Search found 1828 matches

by Nexela
Mon Jan 15, 2018 2:06 am
Forum: Implemented mod requests
Topic: Simple property requests (something that exists but has no way to read/write it)
Replies: 139
Views: 43697

Re: Simple property requests (something that exists but has no way to read/write it)

"Max speed" of cargo wagon, locomotive (and maybe car if applicable/inherited)" on the LuaEntityPrototype, in my case for distinguishing "technical" trains (ie ones only used because the entity needs to be of train type) and "real" ones; max speed for the former i...
by Nexela
Sun Jan 14, 2018 7:32 pm
Forum: General discussion
Topic: map_gen_settings not effectively writable?
Replies: 3
Views: 1614

Re: map_gen_settings not effectively writable?

For the most part anything that returns a table and supports read/write i.e map_gen_settings, fluid_box will need the whole table written back to it.
by Nexela
Sun Jan 14, 2018 7:23 pm
Forum: Not a bug
Topic: [0.16.16] create_entity for item-request-proxy incorrect
Replies: 2
Views: 1164

Re: [0.16.16] create_entity for item-request-proxy incorrect

I propose 2 changes for this

modules -> requests -- because you can request anything not just modules
item -> name -- for consistency with simplestack
by Nexela
Sat Jan 13, 2018 11:48 pm
Forum: Pending
Topic: [16.16] Crash through: "__autofill__/autofill/sets.lua:73: attempt to index field 'forces'"
Replies: 7
Views: 2296

Re: [16.16] Crash through: "__autofill__/autofill/sets.lua:73: attempt to index field 'forces'"

This is a mod bug and not a factorio bug. I would say report it to the author but I am very aware of it and it is plastered everywhere that the current version is buggy because I havn't had time to fix it.
by Nexela
Wed Jan 10, 2018 2:05 am
Forum: Texture Packs
Topic: Discarded and/or unused
Replies: 20
Views: 15541

Re: Discarded and/or unused

Stealing!
by Nexela
Mon Jan 08, 2018 3:37 am
Forum: Gameplay Help
Topic: Is this a bug? (logistic requests)
Replies: 3
Views: 1395

Re: Is this a bug? (logistic requests)

Storage Chests are checked for items before Passive Providers, Active providers are checked before storage (This is hard to notice since active providers also provide to storage right away).
by Nexela
Thu Jan 04, 2018 3:18 am
Forum: Modding help
Topic: Access neighbour bonus of nuclear reactor
Replies: 9
Views: 2453

Re: Access neighbour bonus of nuclear reactor

Neighbor bonus only has affect when there are neighbors :)
by Nexela
Thu Jan 04, 2018 3:10 am
Forum: Modding help
Topic: Many entities in one tile
Replies: 2
Views: 819

Re: Many entities in one tile

Building by script will (almost?) always build the entity no matter what else is there. So you would use the on built event to check for your main entity being build and then spawn in your helper entities on the same position. Doing it this way should also cover when robots build the entity. Also do...
by Nexela
Thu Jan 04, 2018 3:06 am
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 594372

Re: [MOD 0.16.x] pY Coal Processing

Would you be willing to add some speed/acceleration bonus to coal briquette? It seems like a really good fuel at first with pretty complex production chain so it could use some added benefit for vehicles. In practice making just solid fuel blocks might be better for trains due to bonuses. I will ad...
by Nexela
Thu Jan 04, 2018 3:04 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227200

Re: [MOD 0.12.x] Autofill

I am making progress!!!! However my day off got cancelled so not a lot of progress.

If I can't get it fixed this weekend I will probably just port the last .15 version over (instead of the re-write) since it should be fairly trivial
by Nexela
Thu Jan 04, 2018 2:54 am
Forum: Mods
Topic: [MOD 1.1] Loader Redux
Replies: 131
Views: 78722

Re: [MOD 0.16] Loader Redux 1.2.0

Awesome GFX, Bobs support and Cargo Wagon support, and Loader snapping That makes intelligent decisions on which way the loader should face
by Nexela
Tue Jan 02, 2018 9:48 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64738

Re: [MOD 0.12.26] Picker: Easily select items from inventory

I will take a look at for the next update.
by Nexela
Fri Dec 29, 2017 2:48 am
Forum: Technical Help
Topic: [0.16] Strange problem with loading older save (modded)
Replies: 8
Views: 2937

Re: [0.16] Strange problem with loading older save (modded)

There is a bug with adding/upgrading autofill in existing games. I am pretty sure I have it fixed just waiting for my next day off of work so I can test and package it.
by Nexela
Fri Dec 29, 2017 2:43 am
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 102489

Re: [MOD 0.16.x] pY Industry

Can you take a look at balancing of tanks? Currently they seem to be less effective then vanilla both space wise and cost wise. Making them slow to mine would be also useful - similar to vanilla ones. It's pretty easy to vanish a lot of fluid by accident now (on 80k tank at least). I will adjust th...
by Nexela
Wed Dec 27, 2017 1:54 am
Forum: Mods
Topic: [MOD 0.12.26] Picker: Easily select items from inventory
Replies: 125
Views: 64738

Re: [MOD 0.12.26] Picker: Easily select items from inventory

#2 I thought I did.

#1 Do you have a save with a stacker setup

I will look into fixing both of these
by Nexela
Mon Dec 25, 2017 6:34 am
Forum: Gameplay Help
Topic: Why can I not make steel plates in an assembling machine 3?
Replies: 4
Views: 2126

Re: Why can I not make steel plates in an assembling machine 3?

BenSeidel wrote: With the exception of assemblies (I don't know why the logic is different for them)
The logic is different because they can be created by hand.
by Nexela
Mon Dec 25, 2017 6:31 am
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227200

Re: [MOD 0.12.x] Autofill

I have been busy at work still hoping to get around to fixing this very soon. Sorry for the wait!
by Nexela
Sun Dec 24, 2017 4:53 pm
Forum: PyMods
Topic: pY Industry - Discussion
Replies: 246
Views: 102489

Re: [MOD 0.16.x] pY Industry

Found a texture bug; When placing a tailings pond and removing it the texture is persistent (ie the entity itself is removed but the bitmap remains on the map) https://steamuserimages-a.akamaihd.net/ugc/907904720682512111/1912EAFD08B99E368328F962D9D099FFCFAD6023/ Upgrade to the latest version of Py...
by Nexela
Sat Dec 23, 2017 4:34 pm
Forum: PyMods
Topic: pY Coal Processing - Discussion
Replies: 1786
Views: 594372

Re: [MOD 0.16.x] pY Coal Processing

Thank you orzelek, I have partially implemented your changes (if object is table set var and force during extension) until I have more time to re-write my .get handlers and merge them into less repetitive code.

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