Search found 1028 matches

by quyxkh
Wed Sep 13, 2017 4:50 pm
Forum: Ideas and Suggestions
Topic: Wood chests should be 2x1
Replies: 7
Views: 3401

Re: Wood chests should be 2x1

Two tiles of rail will hold a cargo wagon.
Two tiles of rail will hold a cargo wagon.
Screenshot from 2017-09-13 09-39-11.png (194.17 KiB) Viewed 3188 times
I feel ... unclean ... but you can get good use out of this.
by quyxkh
Wed Sep 13, 2017 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [15.34] get_trains() doesn't return wagon-only trains
Replies: 2
Views: 2447

Re: [15.34] get_trains() doesn't return wagon-only trains

I had a humorous expression of amazement and gratitude at the consistent responsiveness here, but I think I'll just go with "thanks for being so consistently responsive over such a long stretch."
by quyxkh
Wed Sep 13, 2017 3:39 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48736

Re: [0.15.23] inserter waits too long

I don't think I was ignoring the evidence backing the complaint, I think I was offering a correct explanation of that evidence. Screenshot from 2017-09-13 06-57-34.jpg Screenshot from 2017-09-13 07-41-37.jpg 0eNq9lt2OmzAQhd/F17DCQMgWtTd9jK1WyMAkOyrYrjFRoyjv3gESkmxMNglSbxL57/N4zvHgHcurFrRBaVm6Y1go2bD...
by quyxkh
Wed Sep 13, 2017 3:21 am
Forum: Resolved Problems and Bugs
Topic: [15.34] get_trains() doesn't return wagon-only trains
Replies: 2
Views: 2447

[15.34] get_trains() doesn't return wagon-only trains

This causes inconsistencies in mod state when a map is reloaded or a mod is added to a map, and having to postprocess the results of find_entities_filtered seems crude and redundant and error-prone, since discovering all the variants isn't at all trivial. To see it, /c script.on_event(defines.events...
by quyxkh
Tue Sep 12, 2017 8:10 pm
Forum: This Forum
Topic: Add blueprint bot's pictures as an attachment option?
Replies: 1
Views: 2248

Add blueprint bot's pictures as an attachment option?

Reddit /u/demodude4u has a really outstanding blueprint-picture-generating bot, see its latest results at /u/BlueprintBot, for instance

Image.

Any chance you could incorporate that into the forums?
by quyxkh
Tue Sep 12, 2017 2:39 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48736

Re: [0.15.23] inserter waits too long

Perhaps you forgot assemblers stop requesting input when there's two recipes' worth in the output buffers? That assembler's crafting speed 4, and that's a half-second recipe. You need more output inserters, because it's doing three or four recipes per inserter swing. 4×3×2=24 copper cable/sec, one i...
by quyxkh
Mon Sep 11, 2017 7:28 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48736

Re: [0.15.23] inserter waits too long

If you set an assembler up with full input buffers and supply chests, empty output buffers and enough properly-staggered output inserters, set the game speed to 1/30, and watch what happens frame by frame, you can see that this problem doesn't exist: the loading inserters pick up a hand and deliver ...
by quyxkh
Sat Sep 09, 2017 12:07 am
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48736

Re: [0.15.23] inserter waits too long

My best sustained green-circuit output from a single Bob's-mod A6 is 362/5sec, using nine perfectly-ordinary input inserters and three circuit-staggered unload inserters. The A6 never stops.
by quyxkh
Thu Sep 07, 2017 3:40 am
Forum: Technical Help
Topic: UPS
Replies: 2
Views: 1191

Re: UPS

hit F4 to set the always/basic/detailed/full diagnostic readouts, F5/F6/F7 are basic/detailed/full toggles.
by quyxkh
Wed Sep 06, 2017 7:58 pm
Forum: Ideas and Suggestions
Topic: [0.15.23] inserter waits too long
Replies: 94
Views: 48736

Re: [0.15.23] inserter waits too long

I think the most important takeaway from this thread is that the title problem _doesn't actually happen_. OP shows his inserters waiting to pick up a large quantity from a slow belt before delivering. That's a setup problem: don't pick up a large quantity from a slow belt when response time's a prob...
by quyxkh
Sun Sep 03, 2017 7:30 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

Assuming the score ratio between my demo on my box and on tbterra's holds for the maps DaveMcW posted, his clocked-inserters(-and--no-chests) setup should score about 95 and produce more plates/hr than mine, which would make it the runaway winner. edit: holy crap, that clock-noise-isolation trick is...
by quyxkh
Fri Aug 18, 2017 4:12 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

Lol I couldn't let this rest. There's a construction ghost in the "squeakyclean" upload, a smelter's missing. Correct that construction fault and the design instantly locks on to the original behavior. I usually run with personal bots even in creative mode, but didn't for such a simple hah...
by quyxkh
Thu Aug 17, 2017 11:21 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

Just read through this thread and I'm loving the timer solution. Before this, I had been trying to fix the problem by using slower inserters. I sent in two new versions, one using red inserters (which almost exactly use their full stack bonus without external input) and then another making use of t...
by quyxkh
Thu Aug 17, 2017 11:13 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

And the smelters aren't close to keeping up with the miners anyway, everything past about 200% is a waste. Don't know how it happened, I already used the quantum-physicists excuse but hey, if anybody can be responsible for multiple problems at once, it's them, right? Anyway, I've got a .squeakyclean...
by quyxkh
Thu Aug 17, 2017 5:20 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

When I show the debug timing data the game update cycle hovers at very roughly 1.3ms clocked, 1.7 if I cut the feedback wire so the inserters are always enabled. So going from 3/12 touches to 14/12 touches per plate adds about a third, an inserter swing is _expensive_ on this scale. I wasn't expecti...
by quyxkh
Thu Aug 17, 2017 2:38 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

Gaahhh, there's just barely too many trains in that one, leading to naive-station-selection logjams after running fine for a long while. Here's a fixed version with one less train:
quyxkh.clocked-inserters.demo.fixed.zip
(1.3 MiB) Downloaded 128 times
by quyxkh
Thu Aug 17, 2017 1:32 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

Okay, here's an entry I think will do reasonably well, it scores ~57 on my box. It's a straight proof-of-concept for the clocked inserters. quyxkh.clocked-inserters.demo.zip p.s. I'm not trying to win any prizes here, if anyone wants to incorporate these into their own entries, well, that'd be neat!...
by quyxkh
Thu Aug 17, 2017 12:01 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

quyxkh: your attached map dosnt seem to contain any timmered inserters. are you sure you uploaded the correct one having said that the idea of keeping inserters asleep until they can get a full hand, is really interesting. it would be interesting to see how much difference it makes for the differen...
by quyxkh
Thu Aug 17, 2017 4:03 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

My bot-fu is … not so good. My designs can't play in this league. But I do have this to offer: when I started using 6-second-clock stack inserters to unload my smelters, so they got 11-12 plates per swing rather than 1-3 for various unclocked unload inserters, I got a >10% overall speed boost (91k m...
by quyxkh
Wed Aug 16, 2017 7:33 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: UPS wars: smelting challenge (design competition)
Replies: 83
Views: 37910

Re: UPS wars: smelting challenge (design competition)

Well, let's see how this stacks up. I expect it'll be middle-of-the-pack, it feeds ore directly into smelters and loads the plates directly onto the train from there . . . hmmm. I think I know how to make it faster, but here's my frist cut at it:
quyxkh Smelting Eff 1 loop.zip
one loop unloading smelters direct to the trains
(2.31 MiB) Downloaded 117 times

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