Search found 96 matches
- Tue May 09, 2017 12:17 pm
- Forum: Implemented Suggestions
- Topic: Deconstruction planner: add Stone Rocks to "Tree only"
- Replies: 11
- Views: 4312
Re: Deconstruction planner: add Stone Rocks to "Tree only"
But stone rocks are not trees... You can name it "Trees and rocks" or "Environment only" or something else. And yes, I would like to see this implemented. Never faced an situation when it would be preferable to keep rocks. If such rare moment would come, I can make custom filter...
- Tue May 09, 2017 11:35 am
- Forum: Ideas and Suggestions
- Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
- Replies: 47
- Views: 16652
Re: "Kovarex Enrichment" needs a rethink -- catalysts!
Oh no, no catalysts, please :| Kovarex process as it working now is very fun to automate. True, it is not looking like anything else in the game, but this is the point. It is boring to automate the same processes with different names. We have regular production cycles, we have liquid production cycl...
- Sun May 07, 2017 3:59 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44601
Re: Version 0.15.9
Will Turbine have it's own working sound? Now it uses Steam Engine's one and it's a bit odd...
- Sun May 07, 2017 3:57 pm
- Forum: General discussion
- Topic: Loader Poll - Trying to get an idea of what the opinions are
- Replies: 160
- Views: 54645
Re: Loader Poll - Trying to get an idea of what the opinions are
Loaders are too OP, I think. No one of listed options is able to balance it. To make alternative of loader, you can just make "Inserter Capacity Bonus" to be infinite research - so after some time, stack inserter will become working like loader, putting large number of items on belts conse...
- Sat May 06, 2017 5:49 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.8] Construction bots getting stuck repairing themselfs (MotherReport)
- Replies: 10
- Views: 4943
[0.15.9] Damaged construction robots hangs
Hello, Here is the save where two construction robots from my personal roboport trying to do something (as I think, they would like to repair each other), but have been unable to, and just "dance" at the same place. I can't even take them back to inventory when they are dancing. Expected t...
- Fri May 05, 2017 9:11 pm
- Forum: Releases
- Topic: Version 0.15.9
- Replies: 66
- Views: 44601
Re: Version 0.15.9
Three releases per day!
- Fri May 05, 2017 7:56 pm
- Forum: News
- Topic: Friday Facts #189 - Specifying the 1.0
- Replies: 169
- Views: 74140
Re: Friday Facts #189 - Specifying the 1.0
Agreed. Very-very waiting for artillery trains!Rockstar04 wrote:I cant wait for the arty train.
- Fri May 05, 2017 7:40 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34455
Re: Version 0.15.8
Who experiences crashes - just don't hover your mouse over vehicle when you are inside.
- Fri May 05, 2017 6:46 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34455
Re: Version 0.15.8
But I don't know, what I exactly did. What should I write in bug-report?kinnom wrote:You know that the bugs forum exists right?Wakaba-chan wrote:Another crash report I didn't anything special, it just crashed after I entered car, though I normally entered it before...
- Fri May 05, 2017 6:38 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34455
Re: Version 0.15.8
Another crash report I didn't anything special, it just crashed after I entered car, though I normally entered it before...
- Fri May 05, 2017 6:26 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34455
Re: Version 0.15.8
Waiting for 15.9 today!
- Fri May 05, 2017 6:16 pm
- Forum: Releases
- Topic: Version 0.15.8
- Replies: 58
- Views: 34455
Re: Version 0.15.8
Thank you for quick fixing of locomotives issue!
- Fri May 05, 2017 4:24 pm
- Forum: Releases
- Topic: Version 0.15.7
- Replies: 72
- Views: 48811
Re: Version 0.15.7
Indeed! Looking for new version of Belt balancer compendium!Twinsen wrote:Time for a new era of belt balancers.FactorioBot wrote:
- Increased the underground belt length (basic, fast, express) from 5,5,5 to 5,7,9.
- Fri May 05, 2017 10:34 am
- Forum: General discussion
- Topic: Need help getting Solaris achievement
- Replies: 10
- Views: 22233
Re: Need help getting Solaris achievement
Oh, I finally got it! Indeed, no steam engines should be enabled during last hour. BUT nuclear reactors and turbines does not count! Maybe one could even replace steam engines with turbines for a while and it would count? I don't know. Anyway, I got this achievement with only 317 solar panels ;) It ...
- Thu May 04, 2017 4:14 pm
- Forum: General discussion
- Topic: Need help getting Solaris achievement
- Replies: 10
- Views: 22233
Re: Need help getting Solaris achievement
Yes, it's still available. No console commands, no mods in this save. I'm getting other achievements, but not this one.ftbreizhbugs wrote:Did you follow the achievement window? Is it still doable? Did you use console/mod (that disable achievments...)
- Thu May 04, 2017 10:45 am
- Forum: General discussion
- Topic: Need help getting Solaris achievement
- Replies: 10
- Views: 22233
Re: Need help getting Solaris achievement
Having trouble with the same "Solaris" achievement. How many solar panels do I need to get it? Lets calculate. 10GJ / hour = 10 000 000 000 J / 3 600 sec = 2 777 777 J/sec = 2 777 777 W Each solar panel produces 60kW. So 2 777 777 W / 60kW = 2 777 777 W / 60 000 W = 46 Lets double this num...
- Mon May 01, 2017 6:19 pm
- Forum: Releases
- Topic: Version 0.15.5
- Replies: 33
- Views: 29013
Re: Version 0.15.5
Why does Storage Tank with steam still signals that it contains water? I mean, steam is water of course, but maybe we may have new "steam" liquid now, since steam is actually present in the game?
- Sat Apr 29, 2017 9:35 pm
- Forum: Releases
- Topic: Version 0.15.4
- Replies: 31
- Views: 22248
Re: Version 0.15.4
Thank you guys for Kovarex enrichment process! Now I really feel myself like alchemist who turns plumbum into gold!
- Fri Apr 28, 2017 8:46 pm
- Forum: Releases
- Topic: Version 0.15.3
- Replies: 58
- Views: 38251
Re: Version 0.15.3
Try to press "B" button - blueprints are free now, in 15. No research required.Blanket Man wrote:Hey, maybe I'm just going insane here, but I can't research or create new blueprints. Anyone else having this issue in 0.15.3?
I tried doing a search under available technologies, but nothing is showing up.
- Fri Apr 28, 2017 7:23 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 503689
Re: Simple Questions and Short Answers
15.0 patch notes said "Blueprint library: Allows for keeping players blueprints between individual game saves (..)". Does this mean that anything I put into the blueprint library is supposed to show up in other save games automatically? Because I'm not sure how to get it to work. Just try...