Search found 1710 matches

by aklesey1
Sun Nov 09, 2014 9:33 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 604
Views: 247975

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

Open file "config.lua" in any text editor. If you are using windows, Notepad or Wordpad will do. Change settings EnableNickelOre, EnableCobaltOre, EnableSulfur from false to true. With these settings nickel ore can replace galena ore, or spawn separately of galena ore, I understand right? And in fu...
by aklesey1
Sat Nov 08, 2014 8:20 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.8] Bob's Ore Mod.
Replies: 604
Views: 247975

Re: [0.11.x][v0.6.2] Bob's Ore Mod.

Bobingabout why i cannot not add cobaltide and sulfur ores in map editor?
by aklesey1
Sat Nov 08, 2014 7:41 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.6] Bob's Electronics
Replies: 191
Views: 78420

Re: [0.11.x][v0.1.0]Electronics Overide

Bobingabout i have big question for you - why for electonics need too many wood??? One key phrase - need wood!!! Many wood! Now for the game necessarily need mod treefarm, i think it's not funny, really So where now red, blue circuits? and purple circuit that was added with dytech Can you rework thi...
by aklesey1
Fri Oct 31, 2014 9:06 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 186989

Re: [0.11.x][v0.7.1] Bob's Metals, Chemicals and Intermediat

Bobingabout can unify hyfrogen resource because hydrogen also had in Youki Industries mod, but it's not the same thing we cannot use hydrogen from bob mod to Youki industries mod
May be u can make converison recipe from your mod to youki industries mod and back to bob mod ???
by aklesey1
Fri Oct 31, 2014 8:55 pm
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 13189

Re: [MOD 0.10.5+] Moar Inserters! v1.2

Author will you update mod to 0.11.x version? for compatibilty
by aklesey1
Fri Oct 24, 2014 7:16 am
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 58448

Re: [beta] Wagons: More train stuff

JamesOFarrell, the 0.13 is very very slowing the loading of game, it can takes 20 minutes instead of 2 minutes, in version 0.12 i didn't see that problem, please fix the loading of mod if u can Loading a save or starting factorio? can you upload the save so I can check it out? I mean the starting o...
by aklesey1
Thu Oct 23, 2014 4:30 pm
Forum: Mods
Topic: [dead] Wagons: More train stuff
Replies: 140
Views: 58448

Re: [beta] Wagons: More train stuff

JamesOFarrell, the 0.13 is very very slowing the loading of game, it can takes 20 minutes instead of 2 minutes, in version 0.12 i didn't see that problem, please fix the loading of mod if u can
by aklesey1
Sat Oct 04, 2014 9:13 am
Forum: Mods
Topic: [MOD WIP 10.X] Extended Inserters v1b
Replies: 7
Views: 16158

Re: [MOD WIP 10.X] Extended Inserters v1b

Author will u develop, this mod? the idea of these inserters are interesting
by aklesey1
Mon Sep 22, 2014 4:35 pm
Forum: Pending
Topic: Bug with dytech transportation - underground belts
Replies: 3
Views: 3058

Re: Bug with dytech transportation - underground belts

Specifically: the mod adds super fast belts and belt-to-grounds and the belt-to-grounds sometimes don't pass items from one side to the other due to the speed the items are flowing. So the speed can cause pronlem with passing as well is length can cause problem with passing? As you can read before ...
by aklesey1
Mon Sep 22, 2014 9:41 am
Forum: Pending
Topic: Bug with dytech transportation - underground belts
Replies: 3
Views: 3058

Bug with dytech transportation - underground belts

That's not bug with base fatcorio, but bug with dytech transportation I asked dysoch about problem with underground belts mk4 - purple underground belts in dytech Dysoch, i meet the bug when the purple underground belts do not pass the items through themselves, occurs each time differently, some tim...
by aklesey1
Sun Aug 31, 2014 11:01 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 186989

Re: [0.10.x] Bob's Metals, Chemicals and Intermediates mod

Bobingabout, which recipies will use lead plates in future? Now it looks like the extra weight from galena ore
by aklesey1
Fri Aug 22, 2014 6:16 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 2465

Re: [0.10.6+][kovarex] Crash when right click on power line

Thanks, i'll go and download new version
by aklesey1
Fri Aug 22, 2014 3:59 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 2465

Re: [0.10.6+][kovarex] Crash when right click on power line

Ok, there are lot of saves, which one save should I exactly open, I tried few without a problem. Absolutely exactly last autosave, and save XZ_006, from this save I noticed first crash, but the crushes weren't often and it was not every time when I clicked on power line, were some durable freezing ...
by aklesey1
Fri Aug 22, 2014 12:02 pm
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 2465

Re: [0.10.6+] Crash when right click on power line

kovarex wrote:Not data folder, the mods folder.
I mean the folder "data" from the root directory of the installed game, i put all mods in folder data with installed games

https://yadi.sk/d/Fje8VpCraEJV5
by aklesey1
Fri Aug 22, 2014 11:29 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 2465

Re: [0.10.6+] Crash when right click on power line

kovarex wrote:Hello, could you upload the savegame and mods used somewhere so I can try to reproduce it?
Do I need to pack "data" folder into the archive ?
I mistaked, i used power lines 7x7, that was default power lines for my factory
by aklesey1
Fri Aug 22, 2014 10:30 am
Forum: Resolved Problems and Bugs
Topic: [0.10.6+][kovarex] Crash when right click on power line
Replies: 9
Views: 2465

[0.10.6+][kovarex] Crash when right click on power line

I'm using dytch energy 1.2.2 and using power lines 5x5 I have 10 dytech steam engines mk2 and 20 dytech accumulators And also i have bobpower but don't use items from this mod now On version 0.10.5 i hadn't that problem and could create very big base Here the text of crash on russian (i'm russian us...
by aklesey1
Fri Aug 15, 2014 2:45 pm
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 13189

Re: [MOD 0.10.5+] Moar Inserters!

Can u do: 1) long inserter which pick object on 2 blocks and put on 1 block behid itself 2) long inserter which pick object on 1 block and put on 2 blocks behind itself And do these 2 types of inserters rotatable by 90 degrees Similar type of inserter had dytech inserters mod Well i certainly can, ...
by aklesey1
Fri Aug 15, 2014 11:12 am
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 13189

Re: [MOD 0.10.5+] Moar Inserters!

Heya again :D Sorry for late answer, got some stuff to do irl >.< I will take a look at solving the issue mentioned by drs9999 soon (github issue is created!) SO MUCH THANKS, for all the feedback, i love you all! @dominikh im sorry to cause crashes, but i was successful in reproducing! I will take ...
by aklesey1
Fri Aug 15, 2014 11:01 am
Forum: Mods
Topic: [MOD WIP 10.X] Extended Inserters v1b
Replies: 7
Views: 16158

Re: [MOD WIP 10.X] Extended Inserters v1b

Mods which improves insters began to breed like rabbits, i like this trend, sorry that developers not included some extened functions in the base game, I have both hands on the mod which improves managment functions and improving functional of seemingly minor detail, as inserters
Thanks for mod :D
by aklesey1
Thu Aug 14, 2014 1:19 pm
Forum: Mods
Topic: [MOD 0.10.5+] Moar Inserters! v1.2
Replies: 25
Views: 13189

Re: [MOD 0.10.5+] Moar Inserters!

Big RESPECT for this mode man!! I wish this mod long and interesting life I wish that it has developed rapidly, seriosly mod, very useful, specially rotation function
Thanks very much NooBxGockeL!

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