Search found 1828 matches
- Mon Jan 15, 2018 2:06 am
- Forum: Implemented mod requests
- Topic: Simple property requests (something that exists but has no way to read/write it)
- Replies: 139
- Views: 43697
Re: Simple property requests (something that exists but has no way to read/write it)
"Max speed" of cargo wagon, locomotive (and maybe car if applicable/inherited)" on the LuaEntityPrototype, in my case for distinguishing "technical" trains (ie ones only used because the entity needs to be of train type) and "real" ones; max speed for the former i...
- Sun Jan 14, 2018 7:32 pm
- Forum: General discussion
- Topic: map_gen_settings not effectively writable?
- Replies: 3
- Views: 1614
Re: map_gen_settings not effectively writable?
For the most part anything that returns a table and supports read/write i.e map_gen_settings, fluid_box will need the whole table written back to it.
- Sun Jan 14, 2018 7:23 pm
- Forum: Not a bug
- Topic: [0.16.16] create_entity for item-request-proxy incorrect
- Replies: 2
- Views: 1164
Re: [0.16.16] create_entity for item-request-proxy incorrect
I propose 2 changes for this
modules -> requests -- because you can request anything not just modules
item -> name -- for consistency with simplestack
modules -> requests -- because you can request anything not just modules
item -> name -- for consistency with simplestack
- Sun Jan 14, 2018 7:32 am
- Forum: Pending
- Topic: [16.16] Crash through: "__autofill__/autofill/sets.lua:73: attempt to index field 'forces'"
- Replies: 7
- Views: 2296
Re: [16.16] Crash through: "__autofill__/autofill/sets.lua:73: attempt to index field 'forces'"
right totally missed that...... I blame my sleep deprived brain!
- Sat Jan 13, 2018 11:48 pm
- Forum: Pending
- Topic: [16.16] Crash through: "__autofill__/autofill/sets.lua:73: attempt to index field 'forces'"
- Replies: 7
- Views: 2296
Re: [16.16] Crash through: "__autofill__/autofill/sets.lua:73: attempt to index field 'forces'"
This is a mod bug and not a factorio bug. I would say report it to the author but I am very aware of it and it is plastered everywhere that the current version is buggy because I havn't had time to fix it.
- Wed Jan 10, 2018 2:05 am
- Forum: Texture Packs
- Topic: Discarded and/or unused
- Replies: 20
- Views: 15541
Re: Discarded and/or unused
Stealing!
- Mon Jan 08, 2018 3:37 am
- Forum: Gameplay Help
- Topic: Is this a bug? (logistic requests)
- Replies: 3
- Views: 1395
Re: Is this a bug? (logistic requests)
Storage Chests are checked for items before Passive Providers, Active providers are checked before storage (This is hard to notice since active providers also provide to storage right away).
- Thu Jan 04, 2018 3:18 am
- Forum: Modding help
- Topic: Access neighbour bonus of nuclear reactor
- Replies: 9
- Views: 2453
Re: Access neighbour bonus of nuclear reactor
Neighbor bonus only has affect when there are neighbors
- Thu Jan 04, 2018 3:10 am
- Forum: Modding help
- Topic: Many entities in one tile
- Replies: 2
- Views: 819
Re: Many entities in one tile
Building by script will (almost?) always build the entity no matter what else is there. So you would use the on built event to check for your main entity being build and then spawn in your helper entities on the same position. Doing it this way should also cover when robots build the entity. Also do...
- Thu Jan 04, 2018 3:06 am
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 594372
Re: [MOD 0.16.x] pY Coal Processing
Would you be willing to add some speed/acceleration bonus to coal briquette? It seems like a really good fuel at first with pretty complex production chain so it could use some added benefit for vehicles. In practice making just solid fuel blocks might be better for trains due to bonuses. I will ad...
- Thu Jan 04, 2018 3:04 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227200
Re: [MOD 0.12.x] Autofill
I am making progress!!!! However my day off got cancelled so not a lot of progress.
If I can't get it fixed this weekend I will probably just port the last .15 version over (instead of the re-write) since it should be fairly trivial
If I can't get it fixed this weekend I will probably just port the last .15 version over (instead of the re-write) since it should be fairly trivial
- Thu Jan 04, 2018 2:54 am
- Forum: Mods
- Topic: [MOD 1.1] Loader Redux
- Replies: 131
- Views: 78722
Re: [MOD 0.16] Loader Redux 1.2.0
Awesome GFX, Bobs support and Cargo Wagon support, and Loader snapping That makes intelligent decisions on which way the loader should face
- Tue Jan 02, 2018 9:48 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64738
Re: [MOD 0.12.26] Picker: Easily select items from inventory
I will take a look at for the next update.
- Fri Dec 29, 2017 2:48 am
- Forum: Technical Help
- Topic: [0.16] Strange problem with loading older save (modded)
- Replies: 8
- Views: 2937
Re: [0.16] Strange problem with loading older save (modded)
There is a bug with adding/upgrading autofill in existing games. I am pretty sure I have it fixed just waiting for my next day off of work so I can test and package it.
- Fri Dec 29, 2017 2:43 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102489
Re: [MOD 0.16.x] pY Industry
Can you take a look at balancing of tanks? Currently they seem to be less effective then vanilla both space wise and cost wise. Making them slow to mine would be also useful - similar to vanilla ones. It's pretty easy to vanish a lot of fluid by accident now (on 80k tank at least). I will adjust th...
- Wed Dec 27, 2017 1:54 am
- Forum: Mods
- Topic: [MOD 0.12.26] Picker: Easily select items from inventory
- Replies: 125
- Views: 64738
Re: [MOD 0.12.26] Picker: Easily select items from inventory
#2 I thought I did.
#1 Do you have a save with a stacker setup
I will look into fixing both of these
#1 Do you have a save with a stacker setup
I will look into fixing both of these
- Mon Dec 25, 2017 6:34 am
- Forum: Gameplay Help
- Topic: Why can I not make steel plates in an assembling machine 3?
- Replies: 4
- Views: 2126
Re: Why can I not make steel plates in an assembling machine 3?
The logic is different because they can be created by hand.BenSeidel wrote: With the exception of assemblies (I don't know why the logic is different for them)
- Mon Dec 25, 2017 6:31 am
- Forum: Mods
- Topic: [MOD 0.12.x] Autofill
- Replies: 293
- Views: 227200
Re: [MOD 0.12.x] Autofill
I have been busy at work still hoping to get around to fixing this very soon. Sorry for the wait!
- Sun Dec 24, 2017 4:53 pm
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102489
Re: [MOD 0.16.x] pY Industry
Found a texture bug; When placing a tailings pond and removing it the texture is persistent (ie the entity itself is removed but the bitmap remains on the map) https://steamuserimages-a.akamaihd.net/ugc/907904720682512111/1912EAFD08B99E368328F962D9D099FFCFAD6023/ Upgrade to the latest version of Py...
- Sat Dec 23, 2017 4:34 pm
- Forum: PyMods
- Topic: pY Coal Processing - Discussion
- Replies: 1786
- Views: 594372
Re: [MOD 0.16.x] pY Coal Processing
Thank you orzelek, I have partially implemented your changes (if object is table set var and force during extension) until I have more time to re-write my .get handlers and merge them into less repetitive code.