Search found 142 matches

by User_Name
Wed Nov 26, 2014 11:26 pm
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 25200

Re: Belt rebalancer is not your friend

Uh... rebalancers are always going suck when they use the same speed belts as what they're processing from and are restricted to a limited size. Well, traditional one sucks even if it's in full blue on yellow belt. It loses less throughput, but still can't keep up with the straight yellow belt. The...
by User_Name
Wed Nov 26, 2014 11:10 pm
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 25200

Re: Belt rebalancer is not your friend

I nominate this ugly bastard: http://i.imgur.com/6iBTweX.png (when you absolutely have to balance your belt evenly) It has 100% throughput http://i.imgur.com/CZNzbPD.png Variant: http://i.imgur.com/T6sZh3Y.png It has same 100% throughput as his ugly brother above, but more aesthetically pleasing. Us...
by User_Name
Wed Nov 26, 2014 10:23 pm
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 25200

Re: Belt rebalancer is not your friend

Well, rebalancing pattern is not so pretty if things are on the other side of the belt

Image

So, the place for the perfect rebalancer is still vacant
by User_Name
Wed Nov 26, 2014 9:54 pm
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 25200

Re: Belt rebalancer is not your friend

And finally... 2 splitters, separate (the spacing in between is not necessary) Rebalancing pattern: http://i.imgur.com/cAzXjO2.png 1 side: http://i.imgur.com/PTuUWQy.png 2 sides: http://i.imgur.com/wG571Ll.png Rebalancing pattern is as good as of common rebalancer, but no throughput loss at all.
by User_Name
Wed Nov 26, 2014 9:22 pm
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 25200

Re: Belt rebalancer is not your friend

Can you do the bottom test again but with the belt rebalancer as 2 splitters therefore cutting out the U-bend on the one side.. I doubt much will change but I always wondered.. maybe make it a 4th lane so you can compare it separately.. Tested 2 more rebalancers: 1) "Overkill" http://i.im...
by User_Name
Wed Nov 26, 2014 8:18 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19468

Re: Faster Belt Corners

Lee_newsum wrote:
your test is invalid as the long of the beats is not the same

fist one 16 the oner one has 24
I measure relative throughput, thus the length does not matter.

See here for the follow-up
by User_Name
Wed Nov 26, 2014 8:15 pm
Forum: General discussion
Topic: Belt rebalancer is not your friend
Replies: 23
Views: 25200

Belt rebalancer is not your friend

All-right, after doing some quick tests for the Faster belt corners thread I switched to other save and built proper test facility. We have 3 very long and 100% compressed belts. As soon as I power up the system, inserters start collect copper as fast as it arrives. Throughput is limited by the bott...
by User_Name
Wed Nov 26, 2014 5:58 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19468

Re: Faster Belt Corners

By the way, just noticed that common belt rebalanced causes BIG loss of compression. I didn't make tests, but by the looks of it ~30+% of the throughput is lost at the rebalancer.
by User_Name
Wed Nov 26, 2014 5:51 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19468

Re: Faster Belt Corners

Did some tests. Yellow belt with fast turns vs yellow split & rejoin. Competitiors: http://i.imgur.com/3fjjMcyl.jpg First run: 183:186 214:222 Split & rejoin wins. Test track http://imgur.com/1LpGKqd All inserters receive power at once and start packing coal as fast as it arrives. I cut powe...
by User_Name
Wed Nov 26, 2014 3:21 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19468

Re: Faster Belt Corners

According to the article, yellow belt with "fixed" corners still not as good as straight belt.

674-683 vs 719 respectively.
I wonder if splitting and rejoining after making the turn gives better or worse results.
by User_Name
Wed Nov 26, 2014 3:12 pm
Forum: General discussion
Topic: Why having everything on a belt is a bad idea
Replies: 29
Views: 19775

Re: Why having everything on a belt is a bad idea

I also shaked the head about putting copper cables on the belt. :) The lack in throughput for green circuits could be already seen in the last video... But well. I think he tries to think in categories of newbies: They like this "all on a belt"-idea. I see that a lot, they really like it....
by User_Name
Wed Nov 26, 2014 2:17 pm
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19468

Re: Faster Belt Corners

The burden on the player for not understanding or noticing belt throughput being limited by corners is not huge. It's like, 10% at a guess? According to this calculator, corners steal 35% of your throughput. That means, if you have two lines of 9 steel furnaces each, feeding off the fully compresse...
by User_Name
Wed Nov 26, 2014 4:53 am
Forum: Show your Creations
Topic: Tired of babysitting expansions? Auto-supply w/ trains!
Replies: 20
Views: 30368

Re: Tired of babysitting expansions? Auto-supply w/ trains!

chapium wrote:I still have no way of middle clicking while playing from a Macbook pro. :evil:
Download BetterTouchTool, it's free.

http://blog.boastr.net/downloads-second ... uchtool-2/
Image
by User_Name
Wed Nov 26, 2014 1:47 am
Forum: General discussion
Topic: Faster Belt Corners
Replies: 41
Views: 19468

Re: Faster Belt Corners

And that's what corners in belts actually mess up, causes the effective capacity of the belt to drop In other words, if belt is 100% loaded ("compressed"), it will deliver more items per second to the destination, if it has no bends. Let's call this number x . By the looks of it (just a r...
by User_Name
Wed Nov 26, 2014 1:09 am
Forum: Resolved Problems and Bugs
Topic: [0.11.3] Enabling trailer mod leads to irrecoverable error.
Replies: 1
Views: 989

[0.11.3] Enabling trailer mod leads to irrecoverable error.

http://i.imgur.com/xPwoV1Hl.png The game would not load beyond this message, thus mod manager is inaccessible. I know how to disable mod manually, but for some less experienced player it could mean a whole lot of frustration, as the mod is embedded, and can't be deleted like any game-breaking third...
by User_Name
Tue Nov 25, 2014 11:05 pm
Forum: Ideas and Suggestions
Topic: learning AI
Replies: 9
Views: 4911

Re: learning AI

I was just about to make a new thread named 'Hive mind" with the same suggestion. There should be another pollution-like layer that adds pathfinding cost for biters. Whenever biter dies to turret fire, danger level of the tile rises (and slowly dissipates). It will make biters probe the whole p...
by User_Name
Tue Nov 25, 2014 8:15 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 21
Views: 54477

Re: Perfect 1:6 splitter

DaveMcW wrote:You can make it more compact. :D
Wow! Awesome design, thanks!

btw your inserters might steal things that are not quite intended for them. I ran into this issue in my early prototype, fixed it with additional spacing (perfect place for power pole btw)
by User_Name
Tue Nov 25, 2014 7:27 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 21
Views: 54477

Re: Perfect 1:6 splitter

Yep, just a nicer way to shift line 1 tile to the side without affecting the throughput
by User_Name
Tue Nov 25, 2014 3:04 pm
Forum: General discussion
Topic: My next playthrough: persistent world
Replies: 1
Views: 1368

My next playthrough: persistent world

For my next playthrough I want something more challenging - to play in a persistent world. It means that the time would not stop when I'm not in the game, and my character will stay in the game world when I'm not "online". I will not be using save files (apart for the purpose of being able...
by User_Name
Mon Nov 24, 2014 9:14 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Perfect 1:6 splitter
Replies: 21
Views: 54477

Re: Perfect 1:6 splitter

End result.
All 12 boxes on both sides of the track have equal amount of copper.

Image

Top/bottom sides will come out of sync eventually when the ore patch start to deplete unevenly. Can be fixed using extra splitter to balance them.

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