Search found 38 matches
- Wed Aug 17, 2016 5:04 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83686
Re: Friday facts #151 - The plans for 0.14
Here is my take on how a reactor should work. Uranium would be a new ore that would be mined and mixed with sulfuric acid to make uranium slurry. The reactor would take uranium slurry to heat liquids. However, it also produces nuclear waste. Any entity with nuclear waste inside it, minus a processin...
- Tue Aug 16, 2016 10:45 pm
- Forum: News
- Topic: Friday facts #151 - The plans for 0.14
- Replies: 196
- Views: 83686
Re: Friday facts #151 - The plans for 0.14
I want an alternative coolant besides water, but none of the other materials match that, and adding two new ores would just be clutter. So I suggest using Lead as a byproduct of depleted uranium, and then using that lead as an alternative coolant for reactors in the form of molten lead. Molten lead ...
- Fri Aug 05, 2016 7:58 pm
- Forum: Ideas and Suggestions
- Topic: A unique take on a windmill/turbine
- Replies: 5
- Views: 2274
A unique take on a windmill/turbine
I understand that there are mods and suggestions galore regarding this; however, I think I have something new to bring to the table. I respect anyone who posts a mod for this; however, it's the mechanics I'm proposing, not the general concept of a wind turbine. Keep that in mind before posting somet...
- Tue Aug 02, 2016 6:32 pm
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 212687
Re: Electric energy
I have an interesting idea on how wind power should work. The windmill base will be crafted with 500 wood and 50 concrete, so it cannot be automated fully. Instead of the futuristic feel it would have a rustic feel. To use a windmill, you must put Windmill Blades in it, made with 50 wood and 10 plas...
- Tue Jul 26, 2016 9:48 am
- Forum: Implemented mod requests
- Topic: Ability to add alternate sets of fuel
- Replies: 1
- Views: 692
Ability to add alternate sets of fuel
Pretty simple. I want different sets of fuel to use in different machines, where I can assign values to them.
- Tue Jul 26, 2016 1:53 am
- Forum: Mods
- Topic: MOD [ 0.18.x / 1.1 ] Bio-Industries
- Replies: 592
- Views: 314958
Re: MOD [0.12.x | 0.13.x] Bio-Industries 1.2.5 - (Formally Bio-Farm)
Can we have biofuels/bioplastics without Natural Evolution? I'd like to at least have a biofuel mod that doesn't have a higher difficulty level (in either enemies, such as Natural Evolution, or the tech tree, such as Bob's mods).
- Tue Jul 26, 2016 12:36 am
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29338
Re: Friday Facts #148 - Optimizations for 0.14
Nuclear would be nice, but it seems like a big undertaking for the devs. Not to mention power gen is meant to be simple in Factorio Why? I'd rather build a cool/complex power plant layout than build 1000 solar panels... and 1000 more... and another 1000... You have a point. I think it could be done.
- Mon Jul 25, 2016 7:58 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29338
Re: Friday Facts #148 - Optimizations for 0.14
We really need nuclear where things like control rods or turbines and water are controlled through circuits. Similar to Big Reactors in minecraft if anyone's used that, only this should be more advanced and it should blow up if done incorrectly. It would also be interesting to have to deal with nuc...
- Mon Jul 25, 2016 3:02 pm
- Forum: Texture Packs
- Topic: [Request] Biofuel mod textures
- Replies: 0
- Views: 1547
[Request] Biofuel mod textures
I really need a few textures for my mod. Redoing this thread because I didn't give very many details in the previous thread, which has been removed. Fertilizer (icon): http://i.imgur.com/nHsRDWI.jpg I'd like a few granules of the substance shown above. Algae (icon): http://i.imgur.com/kM43I7b.jpg So...
- Mon Jul 25, 2016 12:04 pm
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29338
Re: Friday Facts #148 - Optimizations for 0.14
Can we PLEASE make 0.14 the update where you add more energy generation methods? I don't care what it is, but something to bridge the gap between solar and steam and maybe for other stages of the game. A few ideas: Wind: Would need to either use Lubricant or replaceable parts to be balanced, but co...
- Mon Jul 25, 2016 1:41 am
- Forum: News
- Topic: Friday Facts #148 - Optimizations for 0.14
- Replies: 49
- Views: 29338
Re: Friday Facts #148 - Optimizations for 0.14
Can we PLEASE make 0.14 the update where you add more energy generation methods? I don't care what it is, but something to bridge the gap between solar and steam and maybe for other stages of the game. A few ideas: Wind: Would need to either use Lubricant or replaceable parts to be balanced, but cou...
- Sun Jul 24, 2016 6:57 am
- Forum: Ideas and Suggestions
- Topic: Algae: New power resource
- Replies: 3
- Views: 2693
Re: Algae: New power resource
Updated the thread with more info and quite a few changes to my original idea.
- Sun Jul 24, 2016 6:01 am
- Forum: Development Proposals
- Topic: Electric energy
- Replies: 285
- Views: 212687
Re: Electric energy
Hi, so I've been working on a power gen idea with Algae, wanted to see what you thought.
viewtopic.php?f=6&t=29568
viewtopic.php?f=6&t=29568
- Sat Jul 23, 2016 1:35 pm
- Forum: Ideas and Suggestions
- Topic: New ressource: Gold
- Replies: 4
- Views: 2648
Re: New ressource: Gold
This doesn't seem well thought out. What would be the point besides having gold in the game?
- Sat Jul 23, 2016 1:32 pm
- Forum: Ideas and Suggestions
- Topic: Algae: New power resource
- Replies: 3
- Views: 2693
Re: Algae to bypass pollution early on
Thanks for the feature! Been thinking about this idea a bit more. What if, to farm algae, you'd need nutrients that you get from raw fish? And then there'd be a way of getting raw fish automatically? Seems a bit more like something for a mod, honestly. A bit complicated for the base game. But it's w...
- Fri Jul 22, 2016 5:42 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Algae power
- Replies: 2
- Views: 1003
Re: [Request] Algae power
I'm going to have to look into that. I'm pretty new to Factorio as it is.BlakeMW wrote:FYI Angel's Processing Mod has a chain for making algae, with pretty graphics.
- Fri Jul 22, 2016 1:07 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Algae power
- Replies: 2
- Views: 1003
[Request] Algae power
I posted this in suggestions yesterday, but here's the idea. I may learn Lua in the future, which would mean I can code this thing, but I have NO IDEA how to make Factorio-based textures, so I'd need help with that. Anyway, here goes: Materials: Algae: Collected by the Harvester and Photobioreactor....
- Fri Jul 22, 2016 2:01 am
- Forum: Ideas and Suggestions
- Topic: Algae: New power resource
- Replies: 3
- Views: 2693
Algae: New power resource
TLDR: Algae that will grow on top of surface water pools, get harvested, and turned into biodiesel which can also become solid fuel. HOW TO OBTAIN: Lily Pads are found in pools of water. Break it to get 1 piece of Algae. CULTIVATION: Plant the Algae in any body of water and it will grow over the to...