Search found 36 matches
- Sat Sep 17, 2016 7:47 pm
- Forum: Ideas and Suggestions
- Topic: Varying recipy components
- Replies: 5
- Views: 1555
Re: Varying recipy components
So there's no random number generator in mods?
- Sat Sep 17, 2016 12:26 am
- Forum: Balancing
- Topic: Handcrafting and handfeeding are overpowered
- Replies: 2
- Views: 2330
Handcrafting and handfeeding are overpowered
Having played a little bit of Official Factorio Team Challenge and having watched some Factorio speed runs: Handcrafting and handfeeding coal to furnaces is overpowered. In a game about building factories, doing things manually shouldn't be a winning strategy. I don't have a really good solution yet...
- Sat Sep 17, 2016 12:12 am
- Forum: Ideas and Suggestions
- Topic: Use blueprints before construction bots
- Replies: 1
- Views: 1152
Use blueprints before construction bots
Given the newest blog post about keeping blue prints between games, it would be great if we could use blueprints before having construction bots . Instead of bots placing the items from the logistics network, you would need to get close to each ghost building and click it while having the building i...
- Sat Sep 17, 2016 12:09 am
- Forum: Ideas and Suggestions
- Topic: Varying recipy components
- Replies: 5
- Views: 1555
Varying recipy components
One thing I really like about Factorio is figuring out how to best set up a factory for optimal throughput. Unfortunately, once you know the optimal setup, the game looses a lot of appeal (for example think about the 3-to-2 green circuit setup basically everyone uses before modules). It would be gre...
- Wed Jun 08, 2016 12:28 pm
- Forum: Ideas and Suggestions
- Topic: Sound plays on circuit condition
- Replies: 2
- Views: 965
Re: Sound plays on circuit condition
Is there a mod that allows to play sounds based on network conditions? That would IMHO be enough for most use cases.
- Sun Jun 05, 2016 1:11 pm
- Forum: Outdated/Not implemented
- Topic: Hard mode: Spill items from belts and inserters
- Replies: 18
- Views: 6440
Re: Hard mode: Spill items from belts and inserters
Thing is, even a little bit of spillage wouldn't hurt if your setup is right, as it would spill onto the empty parts of the belt.
- Fri Jun 03, 2016 7:11 pm
- Forum: Ideas and Suggestions
- Topic: Logistic Bots Idea
- Replies: 3
- Views: 1099
Re: Logistic Bots Idea
There's already the player's logistics inventory. Maybe if you could lock items like in the quickbar: If you middle mouse click on a slot you can choose an item that is automatically moved to your logistics inventory whenever you gather it.
- Fri Jun 03, 2016 7:09 pm
- Forum: Outdated/Not implemented
- Topic: Hard mode: Spill items from belts and inserters
- Replies: 18
- Views: 6440
Re: Hard mode: Spill items from belts and inserters
Bascially: Don't use fully loaded belts, as they are prone to spillage
- Thu Jun 02, 2016 4:19 pm
- Forum: Outdated/Not implemented
- Topic: Hard mode: Spill items from belts and inserters
- Replies: 18
- Views: 6440
Re: Hard mode: Spill items from belts and inserters
That's great!
- Thu Jun 02, 2016 4:18 pm
- Forum: Mods
- Topic: [MOD 0.15.X] Belt Overflow
- Replies: 32
- Views: 23779
Re: [MOD 0.12.34] Belt Overflow
Wow, I'm really impressed! Definitely will try this out this weekend!
- Wed Jun 01, 2016 7:04 pm
- Forum: Outdated/Not implemented
- Topic: Hard mode: Spill items from belts and inserters
- Replies: 18
- Views: 6440
Re: Hard mode: Spill items from belts and inserters
He was pointing out a funny problem with your simple implementation approach, not the idea as a whole. Yeah, maybe I was a little to vague in my description above :D I am interested in implementing this hard mode idea as a mod. Would you guys play it? I actually started thinking about implementing ...
- Wed Jun 01, 2016 2:06 pm
- Forum: Outdated/Not implemented
- Topic: Hard mode: Spill items from belts and inserters
- Replies: 18
- Views: 6440
Re: Hard mode: Spill items from belts and inserters
Doing it in exactly that fashion would have the hilarious side-effect of an entire compressed belt (if, e.g., being fed into by several fast inserters on converging lanes) spontaneously exploding into emptiness and a lot of scattered materials as soon as it hits the end. Because at that point all i...
- Tue May 31, 2016 8:34 pm
- Forum: Outdated/Not implemented
- Topic: Hard mode: Spill items from belts and inserters
- Replies: 18
- Views: 6440
Re: Hard mode: Spill items from belts and inserters
The first thing in my opinion isn't a bug, but a feature: Don't build a factory where items get to the end of a belt. And yes, circling it around might help, but as soon as the circle is full the items should spill at the point where they are inserted into the circle. Basically as soon as an item on...
- Tue May 31, 2016 6:44 pm
- Forum: Outdated/Not implemented
- Topic: Hard mode: Spill items from belts and inserters
- Replies: 18
- Views: 6440
Hard mode: Spill items from belts and inserters
Hi there! :) The idea: Introduce a hard mode where inserters and belts spill items on the ground when they cannot transport/insert anymore. Due to mods and starting conditions there is a lot of possibilities to make fighting the aliens harder. But for me and many other players, Factorio isn't about ...
- Tue May 31, 2016 3:30 pm
- Forum: Modding help
- Topic: Change code for inserters and belts?
- Replies: 2
- Views: 1413
Re: Change code for inserters and belts?
What a bummer. There are so many mods trying to make the combat harder, but for me the game is more about automization, and this would be an easy way to make this part of the game harder.
Well, maybe I can convince the devs to have a look at this some day
Well, maybe I can convince the devs to have a look at this some day
- Tue May 31, 2016 11:11 am
- Forum: Modding help
- Topic: Change code for inserters and belts?
- Replies: 2
- Views: 1413
Change code for inserters and belts?
Hi there! I would like to create a mod doing certain things, but based on what I found up to this point, I'm not sure if this is possible with reasonable effort. The idea is to make a harder version where it is even more important to balance resources. Therefore I would like to implement the followi...