Wed Jun 01, 2016 4:34 pm
- Forum: General discussion
- Topic: Any game-dev that could answer the stackexchange question?
- Replies: 14
- Views: 7006
Re: Any game-dev that could answer the stackexchange question?
Eh whatever, man. Unanswered questions have no expiration date.
- Wed Jun 01, 2016 4:24 pm
- Forum: General discussion
- Topic: Any game-dev that could answer the stackexchange question?
- Replies: 14
- Views: 7006
Re: Any game-dev that could answer the stackexchange question?
Only models that show up on the screen are rendered, so no. The question was about memory management, because with large resolution animated sprites it's quickly getting out of hand. Not only you are limited with how many textures can GPU store at a time, you're also limited with how often you can s...
- Wed Jun 01, 2016 3:03 pm
- Forum: General discussion
- Topic: 3D vs 2D which is better for Factorio?
- Replies: 32
- Views: 17453
Re: 3D vs 2D which is better for Factorio?
The main issue is the performance. If everything was 3d, we would have 20 000+ 3d objects on screen instead of 20 000 sprites, i doubt it is possible to have it these days. The other way around would be to allow the zoomout levels drastically, but I personally hate it. Pretty sure you can though. I...
- Wed Jun 01, 2016 2:16 pm
- Forum: General discussion
- Topic: Fighting Big bases.
- Replies: 22
- Views: 9514
Re: Fighting Big bases.
I just drag power supply line from nearby huge solar farm, and put laser turret blueprints closer and closer to the base. Robots quickly deploy laser turrets and constantly repair them, which in turn quickly destroy everything in vicinity - rinse and repeat. I then come back and deconstruct turrets ...