Search found 96 matches

by Wakaba-chan
Fri Apr 28, 2017 6:14 pm
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503841

Re: Simple Questions and Short Answers

Real world power generation can be broken into base, load-following and renewable. With this nuclear behavior the devs have now given us all three types - nuclear = base, Coal/Steam = load following and solar = renewable. To me this is ideal, the nuclear isn't a drop-in replacement for an existing ...
by Wakaba-chan
Fri Apr 28, 2017 12:46 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38252

Re: Version 0.15.3

Thank you guys for your work. I love you.
by Wakaba-chan
Wed Apr 26, 2017 10:00 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37679

Re: Version 0.15.2

Why nuclear reactor consumes fuel cells all time at the full rate regardless of load? Is it bug? No, it's not a bug. That's intentional so not to waste fuel you have to use the circuit network for controlled fuel input. But why is it working this way? With the same approach, regular boiler could co...
by Wakaba-chan
Wed Apr 26, 2017 5:40 pm
Forum: General discussion
Topic: Getting rid of alien artifacts is a bad idea
Replies: 74
Views: 27440

Re: Getting rid of alien artifacts is a bad idea

Agreed with topic-starter. Harvesting alien artifacts was pretty fun point in the game. I think they may have their place in researches. For example, for some special upgrades that relevant bionic-technologies? For example, for advanced manipulators or advanced armor? There are lot of things invento...
by Wakaba-chan
Wed Apr 26, 2017 3:07 pm
Forum: Releases
Topic: Version 0.15.2
Replies: 50
Views: 37679

Re: Version 0.15.2

Why nuclear reactor consumes fuel cells all time at the full rate regardless of load? Is it bug?
by Wakaba-chan
Wed Apr 26, 2017 1:23 am
Forum: Gameplay Help
Topic: Simple Questions and Short Answers
Replies: 1642
Views: 503841

Re: Simple Questions and Short Answers

Hello, I've just started my nuclear power plant in 0.15 and it turned out that nuclear reactor consumes fuel cells at the same rate regardless of load. It consumes precious cells even at the daylight, when my solar panels are working. Is this bug or reactor's feature? Is there any description of how...
by Wakaba-chan
Tue Apr 25, 2017 11:25 am
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 141194

Re: Version 0.15.0

Removed alien artifacts and alien science packs from the game completely.
Could somebody tell me why, please? It was pretty fun point to have non-automatable part of game.
by Wakaba-chan
Mon Apr 24, 2017 6:37 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 141194

Re: Version 0.15.0

Tubbles wrote:
HanziQ wrote:
  • Removed support of 32 bit systems.
I'm curious for the reason for this?
As I remember, it was limiting further Factorio's developing and implementing new features.
by Wakaba-chan
Mon Apr 24, 2017 6:07 pm
Forum: Duplicates
Topic: [0.15.0] Resetting position in technology tree view
Replies: 1
Views: 591

[0.15.0] Resetting position in technology tree view

When I select an item in tech tree, my position in left list is resetting and it scrolls up to beginning. It's pretty hard to read all new techs because of this.
by Wakaba-chan
Mon Apr 24, 2017 5:48 pm
Forum: Releases
Topic: Version 0.15.0
Replies: 152
Views: 141194

Re: Version 0.15.0

Hooray for release!

Is it for me, or hand mining (without tools) become harder? Instead of axe I crafted boiler to see it :D
by Wakaba-chan
Mon Apr 17, 2017 4:48 pm
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22756

Re: Option to disable auto-repair by pers. roboport robots.

It's still a problem. Any mod or option to disable such behavior?
by Wakaba-chan
Tue Jul 12, 2016 10:11 am
Forum: Mods
Topic: [MOD 0.12.x] Burners Only - no electricity mod!
Replies: 8
Views: 4792

Re: [MOD 0.12.x] Burners Only - no electricity mod!

ytsejam wrote:Any plans for a 0.13 update?
All my plans are listed in 1st post. And I'm going to work on my mod further, when all the 13-hype will cool down and all major bugs will be fixed.
by Wakaba-chan
Thu Jun 30, 2016 7:02 pm
Forum: Duplicates
Topic: [0.13.1] Wrong displaying research button in tech tree
Replies: 4
Views: 1284

Re: [0.13.1] Wrong displaying research button in tech tree

Sorry, and thank you for good job! Love you guys <3
by Wakaba-chan
Thu Jun 30, 2016 5:59 pm
Forum: Duplicates
Topic: [0.13.1] Wrong displaying research button in tech tree
Replies: 4
Views: 1284

[0.13.1] Wrong displaying research button in tech tree

Hello,
I'm using Russian version of Factorio and on some technologies the "Start research" button pushed too much to right, as you can see. So I barely can click it.
20160630205531_1.jpg
20160630205531_1.jpg (318.28 KiB) Viewed 1284 times
by Wakaba-chan
Wed Jun 29, 2016 4:25 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 193645

Re: Version 0.13.0

Isn't new map generator makes more enemies? Or they just expand so quickly?
by Wakaba-chan
Mon Jun 27, 2016 8:53 pm
Forum: Technical Help
Topic: Factorio not detecting that I have the game?
Replies: 13
Views: 9626

[0.13] Insufficient membership

I wanted to test new mod portal system, but failed to login there. I have valid game in Steam and connected it to factorio account. But still in game I got this response:
20160627235132_1.jpg
20160627235132_1.jpg (459.17 KiB) Viewed 9391 times
Is it a bug, or I've done something wrong?
by Wakaba-chan
Tue Jun 21, 2016 7:57 am
Forum: Mods
Topic: [MOD 0.12.x] Burners Only - no electricity mod!
Replies: 8
Views: 4792

Re: [MOD 0.12.x] Burners Only - no electricity mod!

But radar? Yes, everything but Lamp, Radar, Roboport, Small Pump, and all the logic network elements buildings are burnerifyed. These buildings I hope will be fixed in 0.13 Factorio. If not, I will deal with them by myself. Radar is my point of investigation right now, because it is very essential ...
by Wakaba-chan
Mon Jun 20, 2016 7:02 am
Forum: Mods
Topic: [MOD 0.12.x] Burners Only - no electricity mod!
Replies: 8
Views: 4792

Re: [MOD 0.12.x] Burners Only - no electricity!

If you made electric poles not connect to any other poles it would make it painful to use electricity, having to put power production right next to everything that needed power because you can't make the power travel any further than a single pole can reach. I removed all electricity sources from t...
by Wakaba-chan
Sun Jun 19, 2016 1:24 pm
Forum: Mods
Topic: [MOD 0.12.x] Burners Only - no electricity mod!
Replies: 8
Views: 4792

[MOD 0.12.x] Burners Only - no electricity mod!

Burners Only Type: Mod Category: Gameplay Name: Burners Only Latest Version: 0.1.0 Latest Release: June 19, 2016 Tested-With-Factorio-Version: 0.12.35 Description: This mod removes electricity from the game. You feed all structures with fuel directly, just like burner mining drill or burner inserte...

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