Search found 125 matches

by Slayn25
Tue May 17, 2016 12:46 am
Forum: Resolved Problems and Bugs
Topic: [0.10.9] reassign pending construction robots with cargo
Replies: 11
Views: 13059

Re: [0.10.9] reassign pending construction robots with cargo

I pretty much only get pending robots when I'm clearing out a forest or expired mine via personal roboports without realizing that I'm near my border defenses (which I line with roboports filled with construction bots+repair tools, but only sometimes storage chests). Definitely not a big problem but...
by Slayn25
Tue May 17, 2016 12:02 am
Forum: Ideas and Suggestions
Topic: Actual laser turret
Replies: 54
Views: 37893

Re: Actual laser turret

+1 to changing laser beams to travel instantly.
+1 to changing laser beams to start fires.
by Slayn25
Mon May 16, 2016 1:01 am
Forum: Balancing
Topic: Balancing of Capacities of Containers
Replies: 67
Views: 36746

Re: Balancing of Capacities of Containers

My first playthrough I appreciated the generous cargo sizes of the character, boxes, and the car because if they weren't so generous I think the gameplay would become a little punishing/grindy while you are still learning the ropes. However, for my future playthroughs I think I would prefer smaller ...
by Slayn25
Mon May 16, 2016 12:23 am
Forum: Balancing
Topic: Cars and trains
Replies: 10
Views: 5143

Re: Cars and trains

bobucles wrote:High capacity trains are more difficult to load and unload in a reasonable manner.
Why? In 0.12 you would just need to up the time at each station and in 0.13 the "when empty" or "when full" train conditions will accommodate any cargo capacity.

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