Search found 1862 matches
- Fri Jul 31, 2015 4:44 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 372745
Re: [0.11.x][v0.6.7] Bob's Ore Mod.
Bob, now only nickel ore gives cobalt ore, not galena? Or better turn on cobalt ore? It's all cases... NickelFromGalena makes Galena provide nickel ore. This one works as it says. EnableNickelOre, again, works as it says EnableCobaltOre, Again, works as it says. CobalFromNickel. It works as it says...
- Fri Jul 31, 2015 1:13 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
- Replies: 608
- Views: 372745
Re: [0.11.x][v0.6.7] Bob's Ore Mod.
Bob, now only nickel ore gives cobalt ore, not galena? Or better turn on cobalt ore?
- Fri Jul 24, 2015 4:54 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181067
Re: Bob mods for 0.12
Question: Bob will change recipies for: 1) Rocket silo 2) Rocket part 3) Rocket control unit 4) Satellite 5) Low density structure I'm asking because these element have dependency to electronic techonlogies and module technologies May be it will belong to bobwarfare technologies in some part and to ...
- Fri Jul 24, 2015 3:41 pm
- Forum: Mods
- Topic: [MOD 0.12.32][v0.3.2] Logic Belts (and more)
- Replies: 21
- Views: 37995
Re: [MOD 0.12.x] Logic Belts
Cool idea, now we can rotate our belts and change direction
May be we'll need logic splitters or smart splitters with filter function
May be we'll need logic splitters or smart splitters with filter function
- Thu Jul 23, 2015 8:51 am
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181067
Re: Bob mods for 0.12
1.245 Error Util.cpp:45: __bobwarfare__/data.lua:34: __bobwarfare__/prototypes/entity/turrets.lua:46: attempt to call global 'gun_turret_extension' (a table value) This launch error with bobwarfare and treefarm AC is still alive, I understand that you're still working on a solution bob? I had instal...
- Wed Jul 22, 2015 8:47 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181067
Re: Bob mods for 0.12
Bob what new BobTech mod do? I see new 2 science packs in editor
- Tue Jul 21, 2015 12:54 pm
- Forum: Bob's mods
- Topic: Compatibility with DyTech/F-Mod
- Replies: 15
- Views: 14524
Re: Compatibility with DyTech/F-Mod
Dytech was usefful house that had a more powerful drills and furnances with pumpjacks, but now bob mods have analogs except the drills - don't offense at me Bob, but may you can do upgrading technology for faster drills to the their mining area, i mean for each tier whe'll need respective technology...
- Mon Jul 20, 2015 6:25 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 181067
Re: Bob mods for 0.12
when i tried to run the mod pack, i got the error 1.245 Error Util.cpp:45: __bobwarfare__/data.lua:34: __bobwarfare__/prototypes/entity/turrets.lua:46: attempt to call global 'gun_turret_extension' (a table value) am i prehaps doing something wrong?, if so what? I runned only this this pack no anot...
- Mon Jul 20, 2015 12:41 pm
- Forum: Gameplay Help
- Topic: How to use combinators
- Replies: 7
- Views: 8254
Re: How to use combinators
Can u do screenshoot with this chain?Peter34 wrote:I'd prefer to see a worked example of Oil Refining/Cracking control.
- Mon Jul 20, 2015 10:31 am
- Forum: Gameplay Help
- Topic: How to use combinators
- Replies: 7
- Views: 8254
Re: How to use combinators
Who can show any examples with arithmetic combinators?
- Sun Jul 19, 2015 6:51 pm
- Forum: Gameplay Help
- Topic: How to use combinators
- Replies: 7
- Views: 8254
How to use combinators
Who can explain how to use all 3 types of this machines, can someone give an example
- Sat Jul 04, 2015 11:17 am
- Forum: Mods
- Topic: [MOD 0.11.x] Ore processing
- Replies: 33
- Views: 29498
Re: [MOD 0.11.x] Ore processing
Author can your mod use ores from bob mod? - gold, silver, tin, tungsten, galena, rutile, quartz, bauxite?
- Sun Jun 07, 2015 7:00 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313005
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Rotors and Frames in Tanks are not a bit more real. Ever seen a Oiltank? it's a damn metalsheet cylinder with a circle that floats on the liquid as roof and conections for pipes. Dytechs intermediats are mainly to raise the effort and price of the endproduct, and in my opinion not seldom unnecessar...
- Sun Jun 07, 2015 1:58 pm
- Forum: Ideas and Requests For Mods
- Topic: Metal Alloys
- Replies: 4
- Views: 4689
Re: Metal Alloys
Bob mods have nitinol and invar, i want some new alloys too
- Sun Jun 07, 2015 1:18 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313005
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Questions 1) Why u don't using frames and rotors or may be your analogs of these elements - for storage tanks - like in dytech now? its more logical, if we want things to be realistic Personally I don't mind building up long chains for recipes Idea with dytech cobalt is really unlucky, not as much a...
- Sat Jun 06, 2015 8:16 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313005
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Bob can u make storage tank MK5 with using tungsten? because dytech is using tungsten as high level ingridient
- Fri Jun 05, 2015 5:59 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 288693
Re: [0.11.x][v0.7.11] Bob's Metals, Chemicals and Intermediates
Have you decided where you can use Li-ion batteries except for roboport?
Do you position Li-Ion battery as high level battery or low-level in chain of battery types?
Do you position Li-Ion battery as high level battery or low-level in chain of battery types?
- Fri Jun 05, 2015 5:46 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313005
Re: [0.11.x][v0.1.7] Bob's Logistics mod
There is a very minor issue with the MK4 storage tank. The tool-tip says capacity is 25000, but it only holds 10,000. Like I said, very minor issue. :-) I can say that we have some conflict with dytech storage tanks and bob storage tanks - from vr 1 to mk 4 we have bob storage tanks but mk 5 is fro...
- Wed Jun 03, 2015 11:26 am
- Forum: Bob's mods
- Topic: Bob mods very in purpose as Dytech
- Replies: 16
- Views: 18525
Re: Bob mods very in purpose as Dytech
How you look at the idea of using intermediate components from Dytech - 1) Frames - now it is used in recipes for Dytech storage tanksm middle and high level assemblers and in mining drills 2) Rotors - in recipies for Dytech mining drills and storage tanks 3) Capacitors - in recipies for dytech asse...
- Sat May 30, 2015 8:01 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75857
Re: Suggestions
Cartmen we all waiting some good new about your work for this cool mod? May be u can say something about new graphics for ores?