i just think about output warning icons but shure to get warnings at input will be nice too
like unpowered unpluged robots missing etc
maybe for all warning icons one opposite one the oll fine icon of a warning
Search found 215 matches
- Mon Jul 04, 2016 2:19 am
- Forum: Implemented Suggestions
- Topic: Display Signal Information on Map / Signal Beam
- Replies: 20
- Views: 8076
- Mon Jul 04, 2016 2:14 am
- Forum: Implemented Suggestions
- Topic: Display Signal Information on Map / Signal Beam
- Replies: 20
- Views: 8076
Display Signal Information on Map / Signal Beam
a simple device or maybe add it to the radar or just an antenna pole that can be connected to a signal cable and what is does https://encrypted-tbn1.gstatic.com/images?q=tbn:ANd9GcSfhNu8TiP9zKATd8VtVxRYEjOqOy-VYNLitFbC_2JRBbTWivbW as example A < 25 it will send an Icon to minimap lage map and above ...
- Mon Jul 04, 2016 2:06 am
- Forum: Ideas and Suggestions
- Topic: Motion Detector
- Replies: 7
- Views: 4676
Motion Detector
a simple device that detect motion in a range maybe we can add this function to the radar so we can add a signal cable to the radar and its possible to detect "player" or "alien" motion so we can connect it to the power switch and activate defense systems if aliens in range, or j...
- Mon Jul 04, 2016 2:03 am
- Forum: Implemented Suggestions
- Topic: [0.13.3] color picker
- Replies: 6
- Views: 2771
[0.13.3] color picker
we still missing a "player color picker" for mulitplayer / singleplayer like the /c game.players[1].color={g=1,b=0,r=0,a=0.6} command
maybe for short term that the color command ignore the allow commands setting
maybe for short term that the color command ignore the allow commands setting
- Mon Jul 04, 2016 2:02 am
- Forum: Ideas and Suggestions
- Topic: More Types of Flooring
- Replies: 0
- Views: 511
More Types of Flooring
now we got the hazardus concrete, its almous the same like concrete but a different texture (same walk speak and only convert 10x conrete to 10x concrete) maybe a menu where whe can choose a texture bevore placing some stone and some concrete texture maybe we have wood boards so we have a 3rd type o...
- Mon Jul 04, 2016 1:56 am
- Forum: Ideas and Suggestions
- Topic: [0.13.3] New Turrets
- Replies: 1
- Views: 1006
[0.13.3] New Turrets
and now that we have turrets with a min range, its time for rocket and granade trower turrets,
- Mon Jul 04, 2016 1:53 am
- Forum: Implemented Suggestions
- Topic: Fluid Barrels
- Replies: 3
- Views: 2348
Fluid Barrels
Now we have a Flamethorwer turret, i dont understand why its use crude heavy or light oil instead of flametrower ammo (maybe we need napalm ammo) but thats what you choosed. (with this pipes it looks ugly and i dont like it) the range is to high in my opinion so my suggestion becouse this new turret...
- Mon Jul 04, 2016 1:49 am
- Forum: Implemented Suggestions
- Topic: [0.13.3] logic combinator
- Replies: 14
- Views: 4829
[0.13.3] logic combinator
Logic Combinator like the aretmetic combinator just for NOT OR NAND NOR AND XOR
we have a green color left for a logicnetwork device
we have a green color left for a logicnetwork device
- Mon Jul 04, 2016 12:27 am
- Forum: Not a bug
- Topic: [0.13.3] constant combinator
- Replies: 0
- Views: 468
[0.13.3] constant combinator
ok its not realy a bug but i dont know where to post it
the power switch have this awsome on/off button and this is missing for the constant combinator
the power switch have this awsome on/off button and this is missing for the constant combinator
- Sun Jul 03, 2016 11:58 pm
- Forum: Ideas and Suggestions
- Topic: container
- Replies: 12
- Views: 4547
container
maybe some 3x3 stoage chests (steel/avtive/passive/storage) like this http://tse1.mm.bing.net/th?&id=OIP.Mf9d04b24051e28f94d90618d3c2f6d96o0&w=300&h=243&c=0&pid=1.9&rs=0&p=0 that can handle multible belts with inserters so a normal chest is 1x1 so there are 4 sides a 3x3 ...
