Too bad that doesn't apply to saving lua functions in global.
Search found 1029 matches
- Wed Dec 08, 2021 4:05 pm
- Forum: Releases
- Topic: Version 1.1.49
- Replies: 10
- Views: 12975
- Mon Dec 06, 2021 12:22 am
- Forum: General discussion
- Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
- Replies: 11
- Views: 4869
Re: Steam achievment: No time for chitchat (finish the game within 15 hours)
Yah. Those guys are ... not scary, but what's the next word down? Right: impressive as all get out. If you want to save yourself a terminal inadequacy complex stop right not and spend your childhood playing the game rather than comparing your newbie skillz to what the literal, actual professionals c...
- Sun Dec 05, 2021 2:18 pm
- Forum: General discussion
- Topic: Steam achievment: No time for chitchat (finish the game within 15 hours)
- Replies: 11
- Views: 4869
- Sat Nov 27, 2021 6:44 pm
- Forum: Combinator Creations
- Topic: UPS optimized 12-beacon smelting - w/minimal circuits
- Replies: 181
- Views: 57779
Re: UPS optimized 12-beacon smelting - w/minimal circuits
My main goal is […] to get out of my 40 ups/fps trap, TODO is list is really long... Then your strategy's optimizing the wrong thing. Entities aren't what dominates UPS cost, what dominates UPS cost is inserter swings. That's not an absolute, you can get the inserter swings down to a level where ot...
- Fri Nov 12, 2021 11:31 pm
- Forum: General discussion
- Topic: Expansion hype thread - Any updates on when/if there will be an expansion?
- Replies: 130
- Views: 29970
- Sat Nov 06, 2021 1:24 am
- Forum: Technical Help
- Topic: Thoughts on using $HOME for __PATH__system-write-data__
- Replies: 1
- Views: 766
Re: Thoughts on using $HOME for __PATH__system-write-data__
You can point Factorio at anything you want in the config file, which you can call out from the command line. So to completely customize your setup you can make a ~/bin/Factorio (or wherever) options-processing frontend. My standard getopts seed template is while getopts x-: opt; do case $opt in x) ...
- Thu Nov 04, 2021 12:45 am
- Forum: Ideas and Suggestions
- Topic: Caching for multiplayer map download
- Replies: 41
- Views: 9368
Re: Caching for multiplayer map download
So, server and client share a sync-saved state, client sends server the hash of its saved state and if the server has that it does its multiplayer save as usual but transmits only the diffs. Basically a Factorio-ized rsync. The server could also keep a pristine initial save; when the server doesn't ...
- Sun Oct 31, 2021 10:56 pm
- Forum: Energy Production
- Topic: Contest: Longest train based nuclear reactor
- Replies: 89
- Views: 23349
Re: Contest: Longest train based nuclear reactor
If the direct-to-wagon steam unload requirement is relaxed ... But it isn't for the very reason of that design. There is no challenge there as you can tile that to any train length you want. It can fill any length of train. Okay. The doubleheaded layout is fatally flawed, you can't get trains in an...
- Sun Oct 31, 2021 10:05 pm
- Forum: Energy Production
- Topic: Contest: Longest train based nuclear reactor
- Replies: 89
- Views: 23349
Re: Contest: Longest train based nuclear reactor
is no requirement for unloading ! Huh? What is the longest train you can fill from a nuclear reactor directly (heat exchanger -> pump -> fluid wagon)? That's what I was referring to. It meets my definition of unloading, I don't understand what you mean. Why not more? A little quick belt math will s...
- Sun Oct 31, 2021 9:16 pm
- Forum: Energy Production
- Topic: Contest: Longest train based nuclear reactor
- Replies: 89
- Views: 23349
Re: Contest: Longest train based nuclear reactor
If the direct-to-wagon steam unload requirement is relaxed, I think this method can manage a 4500×2 reactor plant. It's not a full implementation and all the train math here is spitballing but it's at least roughly right; reactor temps stabilize on this 2×8 PoC around 700℃ so there's plenty of headr...
- Thu Oct 28, 2021 4:02 am
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13814
Re: Kovarex in a row anyone?
