Search found 125 matches
- Tue May 17, 2016 12:46 am
- Forum: Resolved Problems and Bugs
- Topic: [0.10.9] reassign pending construction robots with cargo
- Replies: 11
- Views: 13059
Re: [0.10.9] reassign pending construction robots with cargo
I pretty much only get pending robots when I'm clearing out a forest or expired mine via personal roboports without realizing that I'm near my border defenses (which I line with roboports filled with construction bots+repair tools, but only sometimes storage chests). Definitely not a big problem but...
- Tue May 17, 2016 12:23 am
- Forum: Implemented Suggestions
- Topic: holding z should continually drop items
- Replies: 32
- Views: 9079
- Tue May 17, 2016 12:02 am
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 37893
Re: Actual laser turret
+1 to changing laser beams to travel instantly.
+1 to changing laser beams to start fires.
+1 to changing laser beams to start fires.
- Mon May 16, 2016 1:01 am
- Forum: Balancing
- Topic: Balancing of Capacities of Containers
- Replies: 67
- Views: 36746
Re: Balancing of Capacities of Containers
My first playthrough I appreciated the generous cargo sizes of the character, boxes, and the car because if they weren't so generous I think the gameplay would become a little punishing/grindy while you are still learning the ropes. However, for my future playthroughs I think I would prefer smaller ...
- Mon May 16, 2016 12:23 am
- Forum: Balancing
- Topic: Cars and trains
- Replies: 10
- Views: 5143
Re: Cars and trains
Why? In 0.12 you would just need to up the time at each station and in 0.13 the "when empty" or "when full" train conditions will accommodate any cargo capacity.bobucles wrote:High capacity trains are more difficult to load and unload in a reasonable manner.