Search found 1862 matches
- Fri Jan 02, 2015 9:01 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 197209
Re: [MOD 0.11.8] 5dim's mod
How much deeper will be developed your mod, in comparison with bob mods or cartmen complete overhaul? I wish you guys luck with this mod, i swear it can potentially grow to interesting and useful mod, with many realistic elements As i know many mods on this forum was developed by modder alone, it ni...
- Fri Jan 02, 2015 12:05 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 197209
Re: [MOD 0.11.8] 5dim's mod
I think there is a misunderstanding. This is not a mod pack. This is a mod with modules. They are creating this mod from scratch, not compiling other people's mods. I'm actually pretty excited about this. It is a very ambitious project, but it is very well planned. You've absolutely right, It´s not...
- Thu Jan 01, 2015 9:56 pm
- Forum: 5dim's mod
- Topic: General Discussion
- Replies: 293
- Views: 197209
Re: [MOD 0.11.8] 5dim's mod
Tell please what will be included in this modpack? Will you use polular big mods like dytech, treefarm, f-mod, bob mods, youki industries and another?
- Sun Dec 28, 2014 8:45 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287198
Re: [0.11.x][v0.7.5] Bob's Metals, Chemicals and Intermediat
Idea for using huge amounts sodium hydroxid - it can be used the production of oils and the manufacture of biodiesel fuel in the oil refining industry, maybe you'll think about the introduction of diesel fuel and the means of obtaining it?
- Sat Dec 27, 2014 7:28 pm
- Forum: Bob's mods
- Topic: Warefare mod ideas.
- Replies: 26
- Views: 15974
Re: Warefare mod ideas.
Bobingabout, how about the use of platinum to produce nitric acid? and use platinum in oil industry& what do you think? and + ore which will containes platinum ore
- Sat Dec 27, 2014 7:25 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75208
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]
1) How to get platinum chlorid?
2) Where to use zinc now?
2) Where to use zinc now?
- Sat Dec 27, 2014 1:25 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 86214
Re: [0.11.x][v0.1.8] Bob's Assembly Machines
The furnaces are in MCI (Metals, Chemicals and Intermediates) I havn't made pumpjacks or mining drills yet, but when I do it will either be in Ores mod, or a new mod named Bob Mining. :D Lol - may be you can call the mod with pumpjacks, drills and furnances "bob extracting and processing"...
- Fri Dec 26, 2014 10:56 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75208
Re: [MOD 0.11.X] Cartmen's Complete Overhaul [ALPHA v0.0.24]
People who knows which machine needs for natural gas processing, and which technology needs to be researched? Is natural gas processing breaked now? I've tryed to use refinery for this, but recipie is not active
- Fri Dec 26, 2014 8:07 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Assembly Machines
- Replies: 122
- Views: 86214
Re: [0.11.x][v0.1.8] Bob's Assembly Machines
How you can call mod which will containes new pumpjacks, drills, furnances, chemical and mixing furnances?
- Thu Dec 25, 2014 8:10 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371274
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
Pretty much all the ores that you can't turn off in the config.lua file are needed at some point or other. Silver is probably the most useless on the list though, and is only needed for about 3 things total, Zinc is also of low demand, because it is only used so far for a couple of brass items. If ...
- Wed Dec 24, 2014 9:11 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371274
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
I have a question: are all those ores a must-have for all your your mods? I actually dislike having too-much-stuff spawning around frequently, close to each other, I prefer rarely spawned but somewhat reach deposits, on distances that promote trains usage, with rare but strong alien bases. Just lik...
- Wed Dec 24, 2014 1:12 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371274
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
Oxygen and Hydrogen would work for welding. Heck, on the subject of gasses, Petroleum gas is actually Ethane if you look at the icon, thats what the chemical symbol is. Therefore, since Petroleum gas is Ethane, that's one of your types of gas covered. If I were going to add a natural gas well simil...
- Wed Dec 24, 2014 12:25 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371274
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
Meh, just use hydrogen as welder, it's hot too you know. O2+H2 :D Or if you like you can use http://en.wikipedia.org/wiki/Dicyanoacetylene this for welding. Carbon in bob? Check! Nitrogen? Check! Except that dicyanoacetylene is probably not used in welding :D Of course I am poorly versed in many te...
- Wed Dec 24, 2014 8:29 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.6] Bob's Electronics
- Replies: 191
- Views: 111317
Re: [0.11.x][v0.1.3]Electronics Overide
Bobingabout what do you think about adding transistors, resistors, thyristors, diods, capacitors as basic electronic components? I know it can be felt like electonic madness and can by some silly but why not? Of course although perfectionism is not always useful, but sometimes get bored and want som...
- Wed Dec 24, 2014 7:58 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371274
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
you mean using real world names for them? I meant that the ore contains several types of ores it was cool, may be not bauxite You can add only methan - that's common gas Use gas for welding? Not all constructions you can create with your hands or in assemblers I think the idea of the gases is very ...
- Tue Dec 23, 2014 8:14 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 371274
Re: [0.11.x][v0.6.3] Bob's Ore Mod.
1) What is limestone and what is it used for? What is the difference between limestone from a simple stone? 2) Have you any plans for adding gem or jeweler processing in this mod may be at least for dytech compatibility in future? Have gem or jeweler processing any perspectives? what do you think&am...
- Mon Dec 22, 2014 7:37 pm
- Forum: Bob's mods
- Topic: Warefare mod ideas.
- Replies: 26
- Views: 15974
Re: Warefare mod ideas.
Cool, 1) Сombat robotics - add armored flying robot frame 2) Ground war robots - may be tanks operated at a distance 2.1) Now I have a question - why for the manufacture of robport does not require such an element as an antenna, but we can make radars 2.2) Maybe you can add some elements to the rada...
- Mon Dec 22, 2014 6:15 pm
- Forum: Gameplay Help
- Topic: About the production of robots
- Replies: 1
- Views: 999
About the production of robots
Why logistic and construction robots needs flying robot frame and combat robots not need flying robot frame in vanilla game? They are flying too. Then where do they take armour? I understand that the combat robots met the limited term of life on the battlefield, simply recipie has unperfection, logi...
- Mon Dec 22, 2014 12:01 pm
- Forum: Bob's mods
- Topic: Bob mods very in purpose as Dytech
- Replies: 16
- Views: 18447
Re: Bob mods very in purpose as Dytech
I had some new question for future using of content in your mods This recipies haven't sign to which mod they belong in version 0.11.1, so i can mistaking may be some from dytech, but in version 0.11.7 i can see sign of mod belonging 1) Insulated wire - where to use - the recipe came long ago as I c...
- Sun Dec 21, 2014 8:04 pm
- Forum: Bob's mods
- Topic: Bob mods very in purpose as Dytech
- Replies: 16
- Views: 18447
Bob mods very in purpose as Dytech
1) Your mods have modular system like dytech and sometimes can be used can be used separately 2) Your mods functionally perform the same functions as the Dytech 3) I think your mods can be compared with cartmen overhaul too So i have questions about content in your mods 1) Can you add pumpjacks begi...