Search found 215 matches

by Shaymes
Sun Feb 05, 2017 11:36 am
Forum: Ideas and Suggestions
Topic: Storage Chest Conditions Feature
Replies: 3
Views: 1074

Re: Storage Chest Conditions Feature

what is missing is to set filters for chests like cargo wagons i prefer filters for all chests
by Shaymes
Mon Jan 30, 2017 9:04 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 41008

Re: Friday Facts #175 - Programmable Speaker

maybe the speaker is a start in a new alert system with siggnalwire based custom alerts etc :)
just missing some sensors liek motion detectors, preasure plases, laser barriers, etc and something that displays alert icons
by Shaymes
Sun Jan 29, 2017 7:14 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 116451

Re: German localization discussion

hier gilt auch mal zu schreiben das Kajanor viel freizeit reinsteckt für die übersetzung zu verbessern bis zum update kann man auch warten :)
by Shaymes
Sun Jan 29, 2017 6:32 pm
Forum: Balancing
Topic: Smaler Robot Stacksize
Replies: 8
Views: 3086

Smaler Robot Stacksize

I suggest to reduce toe Robots stack size to 10 a Roboport can carry 350 robots (7 slots * stacksize 50) but it cant handle the recharge of 350 robots with 4 loading ports so that a single roboport can reload the robots, it need ~5min if each robot need 3sec to reload ok you can build a 2nd roboport...
by Shaymes
Sun Jan 29, 2017 6:02 pm
Forum: Ideas and Suggestions
Topic: Evolution Split
Replies: 9
Views: 3265

Re: Evolution Split

its factorio and not dune :D btw i like dune :D
by Shaymes
Fri Jan 27, 2017 6:39 pm
Forum: News
Topic: Friday Facts #175 - Programmable Speaker
Replies: 88
Views: 41008

Re: Friday Facts #175 - Programmable Speaker

we Need more sensors not recivers with limited usage :)
by Shaymes
Fri Sep 16, 2016 12:03 pm
Forum: Implemented Suggestions
Topic: Display Signal Information on Map / Signal Beam
Replies: 20
Views: 7981

Re: Display Signal Information on Map / Signal Beam

Image

From left to right - Blue -> Red -> Yellow -> Green
by Shaymes
Fri Sep 16, 2016 11:45 am
Forum: Implemented Suggestions
Topic: Display Signal Information on Map / Signal Beam
Replies: 20
Views: 7981

Re: Display Signal Information on Map / Signal Beam

no the original is yellow but i inderstand your color problems so i will post some colors and you can say where you can see a defferent and where not so that i have a clue what colors are usefull for colorblind ppls

gimme 2-3 min
by Shaymes
Fri Sep 16, 2016 11:32 am
Forum: Ideas and Suggestions
Topic: Rename Modules
Replies: 27
Views: 7623

Re: Rename Modules

to chance the name is not a big issue, if you guys this about all name changes and if you are done i will make a new langurage pack that contains the renames include Belt -> Conveyor Inserter -> Robohand Railway -> Dual Iron Stripes Train -> Stripedriver Furnace -> Hot Pot just kidding :D
by Shaymes
Fri Sep 16, 2016 11:06 am
Forum: Implemented Suggestions
Topic: Display Signal Information on Map / Signal Beam
Replies: 20
Views: 7981

Re: Display Signal Information on Map / Signal Beam

i used the original yellow for this signs but if you think colorblind ppls will have issues with this yellow it have to be lighter? ord darker? maybe you can post a colortable of your color suggestion or i have an idea, if color is a problem maybe use a different shape for green and blue so we have ...
by Shaymes
Fri Sep 16, 2016 10:40 am
Forum: Implemented Suggestions
Topic: Display Signal Information on Map / Signal Beam
Replies: 20
Views: 7981

Re: Display Signal Information on Map / Signal Beam

i think about a new signal tab for alert icons and maybe a green condition version of all with the opportunity to let it blink also i prefer some nicer icons, my suggestion: Original http://i.imgur.com/W8mPKio.png Copy without bumpmap http://i.imgur.com/i8ZVwwU.png Copy with bumpmap http://i.imgur.c...
by Shaymes
Fri Sep 16, 2016 8:33 am
Forum: Ideas and Suggestions
Topic: Roboport output signal
Replies: 2
Views: 947

Re: Roboport output signal

with that i can make a logic that deliver the missing items via train

also i like to get robot count and inventory its annoing to build 2 roboports to get both informations
by Shaymes
Fri Sep 16, 2016 8:28 am
Forum: Resolved Problems and Bugs
Topic: [0.14.7] [Minor] Teleporation
Replies: 2
Views: 2207

[0.14.7] [Minor] Teleporation

1st pause game with shift + space
2nd zoom in or out
3rd continue the game with shift + space

that will teleprt the player, I have no pattern detected but sometimes it teleports me in a blocked situation like inside a cargo wagon.
fix this bug or let it like it be to free yourself if player stuck ?
by Shaymes
Mon Sep 12, 2016 1:24 am
Forum: Resolved Problems and Bugs
Topic: [0.14.5] [Minor] Gates dont Open for the Car / Tank
Replies: 1
Views: 1651

[0.14.5] [Minor] Gates dont Open for the Car / Tank

Gates dont Open for the Car / Tank in sandbox game mode.
by Shaymes
Fri Sep 02, 2016 8:58 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 116451

Re: German localization discussion

es geht ja bei einer übersetzung nicht das übersetzen von 1 zu 1 sondern das der sinn dahinter verständlich ist und wir haben zum einen eine Kabelverbindung via signal kabel un die 2. wäre die funkverbindung über roboports beides sind in dem sinne netzwerk verbindungen viele spieler nutzen dieses fe...
by Shaymes
Mon Aug 29, 2016 6:16 pm
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 116451

Re: German localization discussion

genau die mein ich auch die beiden knöpfe rechts oben wenn man nen greifarm anklickt die wären dann besser verstandlich
by Shaymes
Mon Aug 29, 2016 11:07 am
Forum: Translations
Topic: German localization discussion
Replies: 203
Views: 116451

Re: German localization discussion

hat ja keine elie :)
by Shaymes
Mon Aug 29, 2016 10:09 am
Forum: Ideas and Suggestions
Topic: Roboport output signal
Replies: 2
Views: 947

Roboport output signal

the ammout of current robots is nice but what i think is more usefull is
an output signal of items that construction robots missing like repairpacks walls solar pannle etc
by Shaymes
Mon Aug 29, 2016 9:51 am
Forum: Implemented Suggestions
Topic: Display Signal Information on Map / Signal Beam
Replies: 20
Views: 7981

Re: Display Signal Information on Map / Signal Beam

i think a problem is to find where the alert is in big factories, so a icon with arrow on the map /minimap will help locate alerts the current alerts are object damaged object destroyed turrets attack biters construcktion bots need stuff and some mini alerts object unpowered object unpluged out of a...
by Shaymes
Mon Aug 29, 2016 8:20 am
Forum: Implemented Suggestions
Topic: [0.13.3] color picker
Replies: 6
Views: 2752

Re: [0.13.3] color picker

ok after the archivements you have to choose between change player color or get archivements :(

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