Search found 64 matches

by nucleargen
Mon Sep 26, 2016 1:30 am
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29839

Re: Walls

Hey am I missing something or are people mining these walls by hand one at a time? I can understand for early game.... but.. lategame? Tried grenades but they didn't do anything. I don't mind if it costs tons of energy or even resources, I just want the abilitiy to automate mining (as in, mine west...
by nucleargen
Mon Sep 12, 2016 10:49 am
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29839

Re: [MOD 0.13.15+] Surfaces 0.0.7

Some questions and suggestions: 1. Cavern walls produce too many stone, therefore stone patches becomes not useful. Maybe walls can be to produce nothing on mining? 2. What can it be? http://dl2.joxi.net/drive/2016/09/12/0003/2693/236165/65/49689f39a3.png See in area stroked red. On minimap this are...
by nucleargen
Wed Jul 27, 2016 10:00 am
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29839

Re: [MOD 0.13.0+] Surfaces 0.0.6

created pull request to repo: factorio 0.13.10+ patch fix and minor warehousing addon improvement dealing with items transporting speed depending on chest entity tilesize
https://github.com/nucleargen/Surfaces - my fork
by nucleargen
Tue Jul 26, 2016 9:05 am
Forum: Mods
Topic: [MOD 0.13.15+] Surfaces 0.0.7
Replies: 57
Views: 29839

Re: [MOD 0.13.0+] Surfaces 0.0.6

Placing intersurface pole after 0.13.11 update causes next error: Error while running the event handler: __Surfaces__/script/lib/api.lua:322: An area of zero size is not supported. Either don't define area to search the entire surface or use 'position'. And since 0.13.10 placing intersurface liquid ...

Go to advanced search