Search found 74 matches

by raidho36
Thu Jun 15, 2017 12:19 am
Forum: Ideas and Suggestions
Topic: New names and graphics for circuit tiers
Replies: 4
Views: 663

New names and graphics for circuit tiers

TLDR Give different tier electronics reasonable names and graphics. WHAT Make it be something like the following: tier 1: basic circuit, a green PCB with a number of passive components and relays tier 2: vacuum tube circuit, a red PCB with vacuum tube electronics on it tier 3: integrated circuit, a...
by raidho36
Tue May 30, 2017 5:36 am
Forum: Implemented Suggestions
Topic: Crude oil minimum scaling with distance
Replies: 12
Views: 2172

Re: Crude oil minimum scaling with distance

Unlike ore patches, oil wells never runs out. You only need to expand oil rigs when you need more oil - if your demand is saturated, you don't need that.
by raidho36
Tue May 30, 2017 5:22 am
Forum: Balancing
Topic: Kovarex Enrichment is not fun
Replies: 84
Views: 22570

Re: Kovarex Enrichment Process unbalanced?

The process should be reballanced to make large amount of raw U-238 unusable for power. Right now you can basically use 100% of your U-238 to make U-235 and use it for power. Maybe instead of consuming three of U-238 the enrichment process should produce another U-238 that's depleted for good and it...
by raidho36
Tue May 30, 2017 5:13 am
Forum: Balancing
Topic: [0.15.12] Steam engine efficiently consumes 500C steam
Replies: 12
Views: 2843

Re: [0.15.12] Steam engine efficiently consumes 500C steam

High temperature steam is basically a substitute for high pressure steam, since the engine doesn't support pressure. Steam turbine can consume steam at a very high pressures, but steam engine is limited to fairly low pressures (otherwise it explodes). So it makes best sense if steam engines would co...
by raidho36
Thu May 25, 2017 1:26 am
Forum: Ideas and Suggestions
Topic: Infinite DEFENSIVE research
Replies: 2
Views: 507

Re: Infinite DEFENSIVE research

Enemies don't progress indefinitely, and having so much armor that you can let them help themselves at your factory without fearing they'll break anything will make it super lame.
by raidho36
Wed May 24, 2017 11:33 pm
Forum: Balancing
Topic: Laser Turret vs. Gun Turret Ballance
Replies: 17
Views: 18563

Re: Laser Turret vs. Gun Turret Ballance

But Gun-turrets with Advanced Rounds are far stronger than lasers, and with Uranium Rounds they're... like... way way wayyyyyyy stronger. Not sure how did you get those numbers. Non-upgraded gun turret does 50 dps, 80 dps ap rounds, 240 dps depleted uranium rounds. Against behemoth enemies only ura...
by raidho36
Fri May 19, 2017 11:57 am
Forum: Balancing
Topic: Laser Turret vs. Gun Turret Ballance
Replies: 17
Views: 18563

Laser Turret vs. Gun Turret Ballance

The problem is that laser turrets would completely displace gun turrets as early as mid game, due to far superior damage output, range and supply logistics. My proposed solution is to increase laser turret power drain proportionally with damage and shooting speed upgrades. And logic behind it is sim...
by raidho36
Thu Feb 02, 2017 4:43 am
Forum: Ideas and Suggestions
Topic: Concrete and bots
Replies: 34
Views: 6152

Re: Concrete and bots

How is range not constrained for robots if there's a very specific area around roboports that robots can access. Anyway that sounds like a backwards way of doing it. Pun maybe intended. I'd have robots that are done with their previous work assess job list in its roboport's vicinity, and have newly ...
by raidho36
Thu Feb 02, 2017 3:31 am
Forum: Ideas and Suggestions
Topic: Concrete and bots
Replies: 34
Views: 6152

Re: Concrete and bots

Don't you guys have a QuadTree or something? Virtually any form of spatial indexing makes this a non-issue as long as range is constrained, which it is for robots.
by raidho36
Thu Feb 02, 2017 3:19 am
Forum: Ideas and Suggestions
Topic: Concrete and bots
Replies: 34
Views: 6152

