Search found 553 matches

by Jon8RFC
Sat Sep 10, 2016 6:48 am
Forum: Ideas and Suggestions
Topic: Blueprint forced deployment
Replies: 2
Views: 1895

Re: Blueprint forced deployment

Good to know, thank you, however it seems that for any particular item which has an obstruction, zero of those items will be deployed. A quick test with one of my mining blueprints showed that when there's an obstacle in the way of one mining drill, none of the mining drills get placed. I won't have...
by Jon8RFC
Sat Sep 10, 2016 12:37 am
Forum: Ideas and Suggestions
Topic: Blueprint forced deployment
Replies: 2
Views: 1895

Blueprint forced deployment

Something like ctrl+left click (you guys can pick the best method) to force a blueprint to deploy despite any obstacles, and simply not ghost or deploy items which have obstacles in the way. When there's an obstacle during a normal left click, show a tooltip that suggests the forced deployment (&quo...
by Jon8RFC
Mon Aug 29, 2016 1:40 am
Forum: Gameplay Help
Topic: Vehicle equipment grid
Replies: 2
Views: 1234

Re: Vehicle equipment grid

Gotcha, thanks!
by Jon8RFC
Mon Aug 29, 2016 1:32 am
Forum: Gameplay Help
Topic: Vehicle equipment grid
Replies: 2
Views: 1234

Vehicle equipment grid

I haven't found the information via searches or figured it out through gameplay--how do I access the vehicle equipment grid?
by Jon8RFC
Thu Jun 30, 2016 1:42 am
Forum: Ideas and Suggestions
Topic: [0.13] "Stack" and "Filter" inserters have the wrong colours
Replies: 26
Views: 6518

Re: [0.13] "Stack" and "Filter" inserters have the wrong colours

There is a good reason for this change, in that the smart inserter no longer exists, The smart inserter is still green, if you like the green smart inserter feel free to continue playing 0.12 But 0.13 has no smart inserter, it has filter and stack, both of which have an arbitrary color Overall i fe...
by Jon8RFC
Wed Jun 29, 2016 3:56 am
Forum: Duplicates
Topic: [0.13.0] Crash during autosave
Replies: 3
Views: 1312

Re: [0.13.0] Crash during autosave

Just to keep it organized with the crash reports, I'll make a third post. I can't make sense of it, sometimes it crashes, but when trying to reproduce it step-by-step, it's not easy. Attached is the third crash report and botched save file. These autosave crashes occur when loading the last successf...
by Jon8RFC
Wed Jun 29, 2016 3:35 am
Forum: Duplicates
Topic: [0.13.0] Crash during autosave
Replies: 3
Views: 1312

Re: [0.13.0] Crash during autosave

I loaded the last autosave and it crashed during the next autosave again. After that, I loaded the autosave and did nothing--no movements, keyboard or mouse, and it autosaved without a crash. I then tried to see if it would crash during normal play again, and I couldn't get it to happen a third time...
by Jon8RFC
Wed Jun 29, 2016 3:02 am
Forum: Duplicates
Topic: [0.13.0] Crash during autosave
Replies: 3
Views: 1312

[0.13.0] Crash during autosave

I'm can't recall exactly what I was doing, but I think I had clicked on a substation or medium electric pole and was watching the graph of power usage, clicking between the first few graph options (many times) including and between 5s and 10h. I noticed that the crash occurred during an autosave (I ...
by Jon8RFC
Tue Jun 28, 2016 12:44 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] Can't log into mod portal with Steam version
Replies: 8
Views: 9066

Re: [0.13.0] Can't log into mod portal with Steam version

Seems like the server and/or database for mods.factorio.com is having problems itself, which may be related. I received something like "could not connect" in-game, using Steam, and saw the new interface and everything, without any errors about the account. It seemed, at the time, like the ...
by Jon8RFC
Tue Jun 28, 2016 12:06 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [kovarex] Technology effects' text of worker robots missing
Replies: 1
Views: 1035

[0.13.0] [kovarex] Technology effects' text of worker robots missing

When hovering over the "Effects" icon for the worker robots in the Technology menu, the text is missing.
by Jon8RFC
Fri Jun 03, 2016 12:18 am
Forum: Gameplay Help
Topic: Small pump rate/pressure confusion
Replies: 3
Views: 2001

Re: Small pump rate/pressure confusion

Ah, yes. Unassisted rate is drastically lower even at full conditions, and I didn't anticipate that to be the case. I played late at night over the weekend and I must've been more sleepy than I remembered when I was tinkering, and I spent a few days searching for info (which makes sense why I didn't...
by Jon8RFC
Thu Jun 02, 2016 1:10 am
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 259951

Re: Tips, Designs, & Tricks

What about tips for controls? I remember finding helpful things on reddit which either weren't shown in the game, or weren't explained well or easily obtainable. One had something to do with detonators or explosives (I think), first was how to use them (which I didn't easily find in the game), and s...
by Jon8RFC
Thu Jun 02, 2016 12:38 am
Forum: Gameplay Help
Topic: Small pump rate/pressure confusion
Replies: 3
Views: 2001

Small pump rate/pressure confusion

tl;dr I've found information about 30 units per second, per pump, and only increasing total pipe throughput beyond 30/s when using pumps in parallel, but I'm still thoroughly confused about the mechanics of small pumps, especially in series, because rate of transfer increases when I use pumps in se...

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