Search found 200 matches

by OdinYggd
Mon May 01, 2017 2:22 pm
Forum: Ideas and Suggestions
Topic: Generic Barreling/Unbarreling Recipe
Replies: 16
Views: 6787

Re: Generic Barreling/Unbarreling Recipe

I could see these copypasted sorts of recipies being moved to their own tab. Create a tab for 'machine-only' recipies that holds things like the furnace and barrel recipies. This will help reduce clutter when manual crafting, but will keep those recipies accessible for machine crafting and for refer...
by OdinYggd
Mon May 01, 2017 2:14 pm
Forum: Implemented Suggestions
Topic: [0.15.5] No confirmation prompt on deleting a blueprint book
Replies: 54
Views: 18317

Re: [0.15.5] No confirmation prompt on deleting a blueprint book

Yes please. I've deleted my blueprint master book like 12 times already on accident when trying to delete an individual blueprint from it. In previous versions I would keep a blueprint or two blank in the book as scratchpad for quick copypaste sorts of usage. While trying to remove these scratchpad ...
by OdinYggd
Fri Apr 28, 2017 2:15 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Circuit Connection to Nuclear Reactor
Replies: 10
Views: 6813

Re: Suggestion: Circuit Connection to Nuclear Reactor

After thinking about the problem a bit more, I do now agree that it would also be important to be able to read the temperature of the reactor from the circuit network. In my current game, I don't think I need to be able to read the temperature, since it will always be below 600, due to me only usin...
by OdinYggd
Thu Apr 27, 2017 7:13 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Circuit Connection to Nuclear Reactor
Replies: 10
Views: 6813

Re: Suggestion: Circuit Connection to Nuclear Reactor

Making a timer isn't that hard right? Isn't it just 4 or 5 combinators and then another 2 for a short-circuit reset? It could probably be much smaller but I'm not great at circuits in this game. Easiest way I've found is to make a counter- and then have it count 1 item on a 4 tile belt loop. Like s...
by OdinYggd
Thu Apr 27, 2017 6:48 pm
Forum: Outdated/Not implemented
Topic: Limit Mining Drills to a specific resource
Replies: 15
Views: 18450

Re: Limit Mining Drills to a specific resource

Avoid placing miners on mixed resources early on- they show you what their yield will be so this is totally attainable. My preferred method of separating material is to direct the mixed belt into a loop, which then has 3 filter inserters for each material type standing by to remove that material ont...
by OdinYggd
Wed Apr 26, 2017 11:37 pm
Forum: Outdated/Not implemented
Topic: a clock for the network(for timeswitches)and electric sensor
Replies: 5
Views: 1729

Re: a clock for the network(for timeswitches)and electric sensor

Use the accumulator as a sensor of power grid status- if your current generation capacity is not keeping up, it will start to discharge. A little hysteresis arrangement to keep the switch from bouncing obnoxiously, and it is more or less trivial to automate things like emergency steam power.
by OdinYggd
Wed Apr 26, 2017 3:16 pm
Forum: Ideas and Suggestions
Topic: Suggestion: Circuit Connection to Nuclear Reactor
Replies: 10
Views: 6813

Re: Suggestion: Circuit Connection to Nuclear Reactor

The mod "Reactors" had provided useful info such as core temperature and throttle % over circuits. They also accepted circuit inputs for manual throttle and shutdown. It would be nice to have similar capabilities on the vanilla reactor, that way it can be integrated properly into an energy...
by OdinYggd
Wed Apr 26, 2017 2:45 pm
Forum: General discussion
Topic: Dealing with Trees
Replies: 8
Views: 4405

Re: Dealing with Trees

Fastest way I know of early game to deal with trees is by using grenades. As it happens, grenades are quite effective at removing even dense forests with just a few of them. Make enough of a base to get grenades and start blowing up the forests. Plus the grenades are useful against biters too, they ...
by OdinYggd
Mon Apr 10, 2017 5:03 am
Forum: Ideas and Suggestions
Topic: Idea: Steam, Diesel and Electric locomotives
Replies: 3
Views: 2088

Re: Idea: Steam, Diesel and Electric locomotives

I've got a work in progress mod that implements steam locomotives. They require both fuel and water to operate, and need additional water added at regular intervals or they stop working. There are already mods that implement electric locomotives, and even nuclear powered locomotives. The default loc...
by OdinYggd
Wed Apr 05, 2017 4:40 pm
Forum: General discussion
Topic: Factorio Release Cycle
Replies: 22
Views: 8138

