Search found 85 matches

by Martc
Tue Nov 18, 2014 8:45 am
Forum: General discussion
Topic: Disabled Gamer
Replies: 10
Views: 12157

Re: Disabled Gamer

I was thinking about this when I was eating my ice cream and wasn't able to move my character :) . In MMOs you have usually option to press both mouse buttons simultaneously to walk. I think this option will work in Factorio too. When you press both mouse buttons character will go in cursor directio...
by Martc
Wed Nov 12, 2014 7:55 am
Forum: General discussion
Topic: When will it be on Steam?
Replies: 25
Views: 12481

Re: When will it be on Steam?

You can have stable and beta release on Steam. Gnomoria use that http://forums.gnomoria.com/index.php?topic=6976.0

But I agree that there is no need to rush to Steam release. Because developers has no comunity managers so they cant handle big community.
by Martc
Sun Nov 02, 2014 11:36 pm
Forum: Resolved Problems and Bugs
Topic: [0.11.1] Train without orders displays "Unknown key: No path
Replies: 4
Views: 2273

Re: [0.11.1] Train without orders displays "Unknown key: No

I had same problem with technologies. I found that problem was in config.ini, there wasn't correctly picked any locale.
There was only
[general]
locale=
and no locale was shown in menu, so i chose english and after restart everything was ok again.
by Martc
Wed Oct 29, 2014 9:04 pm
Forum: Gameplay Help
Topic: Research resource consumption mechanics?
Replies: 7
Views: 10459

Re: Research resource consumption mechanics?

Yes now they are wasted cycles, but probably they won't be in a future. Because it is considered as minor bug https://forums.factorio.com/forum/vie ... 1&start=10
by Martc
Wed Oct 29, 2014 12:09 pm
Forum: Gameplay Help
Topic: Research resource consumption mechanics?
Replies: 7
Views: 10459

Re: Research resource consumption mechanics?

Say I'm researching flight. The research screen says 30 time, 1 red science, 1 green science, x200. What does that mean, exactly? Flight doesn't take 30 seconds to research... And it doesn't take 1 of each science pack either. I'm missing something here. And there is also Lab efficiency , which inc...
by Martc
Tue Oct 21, 2014 7:16 am
Forum: Ideas and Suggestions
Topic: Seasons
Replies: 4
Views: 1650

Re: Seasons

I like the idea of seasons, but I don't think that this is good reason for them. Seasons are mostly connected with agriculture and surviving through winter. You can just decrease solar panels output and it will almost same effect, because player will build enough solar panels to survive winter with ...
by Martc
Sun Oct 12, 2014 10:56 am
Forum: Technical Help
Topic: Windows 10
Replies: 10
Views: 12655

Re: Windows 10

Interesting, maybe this is one of the real reason to skip Windows 9. Because this test for Windows 95 and 98 will work for Windows 9 too :) .
by Martc
Wed Oct 08, 2014 9:24 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219823

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

-roots episode was quite destructive :) He removed only one provider chest for iron plates. He totally breaks steal production. He disconnected almost half of solar panels. 781 solar panels in episode 73 https://www.youtube.com/watch?v=XEGuNxXpLpw&feature=player_detailpage&list=PL-7ICWbZUDj...
by Martc
Sun Oct 05, 2014 11:27 am
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219823

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

Finally, a quick solution to the iron shortages..may be to use long inserters to take from the backed up line...and feed to the furnaces that arn't getting as much ore. though that might just get rid of the backup..and then you wind up back at square one. I don't know why everyone think that cleani...
by Martc
Wed Oct 01, 2014 7:04 am
Forum: Ideas and Suggestions
Topic: Add autopilot for automobiles
Replies: 7
Views: 3762

Re: Add autopilot for automobiles

I think, that autopilot is too much. "Snap to road" will be enough, because now you must do little corrections of direction to go in desired direction. And if the game aligns car with road direction you will have no problem with hitting trees next to it.
by Martc
Fri Sep 12, 2014 6:42 am
Forum: Not a bug
Topic: [10.8] Shooting behind a wall
Replies: 7
Views: 9229

Re: [10.8] Shooting behind a wall

It is common to have holes in wall to shoot out. http://www.torange.us/photo/23/13/Looph ... 114_91.jpg .
by Martc
Wed Sep 10, 2014 7:34 am
Forum: Gameplay Help
Topic: Biters Teleporting, Or Coming from the ground?
Replies: 4
Views: 2650

Re: Biters Teleporting, Or Coming from the ground?

There will be probably new biters base around. So check your pollution radius if there is any new base.

And they target radars and high pollution generators, like steam engines and miners.
by Martc
Sat Sep 06, 2014 1:12 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Mod deletion doesn't resets recipes.
Replies: 8
Views: 5418

Re: [0.10.9] Mod deletion don't resets recipes.

But now you have no clue that recipe was modified and you should call game.resetrecipes(). Because text that recipe was modified is missing.
by Martc
Fri Sep 05, 2014 1:09 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.9] Mod deletion doesn't resets recipes.
Replies: 8
Views: 5418

[0.10.9] Mod deletion doesn't resets recipes.

Step to reproduce: 1) Activate mod that modifies any base recipe. (e.g. DyTech-Modules). 2) Load some game and save it with mod active. If you check blueprint you will see that is modified from mod. SpeedModule1.png 3) Exit game and delete mod (Disabling mod is not enough). 4) Load game from step 2 ...
by Martc
Thu Sep 04, 2014 7:02 am
Forum: Gameplay Help
Topic: Help understanding Logistic System
Replies: 5
Views: 2387

Re: Help understanding Logistic System

Factorio is still of early stages of development, so developers are glad that drones are working somehow :) . And now are focusing on something else, I am pretty sure that drone behavior will be overhauled in future. So its quite hard optimize logistic network now. But you can split logistic network...
by Martc
Wed Sep 03, 2014 7:04 am
Forum: Ideas and Suggestions
Topic: IHMS (In-Helmet-Music-System)
Replies: 4
Views: 2180

Re: IHMS (In-Helmet-Music-System)

Can you specify "great potential for modding"? I don't see any reason why we need to have this feature in game. You can use music players like WinAmp.
by Martc
Fri Aug 22, 2014 12:13 pm
Forum: Balancing
Topic: Locomotive fuel usage
Replies: 14
Views: 21868

Re: Locomotive fuel usage

How do you know that current train top speed is locomotive top speed? Usually train top speed is limited by track speed limit and it is far under locomotive top speed. So they don't need to use much throttle to keep speed. I think more unrealistic is that train isn't slowing down before curves.
by Martc
Fri Aug 22, 2014 10:37 am
Forum: Questions, reviews and ratings
Topic: Treefarm and Dytech?
Replies: 3
Views: 16141

Re: Treefarm and Dytech?

It only happens when you add treefarm to existing save with DyTech. And there is workaround for that https://forums.factorio.com/forum/vie ... 858#p37858
by Martc
Fri Aug 15, 2014 1:33 pm
Forum: Videos
Topic: The Hydra Dilemma - A Coop Factorio Playthrough!
Replies: 647
Views: 219823

Re: The Hydra Dilemma - A Coop Factorio Playthrough!

I thought it wasn't spoiler, because I don't said where. But I put it to spoiler tag if you think that it is.

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