Search found 215 matches
- Sun Feb 05, 2017 11:36 am
- Forum: Ideas and Suggestions
- Topic: Storage Chest Conditions Feature
- Replies: 3
- Views: 1074
Re: Storage Chest Conditions Feature
what is missing is to set filters for chests like cargo wagons i prefer filters for all chests
- Mon Jan 30, 2017 9:04 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 41008
Re: Friday Facts #175 - Programmable Speaker
maybe the speaker is a start in a new alert system with siggnalwire based custom alerts etc
just missing some sensors liek motion detectors, preasure plases, laser barriers, etc and something that displays alert icons
just missing some sensors liek motion detectors, preasure plases, laser barriers, etc and something that displays alert icons
- Sun Jan 29, 2017 7:14 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116451
Re: German localization discussion
hier gilt auch mal zu schreiben das Kajanor viel freizeit reinsteckt für die übersetzung zu verbessern bis zum update kann man auch warten
- Sun Jan 29, 2017 6:32 pm
- Forum: Balancing
- Topic: Smaler Robot Stacksize
- Replies: 8
- Views: 3086
Smaler Robot Stacksize
I suggest to reduce toe Robots stack size to 10 a Roboport can carry 350 robots (7 slots * stacksize 50) but it cant handle the recharge of 350 robots with 4 loading ports so that a single roboport can reload the robots, it need ~5min if each robot need 3sec to reload ok you can build a 2nd roboport...
- Sun Jan 29, 2017 6:02 pm
- Forum: Ideas and Suggestions
- Topic: Evolution Split
- Replies: 9
- Views: 3265
Re: Evolution Split
its factorio and not dune btw i like dune
- Fri Jan 27, 2017 6:39 pm
- Forum: News
- Topic: Friday Facts #175 - Programmable Speaker
- Replies: 88
- Views: 41008
Re: Friday Facts #175 - Programmable Speaker
we Need more sensors not recivers with limited usage
- Fri Sep 16, 2016 12:03 pm
- Forum: Implemented Suggestions
- Topic: Display Signal Information on Map / Signal Beam
- Replies: 20
- Views: 7981
Re: Display Signal Information on Map / Signal Beam
From left to right - Blue -> Red -> Yellow -> Green
- Fri Sep 16, 2016 11:45 am
- Forum: Implemented Suggestions
- Topic: Display Signal Information on Map / Signal Beam
- Replies: 20
- Views: 7981
Re: Display Signal Information on Map / Signal Beam
no the original is yellow but i inderstand your color problems so i will post some colors and you can say where you can see a defferent and where not so that i have a clue what colors are usefull for colorblind ppls
gimme 2-3 min
gimme 2-3 min
- Fri Sep 16, 2016 11:32 am
- Forum: Ideas and Suggestions
- Topic: Rename Modules
- Replies: 27
- Views: 7623
Re: Rename Modules
to chance the name is not a big issue, if you guys this about all name changes and if you are done i will make a new langurage pack that contains the renames include Belt -> Conveyor Inserter -> Robohand Railway -> Dual Iron Stripes Train -> Stripedriver Furnace -> Hot Pot just kidding :D
- Fri Sep 16, 2016 11:06 am
- Forum: Implemented Suggestions
- Topic: Display Signal Information on Map / Signal Beam
- Replies: 20
- Views: 7981
Re: Display Signal Information on Map / Signal Beam
i used the original yellow for this signs but if you think colorblind ppls will have issues with this yellow it have to be lighter? ord darker? maybe you can post a colortable of your color suggestion or i have an idea, if color is a problem maybe use a different shape for green and blue so we have ...
- Fri Sep 16, 2016 10:40 am
- Forum: Implemented Suggestions
- Topic: Display Signal Information on Map / Signal Beam
- Replies: 20
- Views: 7981
Re: Display Signal Information on Map / Signal Beam
i think about a new signal tab for alert icons and maybe a green condition version of all with the opportunity to let it blink also i prefer some nicer icons, my suggestion: Original http://i.imgur.com/W8mPKio.png Copy without bumpmap http://i.imgur.com/i8ZVwwU.png Copy with bumpmap http://i.imgur.c...
- Fri Sep 16, 2016 8:33 am
- Forum: Ideas and Suggestions
- Topic: Roboport output signal
- Replies: 2
- Views: 947
Re: Roboport output signal
with that i can make a logic that deliver the missing items via train
also i like to get robot count and inventory its annoing to build 2 roboports to get both informations
also i like to get robot count and inventory its annoing to build 2 roboports to get both informations
- Fri Sep 16, 2016 8:28 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.7] [Minor] Teleporation
- Replies: 2
- Views: 2207
[0.14.7] [Minor] Teleporation
1st pause game with shift + space
2nd zoom in or out
3rd continue the game with shift + space
that will teleprt the player, I have no pattern detected but sometimes it teleports me in a blocked situation like inside a cargo wagon.
fix this bug or let it like it be to free yourself if player stuck ?
2nd zoom in or out
3rd continue the game with shift + space
that will teleprt the player, I have no pattern detected but sometimes it teleports me in a blocked situation like inside a cargo wagon.
fix this bug or let it like it be to free yourself if player stuck ?
- Mon Sep 12, 2016 1:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.14.5] [Minor] Gates dont Open for the Car / Tank
- Replies: 1
- Views: 1651
[0.14.5] [Minor] Gates dont Open for the Car / Tank
Gates dont Open for the Car / Tank in sandbox game mode.
- Fri Sep 02, 2016 8:58 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116451
Re: German localization discussion
es geht ja bei einer übersetzung nicht das übersetzen von 1 zu 1 sondern das der sinn dahinter verständlich ist und wir haben zum einen eine Kabelverbindung via signal kabel un die 2. wäre die funkverbindung über roboports beides sind in dem sinne netzwerk verbindungen viele spieler nutzen dieses fe...
- Mon Aug 29, 2016 6:16 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116451
Re: German localization discussion
genau die mein ich auch die beiden knöpfe rechts oben wenn man nen greifarm anklickt die wären dann besser verstandlich
- Mon Aug 29, 2016 11:07 am
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 116451
Re: German localization discussion
hat ja keine elie
- Mon Aug 29, 2016 10:09 am
- Forum: Ideas and Suggestions
- Topic: Roboport output signal
- Replies: 2
- Views: 947
Roboport output signal
the ammout of current robots is nice but what i think is more usefull is
an output signal of items that construction robots missing like repairpacks walls solar pannle etc
an output signal of items that construction robots missing like repairpacks walls solar pannle etc
- Mon Aug 29, 2016 9:51 am
- Forum: Implemented Suggestions
- Topic: Display Signal Information on Map / Signal Beam
- Replies: 20
- Views: 7981
Re: Display Signal Information on Map / Signal Beam
i think a problem is to find where the alert is in big factories, so a icon with arrow on the map /minimap will help locate alerts the current alerts are object damaged object destroyed turrets attack biters construcktion bots need stuff and some mini alerts object unpowered object unpluged out of a...
- Mon Aug 29, 2016 8:20 am
- Forum: Implemented Suggestions
- Topic: [0.13.3] color picker
- Replies: 6
- Views: 2752
Re: [0.13.3] color picker
ok after the archivements you have to choose between change player color or get archivements