Search found 200 matches

by OdinYggd
Wed May 10, 2017 1:02 pm
Forum: General discussion
Topic: 0.15 boiler ratio?
Replies: 30
Views: 85757

Re: 0.15 boiler ratio?

like before 0.15 everyone was doing solar spam etc... =P you've seen everyone base ? There are a lot of people that don't use solar. And the new nuclear can't be used efficiently only by itself. Yes it can, but it takes some circuit tinkering to properly minmax it. I've got 480MW installed nuclear,...
by OdinYggd
Tue May 09, 2017 9:04 pm
Forum: Ideas and Suggestions
Topic: Train-IDs for the circuit network
Replies: 10
Views: 3544

Re: Train-IDs for the circuit network

this is a pretty old thread, took me a minute to catch on why it was talking about 0.15

All along the trains have an instance ID that is accessible through the modding API. Would be simple enough to expose that ID to the circuit network.
by OdinYggd
Tue May 09, 2017 2:39 pm
Forum: Ideas and Suggestions
Topic: Run Factorio on dedicated servers in the cloud, client becomes view-state
Replies: 2
Views: 606

Re: Run Factorio on dedicated servers in the cloud, client becomes view-state

This is already possible using the headless server on basically any VPS or dedicated server provider. Set the game up with a limited list of players so that only you and people you trust are able to play on it, and go to it. I'm sure by now gameserver providers have gotten started offering Factorio ...
by OdinYggd
Tue May 09, 2017 1:06 am
Forum: General discussion
Topic: Factorio for IOS fake ?
Replies: 11
Views: 8834

Re: Fake iOS Factorio app?

Looks like they used an old Version. (0.12ish) Maybe there's a version thats open source? I mean how else did they get the code? There was no open source version. Looks like either stolen or knockoff assets. The basic gameplay is possible to recreate easily enough, a lot of the behaviors are in the...
by OdinYggd
Mon May 08, 2017 4:08 pm
Forum: Balancing
Topic: decrease Nuclear Reactor stack size
Replies: 9
Views: 1887

Re: decrease Nuclear Reactor stack size

Oh that sounds fun.

You could just set a hard limit using a circuit connection on the inserter putting materials into the assembler. Then it will always stop after making the intended number.
by OdinYggd
Mon May 08, 2017 11:34 am
Forum: General discussion
Topic: Loading nuclear reactors
Replies: 39
Views: 12540

Re: Loading nuclear reactors

That's not really a solution. Unless I misunderstand what you're doing, you've got a requester chest asking for 1 fuel cell, and you're hoping that it doesn't get reloaded before the steam gets above the desired threshold. There's nothing really stopping the reactor from filling up with fuel cells ...
by OdinYggd
Sun May 07, 2017 4:39 pm
Forum: Ideas and Suggestions
Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
Replies: 47
Views: 10069

Re: "Kovarex Enrichment" needs a rethink -- catalysts!

How to use up the "bad green rock" besides creating rocket fuel? - can it be in another useful way be recycled? Send it back to the input of the Kovarex process. That's the neat thing about this process- the output and input are the same stuff, all it does is change the ratio between them...
by OdinYggd
Sun May 07, 2017 1:54 pm
Forum: Ideas and Suggestions
Topic: "Kovarex Enrichment" needs a rethink -- catalysts!
Replies: 47
Views: 10069

Re: "Kovarex Enrichment" needs a rethink -- catalysts!

Can't really catalyze a nuclear reaction. Kovarex process gives the impression that it is actually a fuel breeding scheme, irradiating the U238 using the U235 in order to trigger a neutron capture and decay chain that transmutes it. Also my solution for it is very compact and effective. The output c...
by OdinYggd
Sun May 07, 2017 1:43 pm
Forum: Ideas and Suggestions
Topic: Diesel Lokomotive
Replies: 6
Views: 952

Re: Diesel Lokomotive

with the change from energy_source to burner on locomotives, I don't think it would be possible to have an electric train anymore. speaking from a modding perspective here. you can however have a diesel locomotive... that burns barrels of fuel! you just need to add a fuel value and category to the ...
by OdinYggd
Sun May 07, 2017 5:25 am
Forum: Ideas and Suggestions
Topic: Nuclear power and Steam Turbines
Replies: 7
Views: 2329