Just for reference, I switched my bp to keep separate in and out counts, to handle a real ore-processing feed with random the 0.7% U-235. For the S3'd version, four cs6 ore-processing centrifuges and three cs8 kovarex centrifuges 31738, 32994, 38505, 34122 ticks to get their first '235 out after get...
- Sun Oct 24, 2021 10:41 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13814
Re: Kovarex in a row anyone?
Here's the one I use to get the Kovarex up and running as fast as possible, ... pls explain how it works in detail - I tried but couldn't really figure out Thanks in advance Things to remember about circuits: the signals on a circuit are the sum of those signals on all connected output posts for th...
- Sat Oct 23, 2021 10:43 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13814
Re: Kovarex in a row anyone?
It's not about tech level, but about industrial capacity. Producing any significant quantity of high-level modules takes lots of resources (and lots of power). Isolated (and therefore meaningless ;) ) datapoint: in the vanilla game I'm playing right now, I'm about 20 hours in and have been kovarexi...
- Sat Oct 23, 2021 1:55 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13814
Re: Kovarex in a row anyone?
This assumes the availability of high-level speed modules. I would usually be kovarexing long before I had such things. If you don't go hard on research then you use whatever speed modules you have and things run slower, but the design works with any level. I go for PA2 + fusion as a priority, whic...
- Fri Oct 22, 2021 11:12 pm
- Forum: Gameplay Help
- Topic: Kovarex in a row anyone?
- Replies: 56
- Views: 13814
Re: Kovarex in a row anyone?
Here's the one I use to get the Kovarex up and running as fast as possible, with some test/demo rigging (everything outside the beacon box that isn't blue). You need a sink for the unused U-238 from your ore processing, at least until it produces its 40th U-235. I don't think it's possible to get fr...
- Sun Oct 17, 2021 5:46 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 71268
Re: All the different ways to increase the efficiency of a nuclear power plant
Because of you I was playing around with trying to use 3 burner inserter, one for fuel injection one for fuel ejection, and another one to fuel the 2nd. If you put nuclear fuel, because that's what is done in nuke plant, you have 1210000kJ/70kJ=17285.7143 swing per nuclear fuel. Counting for fuel e...
- Tue Oct 12, 2021 3:31 am
- Forum: General discussion
- Topic: Theoretical best SPM * UPS?
- Replies: 2
- Views: 2095
Re: Theoretical best SPM * UPS?
Check factoriobox.1au.us for the benchmark maps, there's a 30KSPM map there that runs 60UPS on midrange hardware, like 3700X and 8700K tier. The goal I think most people are pursuing is the highest SPM that can sustain 60UPS on reasonable hardware, anything that can't sustain that is likely past the...
- Sat Oct 09, 2021 5:28 pm
- Forum: General discussion
- Topic: Using the graphics card to help the CPU out…
- Replies: 40
- Views: 16141
Re: Using the graphics card to help the CPU out…
I think his point is, all the shader compilers on all the different gpus are generally not trying to achieve or even enable bit-perfect matching of results, not even necessarily from one compile to the next. They're trying to achieve better results by some metric, where "better" literally ...
- Sat Oct 09, 2021 1:23 am
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 71268
Re: All the different ways to increase the efficiency of a nuclear power plant
Really, you only need one solar panel to slowwwwwly drive one nuc's feed pumps and loading inserters, everything else will cascade-start. But 4.4GW in 4 2×4 ploppable plants requires 160 uranium ore per minute unboosted, and I count 6M within 1km of the spawn point. That's a *month's* worth of fuel ...
- Fri Oct 08, 2021 7:06 pm
- Forum: Energy Production
- Topic: All the different ways to increase the efficiency of a nuclear power plant
- Replies: 260
- Views: 71268
Re: All the different ways to increase the efficiency of a nuclear power plant
The calc doesn't consider the energy that goes into making the fuel, you're right, and not considering that the burner setup saves about 185J/s. One rocket fuel is 100MJ, enough for 692 reloading swings (691 really, one to pick up the next fuel). That's 691 times three reactor cycles, 6910 minutes, ...