Re: Factorio Release Cycle

Now you sound like my dad. "99/100? Well it's amazing but you could do better." Even at 100% you can still do better. During the Space Shuttle's useful life the SSME engines improved to be even more powerful than they had been at first. But rather than creating a conversion factor from or...
by OdinYggd
Sat Apr 01, 2017 6:22 pm
Forum: Ideas and Suggestions
Topic: Hybrid tank (ground-railways)
Replies: 11
Views: 3995

Re: Train/tank or car switch

That would be quite interesting to have effectively a HiRail truck in Factorio. It would certainly allow for much faster transit over large distances because you could tell it to go to a particular station while on the rails and it would stop when it got there. Along similar lines though, there are ...
by OdinYggd
Mon Mar 27, 2017 3:02 pm
Forum: General discussion
Topic: Factorio Release Cycle
Replies: 22
Views: 8138

Re: Factorio Release Cycle

Factorio's experimental releases are better quality than Bethesda's finished release games by a huge margin. Many players have never even seen an actual bug, let alone a gamebreaking one. Just be patient waiting for releases. These things take time. Especially graphics- coding it is one thing, graph...
by OdinYggd
Sun Mar 26, 2017 9:48 am
Forum: General discussion
Topic: How to remove ore patches.
Replies: 4
Views: 9533

Re: How to remove ore patches.

This is so wasteful though.

I prefer to just mine it into a logistics network. The bots will automatically sort it by type and stow it in boxes to be delivered to a passing train so that the material can be utilized.
by OdinYggd
Wed Mar 22, 2017 4:49 pm
Forum: General discussion
Topic: Train bandwidth Questions
Replies: 34
Views: 14585

Re: Train bandwidth Questions

It's an infinite length train, the braking distance per wagon is effectively zero. :P Good point, I was thinking more towards practical sized trains though. I don't think I've seen anyone use trains with more than 8 wagons, and most large scale systems I see run primarily on 4 wagon trains (whether...
by OdinYggd
Mon Mar 20, 2017 1:02 pm
Forum: General discussion
Topic: how do YOU manage barrels of oil?
Replies: 66
Views: 27265

Re: how do YOU manage barrels of oil?

I just use the logi bots to deal with it. Empty Barrels: Unload if less than 250. Load if greater than 500. All stations handling oil use similar numbers for empty barrels. The refinery will produce empty barrels up to a total of 1000, which gradually fills the entire system. Full barrels: Oil-produ...
by OdinYggd
Wed Mar 08, 2017 9:32 pm
Forum: Ideas and Suggestions
Topic: Droids Pathfinding
Replies: 14
Views: 5806

Re: Droids Pathfinding

The pathfinding consists of point to point how can I get there in the minimum distance and thus flight time. They pull work from a simple queue, check if it can be performed, and if it can go do it. If they can't it goes back into the queue to be checked again later. Horseshoe shaped networks and th...
by OdinYggd
Fri Mar 03, 2017 10:02 pm
Forum: Ideas and Suggestions
Topic: Modular vehicles
Replies: 7
Views: 3487

Re: Modular vehicles

Equipment grids are already available for vehicles to use.

However, the vanilla game does not have them enabled.

You need to use a mod that enables the equipment grid, or adds equipment with the grid enabled.
by OdinYggd
Fri Mar 03, 2017 5:17 pm
Forum: General discussion
Topic: Prevent Factorio from retrieving Steam achievements
Replies: 6
Views: 3102

Re: Prevent Factorio from retrieving Steam achievements

Install a mod that doesn't really do anything, maybe Loot Chest or EvoGUI. Factorio will then disconnect its achievements from Steam and start a new "modded" set of achievements in a separate file which can be deleted to reset them. Thanks! I have never used mods before, so I thought achi...
by OdinYggd
Fri Mar 03, 2017 5:15 pm
Forum: Ideas and Suggestions
Topic: Oil (overflow) burner
Replies: 29
Views: 15028

Re: Burning tower

Wait can you burn the liquid you are passing though a burner? Nope. Burners heat liquids up. Steam engines turn hot liquids into electricity. All of them, not just water. At least unless they fixed it. I personally store unneeded liquids in tanks before advanced oil processing, after that it become...
by OdinYggd
Thu Mar 02, 2017 3:48 pm
Forum: General discussion
Topic: How to stop alien respawns?
Replies: 2
Views: 6216

Re: How to stop alien respawns?

Good fences make good neighbors. The best way to stop biters from respawning is to establish a defended perimeter. They grow a big swarm of biters and then match to the area where the new base will be, then settle down to develop it. If you have an armed defensive line, the swarm will never reach it...

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