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by aklesey1
Fri Jan 02, 2015 9:01 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197209

Re: [MOD 0.11.8] 5dim's mod

How much deeper will be developed your mod, in comparison with bob mods or cartmen complete overhaul? I wish you guys luck with this mod, i swear it can potentially grow to interesting and useful mod, with many realistic elements As i know many mods on this forum was developed by modder alone, it ni...
by aklesey1
Fri Jan 02, 2015 12:05 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197209

Re: [MOD 0.11.8] 5dim's mod

I think there is a misunderstanding. This is not a mod pack. This is a mod with modules. They are creating this mod from scratch, not compiling other people's mods. I'm actually pretty excited about this. It is a very ambitious project, but it is very well planned. You've absolutely right, It´s not...
by aklesey1
Thu Jan 01, 2015 9:56 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 197209

Re: [MOD 0.11.8] 5dim's mod

Tell please what will be included in this modpack? Will you use polular big mods like dytech, treefarm, f-mod, bob mods, youki industries and another?
by aklesey1
Sun Dec 28, 2014 8:45 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287198

Re: [0.11.x][v0.7.5] Bob's Metals, Chemicals and Intermediat

Idea for using huge amounts sodium hydroxid - it can be used the production of oils and the manufacture of biodiesel fuel in the oil refining industry, maybe you'll think about the introduction of diesel fuel and the means of obtaining it?
by aklesey1
Sat Dec 27, 2014 7:28 pm
Forum: Bob's mods
Topic: Warefare mod ideas.
Replies: 26
Views: 15974

Re: Warefare mod ideas.

Bobingabout, how about the use of platinum to produce nitric acid? and use platinum in oil industry& what do you think? and + ore which will containes platinum ore :D
by aklesey1
Sat Dec 27, 2014 7:25 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75208

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

1) How to get platinum chlorid?
2) Where to use zinc now?
by aklesey1
Sat Dec 27, 2014 1:25 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86214

Re: [0.11.x][v0.1.8] Bob's Assembly Machines

The furnaces are in MCI (Metals, Chemicals and Intermediates) I havn't made pumpjacks or mining drills yet, but when I do it will either be in Ores mod, or a new mod named Bob Mining. :D Lol - may be you can call the mod with pumpjacks, drills and furnances "bob extracting and processing"...
by aklesey1
Fri Dec 26, 2014 10:56 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75208

Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]

People who knows which machine needs for natural gas processing, and which technology needs to be researched? Is natural gas processing breaked now? I've tryed to use refinery for this, but recipie is not active
by aklesey1
Fri Dec 26, 2014 8:07 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
Replies: 122
Views: 86214

Re: [0.11.x][v0.1.8] Bob's Assembly Machines

How you can call mod which will containes new pumpjacks, drills, furnances, chemical and mixing furnances?
by aklesey1
Thu Dec 25, 2014 8:10 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371274

Re: [0.11.x][v0.6.3] Bob's Ore Mod.

Pretty much all the ores that you can't turn off in the config.lua file are needed at some point or other. Silver is probably the most useless on the list though, and is only needed for about 3 things total, Zinc is also of low demand, because it is only used so far for a couple of brass items. If ...
by aklesey1
Wed Dec 24, 2014 9:11 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371274

Re: [0.11.x][v0.6.3] Bob's Ore Mod.

I have a question: are all those ores a must-have for all your your mods? I actually dislike having too-much-stuff spawning around frequently, close to each other, I prefer rarely spawned but somewhat reach deposits, on distances that promote trains usage, with rare but strong alien bases. Just lik...
by aklesey1
Wed Dec 24, 2014 1:12 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371274

Re: [0.11.x][v0.6.3] Bob's Ore Mod.

Oxygen and Hydrogen would work for welding. Heck, on the subject of gasses, Petroleum gas is actually Ethane if you look at the icon, thats what the chemical symbol is. Therefore, since Petroleum gas is Ethane, that's one of your types of gas covered. If I were going to add a natural gas well simil...
by aklesey1
Wed Dec 24, 2014 12:25 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371274

Re: [0.11.x][v0.6.3] Bob's Ore Mod.

Meh, just use hydrogen as welder, it's hot too you know. O2+H2 :D Or if you like you can use http://en.wikipedia.org/wiki/Dicyanoacetylene this for welding. Carbon in bob? Check! Nitrogen? Check! Except that dicyanoacetylene is probably not used in welding :D Of course I am poorly versed in many te...
by aklesey1
Wed Dec 24, 2014 8:29 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 111317

Re: [0.11.x][v0.1.3]Electronics Overide

Bobingabout what do you think about adding transistors, resistors, thyristors, diods, capacitors as basic electronic components? I know it can be felt like electonic madness and can by some silly but why not? Of course although perfectionism is not always useful, but sometimes get bored and want som...
by aklesey1
Wed Dec 24, 2014 7:58 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371274

Re: [0.11.x][v0.6.3] Bob's Ore Mod.

you mean using real world names for them? I meant that the ore contains several types of ores it was cool, may be not bauxite You can add only methan - that's common gas Use gas for welding? Not all constructions you can create with your hands or in assemblers I think the idea of the gases is very ...
by aklesey1
Tue Dec 23, 2014 8:14 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 371274

Re: [0.11.x][v0.6.3] Bob's Ore Mod.

1) What is limestone and what is it used for? What is the difference between limestone from a simple stone? 2) Have you any plans for adding gem or jeweler processing in this mod may be at least for dytech compatibility in future? Have gem or jeweler processing any perspectives? what do you think&am...
by aklesey1
Mon Dec 22, 2014 7:37 pm
Forum: Bob's mods
Topic: Warefare mod ideas.
Replies: 26
Views: 15974

Re: Warefare mod ideas.

Cool, 1) Сombat robotics - add armored flying robot frame 2) Ground war robots - may be tanks operated at a distance 2.1) Now I have a question - why for the manufacture of robport does not require such an element as an antenna, but we can make radars 2.2) Maybe you can add some elements to the rada...
by aklesey1
Mon Dec 22, 2014 6:15 pm
Forum: Gameplay Help
Topic: About the production of robots
Replies: 1
Views: 999

About the production of robots

Why logistic and construction robots needs flying robot frame and combat robots not need flying robot frame in vanilla game? They are flying too. Then where do they take armour? I understand that the combat robots met the limited term of life on the battlefield, simply recipie has unperfection, logi...
by aklesey1
Mon Dec 22, 2014 12:01 pm
Forum: Bob's mods
Topic: Bob mods very in purpose as Dytech
Replies: 16
Views: 18447

Re: Bob mods very in purpose as Dytech

I had some new question for future using of content in your mods This recipies haven't sign to which mod they belong in version 0.11.1, so i can mistaking may be some from dytech, but in version 0.11.7 i can see sign of mod belonging 1) Insulated wire - where to use - the recipe came long ago as I c...
by aklesey1
Sun Dec 21, 2014 8:04 pm
Forum: Bob's mods
Topic: Bob mods very in purpose as Dytech
Replies: 16
Views: 18447

Bob mods very in purpose as Dytech

1) Your mods have modular system like dytech and sometimes can be used can be used separately 2) Your mods functionally perform the same functions as the Dytech 3) I think your mods can be compared with cartmen overhaul too So i have questions about content in your mods 1) Can you add pumpjacks begi...

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