Search found 48 matches

by Losash
Wed Dec 28, 2016 2:39 pm
Forum: Gameplay Help
Topic: Experienced builders' help needed.
Replies: 12
Views: 5928

Re: Experienced builders' help needed.

For me this one is almost funny... It's like a Ferma's theorem - the action is logically-easy, but the implementation of this thing may waste dosens of hours of theorycrafting and thinking.
by Losash
Wed Dec 28, 2016 2:31 pm
Forum: Gameplay Help
Topic: Experienced builders' help needed.
Replies: 12
Views: 5928

Re: Experienced builders' help needed.

Thank you for providing your thoughts. I was thinking about pure belt-splitter setup being impossible too, with the exact conclusions of 1/inf you came with, but I was scared that I may be wrong.
Past hour or more was trying to figure out splitter-belt-combinator way to do this, but no luck. What ...
by Losash
Wed Dec 28, 2016 12:30 pm
Forum: Gameplay Help
Topic: Experienced builders' help needed.
Replies: 12
Views: 5928

Experienced builders' help needed.

Hello. Community, I need your help in solving my today's "puzzle". Saying it short, solving an issue the eligant way may result in being helpful for me. So, consider this as a thing to do, if you have nothing else to do.
I will definitly try to solve this one myself (mainly because I need this for ...
by Losash
Sat Nov 05, 2016 12:34 pm
Forum: News
Topic: Friday Facts #163 - New rails & New problems
Replies: 66
Views: 42771

Re: Friday Facts #163 - New rails & New problems

I don't know if anyone mentioned this yet, and maybe noone, because this is my personal opinion
But I read through all the blogpost pretty flawlessly, untill very last picture with the final result, which caught my eye and I've stopped, thinking.
https://eu3.factorio.com/assets/img/blog/fff-163-07 ...
by Losash
Tue Jun 28, 2016 9:18 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0] [kovarex] Research button out of screen
Replies: 16
Views: 8936

[0.13.0] Unable to do a research (Minor)(GUI problem)

If the research description is too long, the "research" button is basically absent.

How to replicate: I was using RU localisation. Everything seemed fine, untill I tried to research productivity module.
Problem: Desc is long, and button seems offscreen. I've switched to EN, and it was fine there ...
by Losash
Sun May 08, 2016 11:08 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 90858

Re: Friday Facts #137 - The release scarecrow

Morale: extreame throughput in extreame lategame in my personal oppinion, a guy who spent more than 20 hours to read articles, is impossible without belts even in 0.12.
Errr no. Just no.
But for 0.12? It's just bots > belts, period. That's why rapid is good addition.

Sigh... Did you even read my ...
by Losash
Sun May 08, 2016 9:36 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 90858

Re: Friday Facts #137 - The release scarecrow

One of the topics, which I touched in my message, but had no detailed explanations were, that developers have their 0.13 build and we do not. What do I want to tell... Well, it is hard and frustrating to play "guessing game" for us, and it is really easy for us to get upset on some news like that ...
by Losash
Sun May 08, 2016 5:47 am
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 90858

Re: Friday Facts #137 - The release scarecrow

Gosh, I've registered just for a sole reason of replying in this topic.

I'm a reletively new player to Factorio, with around 120h playtime and around 20-30h of reading articles/watching YT. But I'm already considering myself quite good at game's theory and aspects of mechanics. That's why I thought ...

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