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by aklesey1
Fri Jul 31, 2015 4:44 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372745

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

Bob, now only nickel ore gives cobalt ore, not galena? Or better turn on cobalt ore? It's all cases... NickelFromGalena makes Galena provide nickel ore. This one works as it says. EnableNickelOre, again, works as it says EnableCobaltOre, Again, works as it says. CobalFromNickel. It works as it says...
by aklesey1
Fri Jul 31, 2015 1:13 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 608
Views: 372745

Re: [0.11.x][v0.6.7] Bob's Ore Mod.

Bob, now only nickel ore gives cobalt ore, not galena? Or better turn on cobalt ore?
by aklesey1
Fri Jul 24, 2015 4:54 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181067

Re: Bob mods for 0.12

Question: Bob will change recipies for: 1) Rocket silo 2) Rocket part 3) Rocket control unit 4) Satellite 5) Low density structure I'm asking because these element have dependency to electronic techonlogies and module technologies May be it will belong to bobwarfare technologies in some part and to ...
by aklesey1
Fri Jul 24, 2015 3:41 pm
Forum: Mods
Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
Replies: 21
Views: 37995

Re: [MOD 0.12.x] Logic Belts

Cool idea, now we can rotate our belts and change direction :D
May be we'll need logic splitters or smart splitters with filter function
by aklesey1
Thu Jul 23, 2015 8:51 am
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181067

Re: Bob mods for 0.12

1.245 Error Util.cpp:45: __bobwarfare__/data.lua:34: __bobwarfare__/prototypes/entity/turrets.lua:46: attempt to call global 'gun_turret_extension' (a table value) This launch error with bobwarfare and treefarm AC is still alive, I understand that you're still working on a solution bob? I had instal...
by aklesey1
Wed Jul 22, 2015 8:47 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181067

Re: Bob mods for 0.12

Bob what new BobTech mod do? I see new 2 science packs in editor
by aklesey1
Tue Jul 21, 2015 12:54 pm
Forum: Bob's mods
Topic: Compatibility with DyTech/F-Mod
Replies: 15
Views: 14524

Re: Compatibility with DyTech/F-Mod

Dytech was usefful house that had a more powerful drills and furnances with pumpjacks, but now bob mods have analogs except the drills - don't offense at me Bob, but may you can do upgrading technology for faster drills to the their mining area, i mean for each tier whe'll need respective technology...
by aklesey1
Mon Jul 20, 2015 6:25 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 181067

Re: Bob mods for 0.12

when i tried to run the mod pack, i got the error 1.245 Error Util.cpp:45: __bobwarfare__/data.lua:34: __bobwarfare__/prototypes/entity/turrets.lua:46: attempt to call global 'gun_turret_extension' (a table value) am i prehaps doing something wrong?, if so what? I runned only this this pack no anot...
by aklesey1
Mon Jul 20, 2015 12:41 pm
Forum: Gameplay Help
Topic: How to use combinators
Replies: 7
Views: 8254

Re: How to use combinators

Peter34 wrote:I'd prefer to see a worked example of Oil Refining/Cracking control.
Can u do screenshoot with this chain?
by aklesey1
Mon Jul 20, 2015 10:31 am
Forum: Gameplay Help
Topic: How to use combinators
Replies: 7
Views: 8254

Re: How to use combinators

Who can show any examples with arithmetic combinators?
by aklesey1
Sun Jul 19, 2015 6:51 pm
Forum: Gameplay Help
Topic: How to use combinators
Replies: 7
Views: 8254

How to use combinators

Who can explain how to use all 3 types of this machines, can someone give an example
by aklesey1
Sat Jul 04, 2015 11:17 am
Forum: Mods
Topic: [MOD 0.11.x] Ore processing
Replies: 33
Views: 29498

Re: [MOD 0.11.x] Ore processing

Author can your mod use ores from bob mod? - gold, silver, tin, tungsten, galena, rutile, quartz, bauxite?
by aklesey1
Sun Jun 07, 2015 7:00 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313005

Re: [0.11.x][v0.1.7] Bob's Logistics mod

Rotors and Frames in Tanks are not a bit more real. Ever seen a Oiltank? it's a damn metalsheet cylinder with a circle that floats on the liquid as roof and conections for pipes. Dytechs intermediats are mainly to raise the effort and price of the endproduct, and in my opinion not seldom unnecessar...
by aklesey1
Sun Jun 07, 2015 1:58 pm
Forum: Ideas and Requests For Mods
Topic: Metal Alloys
Replies: 4
Views: 4689

Re: Metal Alloys

Bob mods have nitinol and invar, i want some new alloys too :D
by aklesey1
Sun Jun 07, 2015 1:18 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313005

Re: [0.11.x][v0.1.7] Bob's Logistics mod

Questions 1) Why u don't using frames and rotors or may be your analogs of these elements - for storage tanks - like in dytech now? its more logical, if we want things to be realistic Personally I don't mind building up long chains for recipes Idea with dytech cobalt is really unlucky, not as much a...
by aklesey1
Sat Jun 06, 2015 8:16 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313005

Re: [0.11.x][v0.1.7] Bob's Logistics mod

Bob can u make storage tank MK5 with using tungsten? because dytech is using tungsten as high level ingridient
by aklesey1
Fri Jun 05, 2015 5:59 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 288693

Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates

Have you decided where you can use Li-ion batteries except for roboport?
Do you position Li-Ion battery as high level battery or low-level in chain of battery types?
by aklesey1
Fri Jun 05, 2015 5:46 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313005

Re: [0.11.x][v0.1.7] Bob's Logistics mod

There is a very minor issue with the MK4 storage tank. The tool-tip says capacity is 25000, but it only holds 10,000. Like I said, very minor issue. :-) I can say that we have some conflict with dytech storage tanks and bob storage tanks - from vr 1 to mk 4 we have bob storage tanks but mk 5 is fro...
by aklesey1
Wed Jun 03, 2015 11:26 am
Forum: Bob's mods
Topic: Bob mods very in purpose as Dytech
Replies: 16
Views: 18525

Re: Bob mods very in purpose as Dytech

How you look at the idea of using intermediate components from Dytech - 1) Frames - now it is used in recipes for Dytech storage tanksm middle and high level assemblers and in mining drills 2) Rotors - in recipies for Dytech mining drills and storage tanks 3) Capacitors - in recipies for dytech asse...
by aklesey1
Sat May 30, 2015 8:01 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75857

Re: Suggestions

Cartmen we all waiting some good new about your work for this cool mod? May be u can say something about new graphics for ores?

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