Search found 169 matches

by Sunnova
Sat Jun 03, 2017 3:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287449

Re: [MOD 0.12.x] Landfill (2.1.7)

Could you please tell me where to set the type to deconstructible-tile-proxy? I only need the water creation part. Oops, I'm so sorry I didn't post that info. Yes, in prototypes\entities.lua Change type = "decorative", to type = "deconstructible-tile-proxy", It's only found once...
by Sunnova
Sat May 27, 2017 11:57 pm
Forum: Mods
Topic: [MOD 1.0.0] SunResources
Replies: 70
Views: 27041

[MOD 1.0.0] SunResources

SunResources A Factorio mod that allows you to place resources on tiles and clean up mixed ore or fluid patches, you can also erase and restore a resource patch at a new location. Details: Factorio Version: 1.0.0 Released: May 27th, 2017 Updated: Aug 14, 2020 License: MIT License Tags: testing, res...
by Sunnova
Fri May 26, 2017 7:47 pm
Forum: Modding help
Topic: Question about on_player_selected_area
Replies: 2
Views: 824

Re: Question about on_player_selected_area

prg wrote:Does the selection-tool's selection_mode contain "any-tile"?

it does now, many thanks, working just fine :)
by Sunnova
Fri May 26, 2017 6:54 pm
Forum: Modding help
Topic: Question about on_player_selected_area
Replies: 2
Views: 824

Question about on_player_selected_area

Trying to loop through a selected area, to see what the tiles are in the area I've seleted. I'm getting the item fine, but not getting the tiles for the area I've selected. I've tried pairs and ipairs. am I doing the tiles = event.tiles wrong? Thanks for any help. script.on_event(defines.events.on_p...
by Sunnova
Fri May 26, 2017 3:00 am
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35119

Re: [MOD 0.13] Smart Display - circuit informations display

Got this to work in .15 In the local files, change all " = " to "=", remove spaces before and after = In the info.json file, change "factorio_version":"0.14" to "factorio_version":"0.15" in the prototypes folder, file numbers.lua, change al...
by Sunnova
Mon May 15, 2017 8:32 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35119

Re: [MOD 0.13] Smart Display - circuit informations display

I miss using this mod, will it be updated for .15? Yes! However, it may not be for a couple of weeks. I recently started a job as a software engineer and I had a pre-existing client project that I really need to finish. So it may be a bit, however, I will definitely try to get it updated as soon as...
by Sunnova
Mon May 15, 2017 3:13 pm
Forum: Mods
Topic: [MOD 0.13] Smart Display - circuit informations display
Replies: 63
Views: 35119

Re: [MOD 0.13] Smart Display - circuit informations display

I miss using this mod, will it be updated for .15?
by Sunnova
Sun May 14, 2017 10:25 pm
Forum: Gameplay Help
Topic: Can Biter expansion be enables after world is created?
Replies: 4
Views: 10054

Re: Can Biter expansion be enables after world is created?

This is not my mod, but I found it as I had the same need on one of my saves. https://mods.factorio.com/mods/Damgam/slowevolution, you will need to edit the config.lua file Look for --- Biter Expansion --- biterexpansion = true -- change to false to turn off expansion --- Biter Expansion Boost --- b...
by Sunnova
Sun May 14, 2017 8:14 pm
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320664

Re: [MOD 0.15] Orbital Ion Cannon 1.5.0

Can you read the Radar name and print it out when a firing is taking place?
I drop a train stop next to Radar's and name it with the radar name so I can see where they are on the map.
It would help find where the firing is taking place, I've a big map and can never find where the target is.
by Sunnova
Sun May 07, 2017 4:38 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35236

Re: [MOD 0.14] Sticky notes - leave notes or signs on the map

charmead wrote:
Nexela wrote:
charmead wrote:I'm not seeing notes on the map anymore with the latest version. Anyone else having this happen?
Are you talking about the map map?
Yes, used to show up, now does not.
ok, they show up if I zoom in far enough.
by Sunnova
Sun May 07, 2017 4:01 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35236

Re: [MOD 0.14] Sticky notes - leave notes or signs on the map

Nexela wrote:
charmead wrote:I'm not seeing notes on the map anymore with the latest version. Anyone else having this happen?
Are you talking about the map map?
Yes, used to show up, now does not.
by Sunnova
Sun May 07, 2017 3:11 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35236

Re: [MOD 0.14] Sticky notes - leave notes or signs on the map

I'm not seeing notes on the map anymore with the latest version. Anyone else having this happen?
by Sunnova
Sat May 06, 2017 2:56 pm
Forum: Mods
Topic: [MOD 0.12.x] Spawn Belt 0.1.1
Replies: 30
Views: 21103

Re: [MOD 0.12.x] Spawn Belt 0.1.1

When you get a mail that something was posted in this thread and you find there's nothing new there... Now that is some weird stuff. My fault, I had posted a question about using red wires in version 1.0.5 to control what is spawned on the belt, figured it out and deleted my post. Sorry about that.
by Sunnova
Mon May 01, 2017 2:30 pm
Forum: Mods
Topic: [MOD 0.13.X] Killkrog's Blueprint Manager
Replies: 93
Views: 41222

Re: [MOD 0.13.X] Killkrog's Blueprint Manager

New .15 version on mod portal getting an error.

Fix, the technology "automated-construction" is now "construction-robotics"
by Sunnova
Thu Apr 27, 2017 12:51 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287449

Re: [MOD 0.12.x] Landfill (2.1.7)

charmead wrote:Love this mod, will it be updated for .15?

Got it working, I changed the entity type,

type = "deconstructible-tile-proxy", seems to work fine so far.
by Sunnova
Tue Apr 25, 2017 1:28 pm
Forum: Mods
Topic: [MOD 0.12.x] Landfill (2.1.7)
Replies: 197
Views: 287449

Re: [MOD 0.12.x] Landfill (2.1.7)

Love this mod, will it be updated for .15?
by Sunnova
Mon Mar 27, 2017 2:53 pm
Forum: Mods
Topic: [MOD 0.16] Upgrade planner
Replies: 329
Views: 209810

Re: [MOD 0.14] Upgrade planner - v1.2.7

I love this mod! One small issue I noticed: it looks like belt corners can sometimes get removed entirely as shown in the before/after images below. I think that is from the quickug mod. I've had the same thing happen and it is from that mod on mine. Try CONTROL + u to toggle quickug off before usi...
by Sunnova
Sun Jan 08, 2017 4:02 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35236

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Now if the blueprints would keep the text. :) This blueprint question was already asked by another user in this thread. Alas, blueprint cannot copy the private settings of the note (text, etc...). It will just create new empty notes. I did not see anything offering this opportunity in the API. I ad...
by Sunnova
Sat Jan 07, 2017 10:38 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35236

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Would you be willing to add an option to the config file so Map-mark is on by default? Also, when you use alt-w on an entity, any way that the name you gave the entity can be blueprinted? Turned out to be very simple to add auto_mapmark = true to the config and control.lua for auto mapmark true or ...
by Sunnova
Thu Jan 05, 2017 11:11 pm
Forum: Mods
Topic: [MOD 0.14] Sticky notes - leave notes or signs on the map
Replies: 81
Views: 35236

Re: [MOD 0.13] Sticky notes - leave notes or signs on the map

Would you be willing to add an option to the config file so Map-mark is on by default?

Also, when you use alt-w on an entity, any way that the name you gave the entity can be blueprinted?

Thanks for the great mods you do!

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