Search found 1828 matches
- Sat Dec 23, 2017 1:13 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102476
Re: [MOD 0.15.x] pY Industry
Hopefully tonight. We had a few last minute bugs creep up!
- Thu Dec 21, 2017 3:21 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227190
Re: [MOD 0.12.x] Autofill
I will have some time to fix this soon, in the meantime it should work if you remove autofill, save the game, then re-add autofill
- Mon Dec 18, 2017 6:11 am
- Forum: Ideas and Requests For Mods
- Topic: [Request] Recipe Configuration Mod
- Replies: 27
- Views: 21027
- Sun Dec 17, 2017 10:18 pm
- Forum: Pending
- Topic: [0.16.2] Nuclear fuel in Blueprint bug
- Replies: 7
- Views: 2343
Re: [0.16.2] Nuclear fuel in Blueprint bug
Mods is working correctly (mostly) Autofill creates item-request proxies when placing ghosts
- Sun Dec 17, 2017 10:06 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227190
Re: [MOD 0.12.x] Autofill
.16 version of autofill has a lot of these issues I am hoping to have some time tonight to iron them out but I am on call until the weekend before christmas :) Currently none of the keybinds work, I may have forgot to add a toggle for request proxies, and there are some init errors. RE the fuel issu...
- Sun Dec 17, 2017 8:36 pm
- Forum: Resolved Problems and Bugs
- Topic: [Twinsen] [0,16.4] Underground Belt BP's cause direction to reverse
- Replies: 5
- Views: 4533
[Twinsen] [0,16.4] Underground Belt BP's cause direction to reverse
Tested with no mods Express UG was used for this.
Blueprint one end of an underground, place the blueprint, rotate the blueprint and place the other end to form a complete underground, after building the direction gets reversed. .
Blueprint one end of an underground, place the blueprint, rotate the blueprint and place the other end to form a complete underground, after building the direction gets reversed. .
- Sat Dec 16, 2017 9:54 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64734
Re: [MOD 0.12.26] Picker: Easily select items from inventory
When you click on the belt brush plus sign to increase the number of lanes for transport belts the gui moves down and is replaced by the blueprint mirroring tool. I'm not sure why the mirror tool pops up but if you want it there could you have it pop BELOW the belt brush so we don't have to move th...
- Sat Dec 16, 2017 9:52 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64734
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I might be willing to do a release of just the dollies. but I don't plan on splitting up picker any more than it already is (extended(control scripts) and tweaks(prototype only tweaks). I will entertain renaming it to QOL if you want
- Tue Dec 12, 2017 2:53 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 594268
Re: [MOD 0.15.x] pY Coal Processing
Currently there is not, I will see about adding a setting option to disable science pack changes in a future release
- Thu Dec 07, 2017 6:27 pm
- Forum: Modding discussion
- Topic: Nanobots Issue
- Replies: 5
- Views: 3879
Re: Nanobots Issue
Nanobots have a limited range. Nanobots emitter must be equipped as a weapon, and matching nanobot type as it's ammo. Apart from that, I have no ideas. Also the emitter (and construction ammo) needs to be the currently selected weapon And to make sure the range is correct hold the construction ammo...
- Fri Dec 01, 2017 1:30 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 594268
Re: [MOD 0.15.x] pY Coal Processing
Will add that to the list of stuff to fix!!
In the meantime you can delete the migrations/pYCoalprocessing_0.2.3.lua and everything should work fine!
In the meantime you can delete the migrations/pYCoalprocessing_0.2.3.lua and everything should work fine!
- Thu Nov 30, 2017 12:41 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 594268
Re: [MOD 0.15.x] pY Coal Processing
Thanks for the report! We will push out a fix this weekend, In the mean time you can open up control.lua goto line 26 and delete the entire line to fix it. (line starts with log()
- Sun Nov 26, 2017 11:03 pm
- Forum: Releases
- Topic: Version 0.15.38
- Replies: 32
- Views: 22261
Re: Version 0.15.38
I can confirm some of them are probably human.Jap2.0 wrote:They're human too (probably) - they make mistakes occasionally.
- Sun Nov 26, 2017 12:30 am
- Forum: Resolved Problems and Bugs
- Topic: 15.38 continuous desyncs
- Replies: 5
- Views: 2217
Re: 15.38 continuous desyncs
nuclear.lua has errors grid.lua has errors commands are not stored in the save sooooo so trusted.lua has desyncs Event.register(-1, function() commands.add_command("trust", "Enter the username of the player you want to add to the trusted list.", trusted_add) commands.add_command(...
- Sat Nov 25, 2017 11:52 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 192852
Re: [MOD 0.15.x] pY Fusion Energy
PyFusion should have a dependancy on pyCoal (unless I removed it for testing and forgot to put it back......) Which also reminds me that I need to make sure PyIndustry has optional deps on a a handfull of mods too including coal and industry! The recipe for the local radar might need to be toned dow...
- Wed Nov 22, 2017 9:43 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 192852
Re: [MOD 0.15.x] pY Fusion Energy
FUSION ENERG ADDED TO MOD PORTAL! Go there and grab a copy :D : https://mods.factorio.com/mods/pyanodon/pyfusionenergy Wow... :o Looks like I'm a bit late to the party. I can't believe I'm just now downloading this. :oops: I've been here since the start of this mod's thread and it's taken me this l...
- Wed Nov 22, 2017 6:29 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102476
Re: [MOD 0.15.x] pY Industry
This mod is %100 standalone. The other PyMods are not needed to use it. You can even use the other Py Mods without this mod (but you will miss out on some really useful stuff!!!)
- Wed Nov 22, 2017 6:26 pm
- Forum: PyMods
- Topic: pY Fusion Energy - Discussion
- Replies: 552
- Views: 192852
Re: [MOD 0.15.x] pY Fusion Energy
https://yadi.sk/i/bmFfvOM53Pw2L2 Error when launch and my mod-list to avoid excess questions :) How many times i need to say that mods arent compatible with angels mods? the problem with that is you have --angel-updates if angelsmods then require("prototypes.updates.angel-updates") end in...
- Sun Nov 19, 2017 2:58 am
- Forum: Won't implement
- Topic: Make stack_size writeable
- Replies: 9
- Views: 2765
Re: Make stack_size writeable
A technology modifier for stack size might be feasible , It would have drawbacks that it would affect the stack size of everything though.
- Sat Nov 18, 2017 3:25 pm
- Forum: Won't implement
- Topic: Make stack_size writeable
- Replies: 9
- Views: 2765
Re: Make stack_size writeable
I can't be bothered to look up the max size of an item stack so we will assume 32bit... 4 bytes * 1,000,00 items = 4 megabytes of storage. Add in peoples obsession with warehouses and 768 slots * 200 ore each slot = 1.5 additional megabytes PER angels warehouse. That is a lot of data for something t...