Re: Concrete and bots

Bots are supposedly already checking the distance to find the nearest object to build. To put another way, they calculate the penalty for doing it and choose the action with smallest penalty. Just add a priority penalty during this step, which makes robot first consider all normal priority jobs sinc...
by raidho36
Wed Jan 25, 2017 4:19 pm
Forum: Implemented Suggestions
Topic: Bot should choose closest box when supplying player
Replies: 9
Views: 3264

Re: Bot should choose closest box when supplying player

Bots don't just "don't consider distance", in my experience they deliberately choose the farthest possible object they could go for that would satisfy your order. If you order to build something, they'll first build the farthest possible objects. If you order to destroy, they'll first dest...
by raidho36
Tue Sep 27, 2016 1:28 pm
Forum: Not a bug
Topic: Train doesn't stop at closed gate
Replies: 1
Views: 576

Train doesn't stop at closed gate

When gate is electronically closed, the train will not stop at it, instead it will try to ram it and if the gate withstands the impact, it will continuously drive against the gate until it runs out of fuel. Train signals will also not produce red light if gate ahead of the signal is closed.
by raidho36
Tue Sep 27, 2016 1:22 pm
Forum: Not a bug
Topic: Gate won't produce signal when train is approaching
Replies: 2
Views: 613

Re: Gate won't produce signal when train is approaching

Ok more specifically it behaves like this if train is moving slowly. It's most pronounced when there's a train station directly behind the gate.
by raidho36
Tue Sep 27, 2016 12:54 pm
Forum: Ideas and Suggestions
Topic: Rail sensors
Replies: 2
Views: 535

Rail sensors

Simply a piece of rail that sends a signal if there's a train above it.

As far as I know there is no apparatus that can detect a train (a moving train anyway) so that would be handy.
by raidho36
Tue Sep 27, 2016 12:47 pm
Forum: Not a bug
Topic: Gate won't produce signal when train is approaching
Replies: 2
Views: 613

Gate won't produce signal when train is approaching

Steps to reproduce: 1) build a railway 2) build a gate across the railway 3) attach the gate to a lamp Expected results: lamp lights up when train or player approaches Actual results: lamp lights up when player approaches the gate on foot, regardless of train position (i.e. it won't light up when tr...
by raidho36
Mon Aug 15, 2016 4:14 pm
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 147142

Re: Electric energy

Breeder only produces less waste if you count U-238 as waste. It isn't a fission fuel, but in a breeder reactor it can be made to absorb a neutron and beta-decay into plutonium, which is a fuel, with about the same energy content as enriched uranium. However each particle of nuclear fuel that underg...
by raidho36
Mon Aug 15, 2016 11:52 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 147142

Re: Electric energy

Each fission reaction only produces a small handful of neutrons and most of them just fly out of fuel rod, it's important that at least one on average sets off another fissure, otherwise the reaction halts. The fission products "dampen" reaction because being nuclei they still consume neut...
by raidho36
Mon Aug 15, 2016 10:36 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 147142

Re: Electric energy

Eh I guess I was putting it too simply. Usefulness of nuclear fuel is its ability to produce heat, minus how much effort it takes to get it to produce heat. When fission fuel undergoes chain reaction, it eventually degenerates into the sort of fuel that's not usable. That's because in fission, nucle...
by raidho36
Mon Aug 15, 2016 10:24 am
Forum: Development Proposals
Topic: Railroad
Replies: 148
Views: 84022

Re: Railroad

No look I get that you can get signaling to work but I want the train to blow the horn, because it's cooler that way.
by raidho36
Mon Aug 15, 2016 3:10 am
Forum: Development Proposals
Topic: Electric energy
Replies: 285
Views: 147142

Re: Electric energy

Nuclear waste simply can not be put back into the cycle. You already used up whatever useful material was in the fuel rods, so spent rods mostly contain nuclear material that has radioactivity so low it can't be used as nuclear fuel, which also means it'll have insanely long half-life -thousands of ...

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