- Sun Jul 03, 2016 11:03 pm
- Forum: Translations
- Topic: German localization discussion
- Replies: 203
- Views: 117692
Re: German localization discussion
Hello im Back for 0.13 :D i love the new train upgrades but now there is an issue with the translation with "landfill" in the german translation is this https://encrypted-tbn3.gstatic.com/images?q=tbn:ANd9GcQTHbOdPbVqU3r-wWAgnjhNyVxdB3MxLJ73doc2H00kYC4ZvY5v so kovarex and slpwnd its exaclt...
- Thu Jun 30, 2016 6:05 am
- Forum: Duplicates
- Topic: [0.13.0] Train station name - fixed in 0.13.1 already
- Replies: 2
- Views: 825
Re: [0.13.1] Train station name
ah you are right im in 0.13.0 i can open the rename tab but i cant type a name in the box if i try to click into the text field the menu close
i think a screenshot dont help
i think a screenshot dont help
- Wed Jun 29, 2016 10:29 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.1][Twin] Inserters can't just report to the c. network
- Replies: 4
- Views: 1457
Re: [0.13.1] Inserters can't just report to the circuit network
you can setup
so its TRUE if is any item in the network
or add a constand combinator to set something to a value maybe A = 1 for always on
Code: Select all
ANYTHING > 0
or add a constand combinator to set something to a value maybe A = 1 for always on
- Wed Jun 29, 2016 10:20 pm
- Forum: Duplicates
- Topic: [0.13.0] Train station name - fixed in 0.13.1 already
- Replies: 2
- Views: 825
[0.13.0] Train station name - fixed in 0.13.1 already
Train stations cant renamed
edit
my foult i had 0.13.0
edit
my foult i had 0.13.0
- Fri Jun 05, 2015 6:56 pm
- Forum: News
- Topic: Friday Facts #89 Timetables
- Replies: 82
- Views: 60092
Re: Friday Facts #89 Timetables
the turrets looks awsome, what you thing about a flameturret and a missileturret?
- Fri Apr 17, 2015 9:43 pm
- Forum: News
- Topic: Friday Facts #82 - Optimisations
- Replies: 58
- Views: 45187
Re: Friday Facts #82 Optimisations
we still need a color select in options to chance player color for silngle/multiplayer
- Fri Apr 17, 2015 2:09 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 43115
Re: Friday Facts #81 Chain signals
update update update update i like to play a new surrivle game and i wait for update update update
- Thu Apr 16, 2015 7:35 am
- Forum: Modding discussion
- Topic: Idea about Tadeing mod
- Replies: 1
- Views: 3603
Idea about Tadeing mod
i have an idea to create a mod to trade - sell stuff and get coins - use this coins to buy stuff. did you think it makes sence? what can be sell? what can be buy? or what idea you have. in this little test i transform stone to coins (dont have a nice sprite so i use the electric furnace) http://fs1....
- Wed Apr 15, 2015 5:39 pm
- Forum: News
- Topic: Friday Facts #81 - Chain signals
- Replies: 43
- Views: 43115
Re: Friday Facts #81 Chain signals
i love it i will start a new game with chain signals
i think we have to rename the base signal in main signal
i think we have to rename the base signal in main signal
- Thu Nov 27, 2014 10:54 pm
- Forum: Ideas and Suggestions
- Topic: New Defenses
- Replies: 4
- Views: 2865
Re: New Defenses
if you like i can restart the modding work on turrets but a tutorial or one ppl that can make sprites for new turrets will be nice just recolor the both turret types are boring