Search found 66 matches

by Aonova
Sun Jul 10, 2016 6:38 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80191

Re: Bob's Mod Graphics Update Discussion

Graphics for Bob's Electronics basic-electronic-components.png electronic-components.png integrated-electronics.png solder-plate.png solder.png silicon-wafer.png resin.png rubber.png ferric-chloride-solution.png coal-cracking.png https://drive.google.com/uc?export=view&id=0B-0tumjFVrGBRGs4MV9xb...
by Aonova
Thu Jul 07, 2016 7:06 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80191

Re: Bob's Mod Graphics Update Discussion

Looking at the examples you posted... Electronics: Okay, I admit, they don't fit the current style, but they did fit the style of the game when they were created. in electronic intermediates, are real photos shrunk down. Ammos, most are real photos, the only one that isn't is the rocket, which is a...
by Aonova
Thu Jul 07, 2016 12:04 pm
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80191

Re: Bob's Mod Graphics Update Discussion

Anyone think this thread is worth stickying?
by Aonova
Thu Jul 07, 2016 11:58 am
Forum: Bob's mods
Topic: Bob's Mod Graphics Update Discussion
Replies: 132
Views: 80191

Bob's Mod Graphics Update Discussion

I've been wanting to get this off my chest for a while //DISCLAIMER: Bob does an awesome job on his mods and I wont judge his usage of graphics as I understand they are placeholders in nature, kind of like the early Factorio hot rod. I only propose this discussion in hopes of augmenting the mods, pr...
by Aonova
Sun Jun 26, 2016 10:27 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.1] Bob's Greenhouse mod
Replies: 101
Views: 78513

Re: [0.12.x][v0.12.1] Bob's Greenhouse mod

I'm a big fan of Bobs mod, and think greenhouse supplements it well. That being said, there is the issue of lacklustre graphics. In case anyone cares, I uploaded a personally modified "greenhouse.png". One could just drag and drop it in the "graphics/entity/" folder of the greenh...
by Aonova
Sun May 15, 2016 4:16 am
Forum: News
Topic: Friday Facts #138 - Better Circuit Network III
Replies: 59
Views: 28098

Re: Friday Facts #138 - Better Circuit Network III

What i would like to see soon, is that (at least smart) inserters would have reconfigurable in- and outputs, meaning that you could set the input square from within its range as well as its output. It would be soo 'handy' (see what i did there?) and would make things far more compact. I think it's ...

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