Search found 164 matches
- Mon Jun 16, 2014 4:54 am
- Forum: Off topic
- Topic: You know you play Factorio too much when...
- Replies: 164
- Views: 304332
Re: You know you play Factorio too much when...
That last one had me really laughing there, just imaging the timelord tech needed to make a box inside your house contain enough stuff to fill said house... brilliant!
- Fri Jun 13, 2014 6:16 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91425
Re: [beta] Wagons: Electric Trains and Logicistics Carriages
Are they going to be auto targeting and work while moving? it could be bad to have a train go by a random roaming band of bitters, spit a few lasers, and then get trashed when the bitters catch up after it stops at the nearby station to load up. I hadn't actually thought about it. The mod mostly wo...
- Thu Jun 12, 2014 9:53 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91425
Re: [beta] Wagons: Electric Trains and Logicistics Carriages
Are they going to be auto targeting and work while moving? it could be bad to have a train go by a random roaming band of bitters, spit a few lasers, and then get trashed when the bitters catch up after it stops at the nearby station to load up.
- Thu Jun 12, 2014 6:41 am
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 18151
Re: 2^x vs y*10^x
It's kinda pointless to argue that a computer does calculations in base 2 when this thread is about calculations done by humans. :P Your computer won't care if stacks are base 2 or base 10. People, on the other hand, are the fastest in base 10 since it's the most commonly used system for counting, ...
- Thu Jun 12, 2014 6:36 am
- Forum: Gameplay Help
- Topic: Best Power Armor Mk2 configuration
- Replies: 13
- Views: 12382
Re: Best Power Armor Mk2 configuration
With 2 or 3 fusion reactors, what is the point in batteries?
- Wed Jun 11, 2014 5:58 am
- Forum: General discussion
- Topic: Self sustaining Solar Plant
- Replies: 20
- Views: 10989
Re: Self sustaining Solar Plant
The trick with solar is that it takes A LOT of space for the same output. My compact fuel based power plant is dwarfed by the space needed for solars(with or without accumulators) needed to produce the same power.
- Wed Jun 11, 2014 5:44 am
- Forum: Gameplay Help
- Topic: Are nests with 90% worms intended?
- Replies: 8
- Views: 3299
Re: Are nests with 90% worms intended?
I have seen many nests that were all worms as well as many that were one spawner with half a dozen or more worms... They are not the norm, but they are not uncommon in my experience.
- Tue Jun 10, 2014 7:42 am
- Forum: Releases
- Topic: Version 0.10.0
- Replies: 85
- Views: 68357
Re: Version 0.10.0
They search for dad's playing factorio instead of bitter bases...EurypteriD wrote:I need to get some of those Radadars!Backer names are used for Locomotives, Roboports and Radadars.
- Mon Jun 09, 2014 8:15 pm
- Forum: General discussion
- Topic: 2^x vs y*10^x
- Replies: 62
- Views: 18151
Re: 2^x vs y*10^x
On the other hand, 10 allows for way easier and faster management of multiple large stacks compared to Po2. Speak for yourself. Powers of two are much easier and faster for me to deal with. As long as we have a split in half with right click, I would expect stacks to be powers of two. Thank Mod the...
- Mon Jun 09, 2014 8:02 pm
- Forum: Show your Creations
- Topic: Almost everything on one line
- Replies: 14
- Views: 12774
Re: Almost everything on one line
I did not know you could remake connections between poles, that should help a lot!
Thanks.
Thanks.
- Mon Jun 09, 2014 7:56 pm
- Forum: General discussion
- Topic: Tried to pick up a full chest...
- Replies: 17
- Views: 7024
Re: Tried to pick up a full chest...
Wait until you do it with a 256 stacked item like circuits...Ric wrote:Hahaha..love it!
We've probably all been there. I myself had this mishap with stone bricks in a steel chest.
What a goddam mess!
- Mon Jun 09, 2014 7:48 pm
- Forum: Mods
- Topic: [0.10.0] Square Stack Sizes, return to the powers of two.
- Replies: 5
- Views: 8377
Re: [0.10.0] Square Stack Sizes, return to the powers of two
I have been living in the world of powers of two since way back when we had races at the whiteboard to complete math problems using base-2 numbers instead of base-10. It just makes so much more sense to me. I havent downloaded 0.10 yet, but got the mod for when I do. I dont suppose it works with 0.9...
- Mon Jun 09, 2014 5:58 am
- Forum: Show your Creations
- Topic: Almost everything on one line
- Replies: 14
- Views: 12774
Re: Almost everything on one line
In my latest world I have adapted this to my style of spreading out... Every machine has a space between them. In many case, I have inserters directly feeding, such as copper cable to circuits and upgrades from first to second to highest tier. I also do two of each tier 1-3 research pack, too slow w...
- Fri Jun 06, 2014 8:19 am
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91425
Re: [beta] Wagons: Electric Trains and Logicistics Carriages
Any chance it might be uploaded somewhere else at a later date? Here is a non google drive link, it is version 0.0.8. The only change from 0.0.7 is a awesome new sprite. Any reason you don't like google drive? I use it because I have an account and I know the file won't disappear in 6 months time. ...
- Fri Jun 06, 2014 8:07 am
- Forum: Balancing
- Topic: Trains vs conveyors?
- Replies: 108
- Views: 80490
Re: Trains vs conveyors?
Belt limits on total items transported makes entire factories unable to run without constant attendance, the opposite of what this game appears to be about, to me at least. It would be better to do something that targets long belts if doing anything... such as making belts a significantly higher pri...
- Fri Jun 06, 2014 2:08 am
- Forum: Gameplay Help
- Topic: Trains do not seek alternate route?
- Replies: 4
- Views: 2664
Re: Trains do not seek alternate route?
That should not happen as you described. Try removing the biased route by breaking a section of rail to see if it will take the alt route. I suspect there is something else stopping it.
- Thu Jun 05, 2014 11:21 pm
- Forum: Mods
- Topic: [dead] Wagons: More train stuff
- Replies: 140
- Views: 91425
Re: [beta] Wagons: Electric Trains and Logicistics Carriages
As for liquid carts, isnt that the point of using barrels? fill barrels, stick em on a cart, and empty at the destination. If you want to be able to cart around other than oil, add new assembler recipes for filling barrels? Edit: Now that I am home, I noticed the download link is on google drive. An...
- Thu Jun 05, 2014 10:23 pm
- Forum: Gameplay Help
- Topic: Basic resource management
- Replies: 17
- Views: 8425
Re: Basic resource management
Keep in mind things do not have to be in straight lines. Things like research boots and horse-shoe circuit factories can help keep your facility from sprawling in only 1 dimension.
- Wed Jun 04, 2014 9:50 pm
- Forum: General discussion
- Topic: Optimizing Oil industry
- Replies: 15
- Views: 7210
Re: Optimizing Oil industry
Hmmm, most curious. I believe you when you say it works, although the logic of it I do not comprehend. In my vision of fluid mechanics, after that "T", the one you see just before the lubricant chemical plant, the liquid would be spread equally (pressure wise) in both directions. So, in m...
- Wed Jun 04, 2014 9:42 pm
- Forum: Show your Creations
- Topic: Second game.
- Replies: 14
- Views: 10220
Re: Second game.
I am a bit worried that no one has stepped up to claim the unknown walker as themselves visiting this game...