Search found 1862 matches

by aklesey1
Thu Dec 24, 2015 8:39 pm
Forum: Mods
Topic: [MOD 0.12.20] Complete research overhaul
Replies: 9
Views: 26577

Re: [MOD 0.12.20] Complete research overhaul

Nice mod, but it reminds me the system from dytech in some releases Here i so more simple sytem for crafting - no resources need for craft, i donno that's good or not good, but that good for fast researching? may be we need to see the crafting time and energy consmuption of machine for each types sc...
by aklesey1
Sun Dec 20, 2015 9:31 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 180083

Re: Bob mods for 0.12

Water Bore: Creates water and Lithia water out of nothing. The theory is supposed to be like a well, it's pumping it up from underground. It also bottles or unbottles other liquid type fluids why water well does not require drilling the wells, why we don't need a rig for this purpose? Really Bob, m...
by aklesey1
Tue Dec 15, 2015 11:02 am
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 92899

Re: Bug Reports

Error with Factorio 0.12.20 when launching custom scenario
Treedarm Lite control.lua attempt to index global 'game' (a nil value)
I'm using treefarm Ac and Lite with bob mods
by aklesey1
Tue Dec 08, 2015 9:26 pm
Forum: Mods
Topic: Light Oil and Heavy Oil version game 0.12.22-0.13.+ 0.14.x
Replies: 9
Views: 11169

Re: Light Oil and Heavy Oil version game 0.12.15-16

What this mod do? any compatibility with dytech or bob mods?
by aklesey1
Thu Dec 03, 2015 8:52 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 180083

Re: Bob mods for 0.12

Any news about robotic parts Bob?
by aklesey1
Thu Nov 05, 2015 5:20 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Bug Reports

cartmen180 wrote:
aklesey1 wrote:Begining is cool but now your mods very raw but that's not bad :D
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news 8-)
Just wait untill I release the ore module. A lot of things will change :p
Nice to hear Cartmen :)
by aklesey1
Thu Nov 05, 2015 3:54 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Bug Reports

Begining is cool but now your mods very raw but that's not bad :D
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news 8-)
by aklesey1
Thu Nov 05, 2015 3:46 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Bug Reports

aklesey1 wrote:Factorio 0.12.8 + industry 0.0.1 + logistics 0.0.2 + replicators 0.0.2
I downloaded the files when thу gas mod has not been on the your forum in downloads, may be i can be wrong
Oley its working on 0.12.15 now - i haven't seen my mistake with version of factorio
by aklesey1
Thu Nov 05, 2015 2:30 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Bug Reports

Factorio 0.12.8 + industry 0.0.1 + logistics 0.0.2 + replicators 0.0.2
I downloaded the files when thу gas mod has not been on the your forum in downloads, may be i can be wrong
by aklesey1
Thu Nov 05, 2015 5:00 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Bug Reports

cartmen180 wrote:It has an optional dependency for my ore module. You can use it with base factorio just fine.
Cartmen, this mod does'nt work, its not active in game, i installed only your mods for testing
by aklesey1
Wed Nov 04, 2015 6:52 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311511

Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod

I've also been considering left and right side 90 degree inserters. If I did those, they would be limited to only Normal and maybe Long inserters, no near side, or long in short out combinations etc. They would be one of the variations themselves, which makes 12 in a set (left, long left, right and...
by aklesey1
Wed Nov 04, 2015 6:40 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Bug Reports

How to use Cartmen industry module without ores module? It has dependency to ores module
by aklesey1
Wed Nov 04, 2015 10:17 am
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Suggestions

I'm talking about processing of the bob ores in all modules, and it will be nice to see the compatibilty with another mods, despite the fact that the mod is positioned as overhaul, and its calling the complete overhaul
by aklesey1
Tue Nov 03, 2015 6:49 pm
Forum: Mods
Topic: [0.12.x]Cartmen's Mods Information
Replies: 285
Views: 75232

Re: Suggestions

How about compatibility with bob ores - i mean exactly bob ores not dytech
by aklesey1
Thu Oct 15, 2015 8:45 pm
Forum: Mods
Topic: [Mod 0.14]Mod Reactor 1.0.0
Replies: 21
Views: 26923

Re: Mod Reactor 0.22 ver

All natural gases like ethan methan and butane is cool - please continue your work :D
by aklesey1
Wed Oct 07, 2015 7:16 pm
Forum: Bob's mods
Topic: Bob mods for 0.12 General Topic.
Replies: 409
Views: 180083

Re: Bob mods for 0.12

Robotic overhaul is very good and right idea, and bob what do your think about titanium armor for tanks and combat robots or any another strong type of material for armor? :D
by aklesey1
Mon Sep 21, 2015 9:24 pm
Forum: Mods
Topic: [MOD 0.13.x] Cursed PI - v0.2.3
Replies: 43
Views: 50980

Re: [MOD 0.12.x] Cursed PI - v0.0.3

This is very cool and nice useful mod for inserters, author please don't stop working )))
by aklesey1
Fri Sep 11, 2015 9:37 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287237

Re: [0.11.22/0.12.x][v0.12.5] Bob's Metals, Chemicals and Intermediates

I remembered what want to ask too - where to use big amounts of oxygen if i don't use nitric acid and below? Because nickel is crafting some slow And where to use electrum now? - gold + silver I couldn't find recipies with electrum, may be you forgot about electrum for some when you reworked recipie...
by aklesey1
Fri Sep 11, 2015 8:36 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Replies: 587
Views: 287237

Re: [0.11.22/0.12.x][v0.12.5] Bob's Metals, Chemicals and Intermediates

I think I've found a use for all that sodium hydroxide that is over produced. I call it "Battery MK 2" 3x Silver + 4x Nitric Acid -> 3x Silver Nitrate + Water (Discarded, probably) + Nitrogen Oxide (Discarded, unless I can think of a use for it) or Silver + 2x Nitric Acid -> Silver Nitrat...
by aklesey1
Sat Sep 05, 2015 5:17 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 311511

Re: [0.11.22/0.12.x][v0.12.4] Bob's Logistics mod

Its very funny now - we must produce tin and lead for fast inserters and below - now begins realistic hardcore :D 8-)

Go to advanced search