Search found 152 matches
- Fri Aug 12, 2016 7:54 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53199
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Quick update New Version Up Version 0.2.3 Changes: Gold Extraction from Electrum is now available from the start. This is an ADDED recipe as a simple alternative to the previous gold extraction process and is designed to be of a very low/slow yield, but can be hand crafted. Advanced Gold Extraction ...
- Fri Aug 12, 2016 7:53 am
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 20628
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Quick update New Version Up Version 0.2.3 Changes: Gold Extraction from Electrum is now available from the start. This is an ADDED recipe as a simple alternative to the previous gold extraction process and is designed to be of a very low/slow yield, but can be hand crafted. Advanced Gold Extraction ...
- Mon Aug 08, 2016 5:19 pm
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 20628
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Yes. But you dont' need all of them, only the prerequisites as written in the first post.
- Mon Aug 01, 2016 12:24 am
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 20628
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
I just had a family emergency and had to fly overseas so won't be able to update for a week.
But in light of this issue I might add a very low yield electrum to gold ore recipe. Should fit in with the whole "simple vs advanced" theme I'm going for.
But in light of this issue I might add a very low yield electrum to gold ore recipe. Should fit in with the whole "simple vs advanced" theme I'm going for.
- Thu Jul 28, 2016 4:05 pm
- Forum: General discussion
- Topic: Whats the stance on griefing ?
- Replies: 67
- Views: 23045
Re: Whats the stance on griefing ?
Definition of DRM? Digital rights management (DRM) is a systematic approach to copyright protection for digital media. The purpose of DRM is to prevent unauthorized redistribution of digital media and restrict the ways consumers can copy content they've purchased. So Factorio is still DRM-free. Even...
- Tue Jul 26, 2016 1:18 pm
- Forum: General discussion
- Topic: Whats the stance on griefing ?
- Replies: 67
- Views: 23045
Re: Whats the stance on griefing ?
AFAIK with all games, online play is always "all bets are off". Plus they haven't implemented anything. It's just a friendly discussion on how to handle an issue that might possibly arise in the best way possible. And like Koub said, most people have been having a very responsible, constru...
- Mon Jul 25, 2016 2:35 pm
- Forum: General discussion
- Topic: Whats the stance on griefing ?
- Replies: 67
- Views: 23045
Re: Whats the stance on griefing ?
How about server settings, which can be changed by the server admin (which can be a player in game) disallowing changes to any buildings built by another player? If someone comes in to help and wants to rearrange stuff, you can disable it. Or enable it again if what they're doing doesn't suit you. T...
- Mon Jul 25, 2016 2:14 pm
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 20628
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
gold, zinc, quartz and nickel fields have been disabled, and only these. Spawning for everything else has not been changed (richness/position/etc) So quite possibly RSO, or maybe bob's made some changes, not sure. But outside of disabling the fields mentioned, I haven't touched anything regarding th...
- Sat Jul 23, 2016 12:34 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53199
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
Also, given that the synthetic wood removal is a possible issue for a few mods (I believe angel's require synthetic wood, I'm not sure), I will be reversing that with the next update.
There's another mod that does the same thing.
There's another mod that does the same thing.
- Sat Jul 23, 2016 12:31 am
- Forum: General discussion
- Topic: Whats the stance on griefing ?
- Replies: 67
- Views: 23045
Re: Whats the stance on griefing ?
I like the friendly fire thing activating something.... an auto-kick would be nice. But the damage has to be moderately severe: an accidental hold on the "c" key with auto-shotty shouldn't activate it. Maybe allow a certain amount of damage to be done, then a full minute of their weapons ...
- Sat Jul 23, 2016 12:28 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53199
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
I saw the code for marathon, again, shouldn't be any issues. Same with the science cost overhaul.
Dytech I haven't seen if anyone's wondering.
Dytech I haven't seen if anyone's wondering.
- Fri Jul 22, 2016 7:29 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53199
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
I can try running it with just bob's mods. I have mucked around with spawning, but its a couple of bob's ores. On top of that, my mod is mostly about the recipes. I have changed some recipes, if Angel hasn't changed any of the recipes I've changed (check the original post for list of changes) theore...
- Fri Jul 22, 2016 4:50 am
- Forum: General discussion
- Topic: Whats the stance on griefing ?
- Replies: 67
- Views: 23045
Re: Whats the stance on griefing ?
I understand the problem of overpolicing, but maybe CSGo's way might be something to look forward to. A first infringement is a quick and painless warning, and it gets worse from there.(30 mins - 2 hours - 24 hours - 48 hours. No reason why it can't be as high as 1 month with Factorio). Each period ...
- Fri Jul 22, 2016 3:45 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53199
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
I'll try it and see if any issues pop up
Won't let me start factorio: something about "angel-fissures".
Happy to fix if someone can point out what the cause is.
Won't let me start factorio: something about "angel-fissures".
Happy to fix if someone can point out what the cause is.
- Thu Jul 21, 2016 11:12 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 289013
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
ok, thanks. Will try.
- Thu Jul 21, 2016 8:32 am
- Forum: Bob's mods
- Topic: [0.13.x] Bob's Revamp Mod.
- Replies: 41
- Views: 22420
Re: [0.13.x] Bob's Revamp Mod.
I was already thinking of making an extra step for crude oil>sweet oil + sulfuric acid (a bit of a jump I know), and then from there sweet oil>advanced oil/etc.
Normal oil doesn't change.
Normal oil doesn't change.
- Thu Jul 21, 2016 8:28 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 289013
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
I was removing the recipe, but when removed it says recipe not found. The same issue doesn't happen when I removed a couple of others with the same exact code, so it is only with this recipe for some reason. Which leads me to believe the recipe is referred to elsewhere. Or some other reason I'm not ...
- Thu Jul 21, 2016 5:08 am
- Forum: Mods
- Topic: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 36
- Views: 20628
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
New Version Up Version 0.2.2 Changes: Quarts from stone is now a base recipe. Synthetic wood now removed from game. Oil will produce wood. Reduces the number of recipes a little, as well as simplifying your production line if you use both wood and synthetic wood. (known issue of polishing wheel stil...
- Thu Jul 21, 2016 5:08 am
- Forum: Bob's mods
- Topic: [MOD 0.15.x] CMHMod (my take on balancing Bob's Mods)
- Replies: 96
- Views: 53199
Re: [MOD 0.13.x] CMHMod (my take on balancing Bob's Mods)
New Version Up Version 0.2.2 Changes: Quarts from stone is now a base recipe. Synthetic wood now removed from game. Oil will produce wood. Reduces the number of recipes a little, as well as simplifying your production line if you use both wood and synthetic wood. (known issue of polishing wheel stil...
- Thu Jul 21, 2016 5:01 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
- Replies: 587
- Views: 289013
Re: [0.12.x][v0.12.12] Bob's Metals, Chemicals and Intermediates
Hey bob, Just trying to update my mod, and I ran into a bit of difficulty locating a recipe. The recipe "polishing-wheel-synthetic" which should be in your MCI mod can't seem to be found when I put it into my mod: data.raw["recipe"]["polishing-wheel-synthetic"] = nil Wh...