Search found 29 matches
- Mon May 09, 2016 3:49 pm
- Forum: Balancing
- Topic: Are poison capsules too strong?
- Replies: 18
- Views: 6943
Re: Are poison capsules too strong?
The other thing is laser turrets: At least at the moment poison capsules are one of the most viable alternatives to laser turret walking on death worlds. They aren't as good as laser turrets, but are a viable fairly economic approach (there are always uneconomic ways of getting things done...). I a...
- Mon May 09, 2016 9:12 am
- Forum: Balancing
- Topic: Are poison capsules too strong?
- Replies: 18
- Views: 6943
Re: Are poison capsules too strong?
How? Please explain.Zeblote wrote:They're more like, too weak...
I think they are way too powerful. They are not even hard to mass produce.
- Mon May 09, 2016 9:11 am
- Forum: Balancing
- Topic: Are poison capsules too strong?
- Replies: 18
- Views: 6943
Re: Are poison capsules too strong?
Have you actually managed to stack a notable number of those? Surely, two is enough to get the worms, after quite a long time, but biters tend to move around you know. Thus it is rather non-trivial make a high dps cloud, keep the swarm in it and not have your legs bitten of. Yes, I mass produced th...
- Mon May 09, 2016 6:59 am
- Forum: Balancing
- Topic: Are poison capsules too strong?
- Replies: 18
- Views: 6943
Are poison capsules too strong?
The fact that they stack damage makes poison capsules very strong. Just spam them on biter nests and kill everything. You can even outrange the worms easily and they are defenseless. Plus the recipe is kinda cheap.
Just don't make the dmg stack and maybe a range reduce?
What do you guys think?
Just don't make the dmg stack and maybe a range reduce?
What do you guys think?
- Sun May 08, 2016 2:08 pm
- Forum: Ideas and Suggestions
- Topic: Suggestion for better challenge game
- Replies: 6
- Views: 3415
Re: Suggestion for better challenge game
More enemy variety would be cool. For example flying enemies or something that can dig under walls etc. Also more weapons and turrets are always great.
It is true that in the lategame you are really OP and more challenge is needed.
It is true that in the lategame you are really OP and more challenge is needed.
- Sun May 08, 2016 1:59 pm
- Forum: Ideas and Suggestions
- Topic: Actual laser turret
- Replies: 54
- Views: 37902
Re: Actual laser turret
Yes please! This is amazing!
- Sun May 08, 2016 5:43 am
- Forum: General discussion
- Topic: Clean or Dirty?
- Replies: 30
- Views: 15108
Re: Clean or Dirty?
I wish I could run an even more dirty factory. More smoking chimneys, chemical wastes and looking how it would change the enviroment. I hope this will get added some day.
- Sun May 08, 2016 5:37 am
- Forum: General discussion
- Topic: Thank you (Make the dev-team happy today!)
- Replies: 571
- Views: 293876
Re: Thank you (Make the dev-team happy today!)
Thanks for this awesome game...I think I'm addicted.
- Sun May 08, 2016 5:30 am
- Forum: Ideas and Suggestions
- Topic: Weather and pollution effects
- Replies: 9
- Views: 3826
More pollution effects
Are more pollution effects planned than just attracting biters and increasing their evolution? Like the water getting dirty, dying fish, trees losing their leaves, smog etc, acid rain? Also I would love to see more smoking chimneys. This would make the pollution mechanic even more interesting.