bob,
i want to thank you for your work on this mod, its great work.
Ive written you an BOARD-message to thank you with some Pizza and Energydrinks to work on bugfixing ;)
Im only a German player not a programmer. YOU DID A GOOOD JOB to create all these items work flow, everything.
The game feels ...
Search found 326 matches
- Sat May 28, 2016 8:25 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 243750
- Tue May 24, 2016 1:32 pm
- Forum: Pending
- Topic: [0.12.33] [Pending] Crash after desync
- Replies: 5
- Views: 2488
Re: [0.12.33] [Pending] Crash after desync
Reproducing? why i think you can only get rid of the false compiler path in the modfiles.
im sorry dont have the knowalge where these bad scripts are..
i cannot search for it in the mod-files.
{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "bobassembly",
"enabled": "true ...
im sorry dont have the knowalge where these bad scripts are..
i cannot search for it in the mod-files.
{
"mods": [
{
"name": "base",
"enabled": "true"
},
{
"name": "bobassembly",
"enabled": "true ...
- Tue May 24, 2016 10:43 am
- Forum: Pending
- Topic: [0.12.33] [Pending] Crash after desync
- Replies: 5
- Views: 2488
[0.12.33] [Pending] Crash after desync
Strange error Log Path after a
DESYNC
in the loading prozess joining the multiplayer map
LOG: +klick here+
LOG: +klick here+ Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker ...
DESYNC
in the loading prozess joining the multiplayer map
LOG: +klick here+
LOG: +klick here+ Factorio crashed. Generating symbolized stacktrace, please wait ...
c:\cygwin64\tmp\factorio-uzl5nu\libraries\stackwalker\stackwalker.cpp (923): StackWalker ...
- Tue May 24, 2016 9:36 am
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 31627
Re: [MOD 0.12.x] Tree House (0.1.1)
its a multiplayer game.
1 player
the error occures when releasing the bot on the field.
server 12.33
sleaf 0.1.1
1 player
the error occures when releasing the bot on the field.
server 12.33
sleaf 0.1.1
- Tue May 24, 2016 8:12 am
- Forum: General discussion
- Topic: Blueprints are made for placing solar panels!
- Replies: 7
- Views: 5421
Re: Blueprints are made for placing solar panels!
blueprints are the "godfather´s Shit". i Even have them for single items.
you never need to take all the items with you - result: clear backpack
- Rails , curves , loops , gates , walls the uses are insane
i personal use it as an attack pattern like otheres do
.--------------
LASER - 1x Large ...
you never need to take all the items with you - result: clear backpack
- Rails , curves , loops , gates , walls the uses are insane
i personal use it as an attack pattern like otheres do
.--------------
LASER - 1x Large ...
- Tue May 24, 2016 7:49 am
- Forum: Mods
- Topic: [MOD 0.13.x] Tree House (0.2.1)
- Replies: 29
- Views: 31627
Re: [MOD 0.12.x] Tree House (0.1.1)
187.456 Error MultiplayerManager.cpp:110: MultiplayerManager failed: "Error while running the event handler: __sleaf-Treehouse__/control.lua:884: attd '?' (a nil value)"
i dont know how to fix it
i dont know how to fix it