Search found 1862 matches
- Thu Dec 24, 2015 8:39 pm
- Forum: Mods
- Topic: [MOD 0.12.20] Complete research overhaul
- Replies: 9
- Views: 26577
Re: [MOD 0.12.20] Complete research overhaul
Nice mod, but it reminds me the system from dytech in some releases Here i so more simple sytem for crafting - no resources need for craft, i donno that's good or not good, but that good for fast researching? may be we need to see the crafting time and energy consmuption of machine for each types sc...
- Sun Dec 20, 2015 9:31 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180083
Re: Bob mods for 0.12
Water Bore: Creates water and Lithia water out of nothing. The theory is supposed to be like a well, it's pumping it up from underground. It also bottles or unbottles other liquid type fluids why water well does not require drilling the wells, why we don't need a rig for this purpose? Really Bob, m...
- Tue Dec 15, 2015 11:02 am
- Forum: Questions, reviews and ratings
- Topic: Bug Reports
- Replies: 200
- Views: 92899
Re: Bug Reports
Error with Factorio 0.12.20 when launching custom scenario
Treedarm Lite control.lua attempt to index global 'game' (a nil value)
I'm using treefarm Ac and Lite with bob mods
Treedarm Lite control.lua attempt to index global 'game' (a nil value)
I'm using treefarm Ac and Lite with bob mods
- Tue Dec 08, 2015 9:26 pm
- Forum: Mods
- Topic: Light Oil and Heavy Oil version game 0.12.22-0.13.+ 0.14.x
- Replies: 9
- Views: 11169
Re: Light Oil and Heavy Oil version game 0.12.15-16
What this mod do? any compatibility with dytech or bob mods?
- Thu Dec 03, 2015 8:52 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180083
Re: Bob mods for 0.12
Any news about robotic parts Bob?
- Thu Nov 05, 2015 5:20 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Bug Reports
Nice to hear Cartmencartmen180 wrote:Just wait untill I release the ore module. A lot of things will change :paklesey1 wrote:Begining is cool but now your mods very raw but that's not bad
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news
- Thu Nov 05, 2015 3:54 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Bug Reports
Begining is cool but now your mods very raw but that's not bad
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news
I hope you will be able to devote more time to developing your mods, good luck to you, we'll wait for new news
- Thu Nov 05, 2015 3:46 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Bug Reports
Oley its working on 0.12.15 now - i haven't seen my mistake with version of factorioaklesey1 wrote:Factorio 0.12.8 + industry 0.0.1 + logistics 0.0.2 + replicators 0.0.2
I downloaded the files when thу gas mod has not been on the your forum in downloads, may be i can be wrong
- Thu Nov 05, 2015 2:30 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Bug Reports
Factorio 0.12.8 + industry 0.0.1 + logistics 0.0.2 + replicators 0.0.2
I downloaded the files when thу gas mod has not been on the your forum in downloads, may be i can be wrong
I downloaded the files when thу gas mod has not been on the your forum in downloads, may be i can be wrong
- Thu Nov 05, 2015 5:00 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Bug Reports
Cartmen, this mod does'nt work, its not active in game, i installed only your mods for testingcartmen180 wrote:It has an optional dependency for my ore module. You can use it with base factorio just fine.
- Wed Nov 04, 2015 6:52 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311511
Re: [0.11.22/0.12.x][v0.12.7] Bob's Logistics mod
I've also been considering left and right side 90 degree inserters. If I did those, they would be limited to only Normal and maybe Long inserters, no near side, or long in short out combinations etc. They would be one of the variations themselves, which makes 12 in a set (left, long left, right and...
- Wed Nov 04, 2015 6:40 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Bug Reports
How to use Cartmen industry module without ores module? It has dependency to ores module
- Wed Nov 04, 2015 10:17 am
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Suggestions
I'm talking about processing of the bob ores in all modules, and it will be nice to see the compatibilty with another mods, despite the fact that the mod is positioned as overhaul, and its calling the complete overhaul
- Tue Nov 03, 2015 6:49 pm
- Forum: Mods
- Topic: [0.12.x]Cartmen's Mods Information
- Replies: 285
- Views: 75232
Re: Suggestions
How about compatibility with bob ores - i mean exactly bob ores not dytech
- Thu Oct 15, 2015 8:45 pm
- Forum: Mods
- Topic: [Mod 0.14]Mod Reactor 1.0.0
- Replies: 21
- Views: 26923
Re: Mod Reactor 0.22 ver
All natural gases like ethan methan and butane is cool - please continue your work
- Wed Oct 07, 2015 7:16 pm
- Forum: Bob's mods
- Topic: Bob mods for 0.12 General Topic.
- Replies: 409
- Views: 180083
Re: Bob mods for 0.12
Robotic overhaul is very good and right idea, and bob what do your think about titanium armor for tanks and combat robots or any another strong type of material for armor?
- Mon Sep 21, 2015 9:24 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Cursed PI - v0.2.3
- Replies: 43
- Views: 50980
Re: [MOD 0.12.x] Cursed PI - v0.0.3
This is very cool and nice useful mod for inserters, author please don't stop working )))
- Fri Sep 11, 2015 9:37 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287237
Re: [0.11.22/0.12.x][v0.12.5] Bob's Metals, Chemicals and Intermediates
I remembered what want to ask too - where to use big amounts of oxygen if i don't use nitric acid and below? Because nickel is crafting some slow And where to use electrum now? - gold + silver I couldn't find recipies with electrum, may be you forgot about electrum for some when you reworked recipie...
- Fri Sep 11, 2015 8:36 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 287237
Re: [0.11.22/0.12.x][v0.12.5] Bob's Metals, Chemicals and Intermediates
I think I've found a use for all that sodium hydroxide that is over produced. I call it "Battery MK 2" 3x Silver + 4x Nitric Acid -> 3x Silver Nitrate + Water (Discarded, probably) + Nitrogen Oxide (Discarded, unless I can think of a use for it) or Silver + 2x Nitric Acid -> Silver Nitrat...
- Sat Sep 05, 2015 5:17 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 311511
Re: [0.11.22/0.12.x][v0.12.4] Bob's Logistics mod
Its very funny now - we must produce tin and lead for fast inserters and below - now begins realistic hardcore