Re: Nuclear power and Steam Turbines

on the second point then the steam turbines and steam engines in my honest opinion have circuit connections that could report back on how much of their potential energy is getting pushed out or/and which prioity it is on As far as i know theres no way to find energy consumpsion+production from the ...
by OdinYggd
Sat May 06, 2017 2:49 pm
Forum: Ideas and Suggestions
Topic: Nuclear power and Steam Turbines
Replies: 7
Views: 2329

Re: Nuclear power and Steam Turbines

Considering that the turbines make a chuffing sound like steam engines, I'm pretty sure they came to be by copypasting the steam engine code and changing a few numbers, then paperclipping it onto new graphics. Consider the priority conflict an incentive to learn how to use circuits, that way you con...
by OdinYggd
Sat May 06, 2017 2:27 am
Forum: Duplicates
Topic: [15.9] Construction bot malfunction
Replies: 1
Views: 343

[15.9] Construction bot malfunction

Usually I do combat in the early and midgame using the tank with a ton of bots and repair packs following it around to keep it going. Right after such a battle, I had a couple of bots take off and head to this spot. They have apparently become stuck here, twitching in place until their power is empt...
by OdinYggd
Fri May 05, 2017 11:35 pm
Forum: Duplicates
Topic: [15.8] Game Crash when Driving Car
Replies: 4
Views: 518

Re: [15.8] Game Crash when Driving Car

May have experienced the same bug when driving the tank. Had left the game paused for a couple hours while I took a nap, then got going again and went towards a biter nest. There were some stray biters on the way, so I figured I would just use the machine gun to clear them out. I got a few of them d...
by OdinYggd
Thu May 04, 2017 3:51 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 95103

Re: 0.15 Reactor Ratio

After a couple of days experimenting, I've come up with this: http://i.imgur.com/tlzhMwZ.jpg The whole thing doesn't fit in a single screenshot, its too tall. But it operates on a 4:48:84 ratio and is theoretically capable of 480MW. In practice my factory is too small for such power, so I have it ri...
by OdinYggd
Wed May 03, 2017 3:09 pm
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 7261

Re: Is that piece of junk toy rocket an atomic bomb ???!

Come on, WTF, it costs 30 U-235 and cannot kill a bug on single hit.. the explosion is like a fart. It's just so wrong. Nothing should be left standing when hit by a nuke, the AOE should be at least 1 chunk, and nothing will ever grow again. The inspiration for the nuke was this: https://en.wikiped...
by OdinYggd
Wed May 03, 2017 1:15 pm
Forum: Ideas and Suggestions
Topic: Nuclear Reactor Cooling
Replies: 5
Views: 1749

Re: Nuclear Reactor Cooling

I think it's already a challenge. Sure it's not Mt Everest but you have to consider the barrier to entry, you don't want these mega-complex systems that need the circuit network just to operate, and if you say "sure, your way will work but if you have a degree in logic it will output 4x as muc...
by OdinYggd
Wed May 03, 2017 1:10 pm
Forum: Ideas and Suggestions
Topic: Fuel Wagons for Trains
Replies: 3
Views: 762

Re: Fuel Wagons for Trains

Trains already go an incredible distance on the fuel slots they have- if your trains are running out, try switching them to solid fuel or rocket fuel. It will make them go faster as well as operating longer. These two fuel options also give a boost to acceleration and maximum speed. It is more or le...
by OdinYggd
Wed May 03, 2017 1:06 pm
Forum: General discussion
Topic: Still problems with unpowerded combinators
Replies: 6
Views: 1476

Re: Still problems with unpowerded combinators

I think combinators continue to output the last signal they were outputting when power is low; it's just they don't update any more? Not sure though.. This is the case. A combinator that is in brownout or blackout conditions will continue to output the signal that it had previously been producing w...
by OdinYggd
Tue May 02, 2017 1:38 pm
Forum: Ideas and Suggestions
Topic: electric trains
Replies: 176
Views: 35394

Re: Modern Trains

The Hull railway electrification was cancelled because apparently diesel trains are fine. Although a locomotive can't use any power source other than burner (the power_source tag was actually replaced with a new tag, "burner" in 0.15), what you can do is create a new type of fuel item, an...
by OdinYggd
Mon May 01, 2017 3:23 pm
Forum: Ideas and Suggestions
Topic: Map detail view only after launching first satelite
Replies: 4
Views: 894

Re: Map detail view only after launching first satelite

Detail view?

Right now you can only zoom in further than the abstracted map view in areas that the player has line of sight on or are illuminated by a radar.

It would be nice if launching the satellite made the entire explored region of the map visible- effectively disable fog of war at that point.

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