Search found 125 matches

by Slayn25
Tue Jan 10, 2017 1:53 am
Forum: General discussion
Topic: Roboport repair pack inventory
Replies: 17
Views: 11654

Re: Roboport repair pack inventory

Instead of putting repair packs in the roboports you could just have a storage chest with them in it.
by Slayn25
Thu Jan 05, 2017 10:48 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Request: 12 Belt Balancer
Replies: 36
Views: 37772

Re: Request: 12 Belt Balancer

I use a lot of 12-belt balancers due to reasons which I plan to eventually make a post about. So far this implementation is the most elegant I'm aware of: http://i.imgur.com/DmxRel3.png?1 I didn't built it myself, and haven't done any careful science to verify its correctness, but, I'm pretty sure,...
by Slayn25
Thu Jan 05, 2017 9:42 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Request: 12 Belt Balancer
Replies: 36
Views: 37772

Re: Request: 12 Lane Balancer

Optera wrote:PS: These are called belt balancers, lane balancers would balance left-right lanes of belts.
Thanks. Updated.
by Slayn25
Thu Jan 05, 2017 8:54 am
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Request: 12 Belt Balancer
Replies: 36
Views: 37772

Re: Request: 12 Lane Balancer

Thanks for the blueprint. I took out the 12 wide part as I realize that's an impossible request lol.
by Slayn25
Thu Jan 05, 2017 7:57 am
Forum: Mods
Topic: [MOD 0.18] Orbital Ion Cannon 1.8.2
Replies: 502
Views: 320841

Re: [MOD 0.14] Orbital Ion Cannon 1.4.5

Such an awesome mod. Great job!
by Slayn25
Tue Jan 03, 2017 9:33 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Request: 12 Belt Balancer
Replies: 36
Views: 37772

Request: 12 Belt Balancer

So far my searches for a 12 lane balancer have been unsuccessful.
If anyone has one ready please feel free to share, otherwise I'll be working on my own when I get a chance and will post when completed.
by Slayn25
Fri Dec 30, 2016 11:34 pm
Forum: News
Topic: Friday Facts #171 - So long 2016
Replies: 37
Views: 21934

Re: Friday Facts #171 - So long 2016

Great year for the factorio team. Well done and happy new year!
by Slayn25
Thu Dec 29, 2016 6:58 pm
Forum: Ideas and Suggestions
Topic: Solar boiler / Solar thermal energy
Replies: 45
Views: 12327

Re: Solar water heater

Solar boiler + Steam Engine = Electricity
Solar Panel = Electricity

Why?
by Slayn25
Thu Dec 15, 2016 9:47 pm
Forum: Ideas and Suggestions
Topic: Late game annoyance
Replies: 20
Views: 5543

Re: Late game annoyance

I say the train should derail, explode, and then the aliens steal yours resources. Welcome to Dark Souls - Factorio.
by Slayn25
Thu Dec 15, 2016 9:24 pm
Forum: Ideas and Suggestions
Topic: Improve Long Handed Inserters / Stack and Filtered Long Hand inserters / Increase stack, add filter to long handed inser
Replies: 33
Views: 11355

Re: Stack and Filtered Long Hand inserters

Why even place a regular yellow Inserter or Fast inserter if a Filter Inserter can do? Same with Stack Inserter and Stack Filter Inserter... why use the first if I can do it with the second. Requires me to carry around less items. The point of "energy consumption differs"/"speed is d...
by Slayn25
Thu Dec 15, 2016 12:23 am
Forum: Implemented Suggestions
Topic: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)
Replies: 13
Views: 7022

Re: Fast Upgrade (Belt->Splitters, Small Chests -> Bigger Chests... etc.)

ssilk wrote:Why should someone plan suggestions? That would be also a suggestion. :)
I was referring to future releases lol. I know the deconstruction tool will be receiving some love in 0.15, any talk of upgrade planner functionality?
by Slayn25
Thu Dec 15, 2016 12:13 am
Forum: Implemented Suggestions
Topic: Filters on (De)construction Planner
Replies: 4
Views: 6712

Re: Filters on (De)construction Planner

Sweet (-:
by Slayn25
Wed Dec 14, 2016 2:42 am
Forum: General discussion
Topic: Poll: Horizontal or Vertical?
Replies: 12
Views: 6325

Poll: Horizontal or Vertical?

Extremely important question for those who have evolved from spaghetti.
by Slayn25
Thu Dec 08, 2016 3:09 am
Forum: Ideas and Suggestions
Topic: More ideas for Alien Types, Evolution, & Artifact Use
Replies: 7
Views: 1727

Re: More ideas for Alien Types, Evolution, & Artifact Use

if you've basically ignored military until much later in the game suddenly your huge iron deposit is running out and you need endgame weapons but you never bothered to get artefacts and now you can't research the weapons without killing spawners which you can't do without endgame weapons. This is a...
by Slayn25
Thu Dec 01, 2016 10:56 pm
Forum: Implemented Suggestions
Topic: Filter Inserters: INVERT filter.
Replies: 23
Views: 10332

Re: Filter Inserters: INVERT filter.

couple of points I can't think why anyone would want to automatically load/unload cars and tanks In lieu of vehicle logistic/trash slots I would definitely be interested in setting up SOME kind of system that stocks my car with what I need for outposts while taking the stuff I don't want out. This ...
by Slayn25
Wed Nov 30, 2016 4:10 am
Forum: Ideas and Suggestions
Topic: More ideas for Alien Types, Evolution, & Artifact Use
Replies: 7
Views: 1727

More ideas for Alien Types, Evolution, & Artifact Use

From some of the combat mods, I like the concept of the aliens dropping the artifacts upon death making them farmable as this offers a solution to the automation issue. However, it looks like alien artifacts are going away since even if automated they still conflict with peaceful playthroughs. I'd l...
by Slayn25
Wed Nov 30, 2016 2:35 am
Forum: Implemented Suggestions
Topic: Filter Inserters: INVERT filter.
Replies: 23
Views: 10332

Re: Filter Inserters: INVERT filter.

So does this fall into the category of "already possible with existing tools so won't be implemented"?
by Slayn25
Fri Nov 25, 2016 8:53 pm
Forum: News
Topic: Friday Facts #166 - Combat Revisit
Replies: 158
Views: 63765

Re: Friday Facts #166 - Combat Revisit

Things I like about the combat system: Tank combat in desert biome before Behemoth biters (Best stage IMO) Weapon variety (even if only some are viable) Things I don't like about the combat system: Behemoth biters (I don't want them removed but they need to be tweaked. They are almost impossible to ...
by Slayn25
Fri Nov 25, 2016 7:47 am
Forum: Ideas and Suggestions
Topic: Auto Trash Toggle
Replies: 2
Views: 1565

Auto Trash Toggle

I've seen a couple other threads on how the auto trash functionality can be improved but my suggestion is simply to have the ability to toggle it off and on. This would be for when there is something that you want to grab out of your trash but are unable to because of auto trash. So normally you wou...

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