Search found 39 matches
- Wed Mar 15, 2017 12:12 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
- Replies: 11
- Views: 11435
Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
Maybe posting on redit on friday was not good idea :D , but hey atleast more people will be suprised when TAFK 2.0 will be out. But i need 0.15 for that. Just want to say that this is awesome and hasn't got nearly the attention it deserves. Looking forward to V2 and self replication! The race to the...
- Sun Mar 12, 2017 9:23 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
- Replies: 31
- Views: 17149
Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Did this move anywhere or still no custom cables in blueprints ?
- Sat Mar 04, 2017 7:15 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
- Replies: 11
- Views: 11435
TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
TAFK https://forums.factorio.com/download/file.php?mode=view&id=21094&sid=8d7079fa111b07fc0cd928bc504f51f2 Save as attachment: Links Imgur: https://imgur.com/a/EJ9W7 Youtube: https://www.youtube.com/watch?time_continue=1&v=3N4mIewMWXw Reddit: https://www.reddit.com/r/factorio/comments/5...
- Tue Nov 01, 2016 12:15 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Ok did some more testing and it seems it happens all the time when i try to deploy Blueprint over trees. Does that make sence ? I did bit more testing and it was indeed mod called Automatic deconstruction interfering with it. ( i didnt realised you ment this mod and not a feature in your last post ...
- Wed Oct 26, 2016 10:36 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Ok did some more testing and it seems it happens all the time when i try to deploy Blueprint over trees. Does that make sence ?
- Wed Oct 26, 2016 10:27 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
I encountred it again with way smaller blueprint, it used to work OK before but now same stuff. posting image So it have prolly nothing to do with size of blueprint. I thing it happened to me before, but it started to occure way more when i started to duplicate books by "blueprint string" ...
- Wed Oct 26, 2016 8:47 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
I have BAD chest, two constant combinators connected to it 1st (30 robots) second (-25 robots) = 5 And than i put Book with this blueprint in it H4sIAAAAAAAA/+U92W7jSJK/0vDjwiowLx6Y0QDzHYOFIVt0WShZ0lBydxuF+vflJcsZzCTjkMs0dh6m0W0xMjPuiIyIXO//2O4fVts/7pY/y91pc9qUx+XP n7vVc7m8eS7Xm5fnRbktH07V5mFx2G/Lm9...
- Wed Oct 26, 2016 5:59 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Is there some kind of limit on size of blueprint ? Iam getting this error (e1) when i try to use this blueprint (e2) If i remove the long part on right side and do it in two parts it works.
- Wed Oct 12, 2016 10:02 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Cant wait than ! Also does that mean blueprint printer does not work ? couldnt found way to copy blue prints books.
- Wed Oct 12, 2016 8:23 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
Thx for reply i was actualy able to get it working after some time xD but took me while to realise it only works when you link it with signal
But i already love this mod so much and i started ambiticious self expand factory project. When ill have a decent progress ill post some screens !
But i already love this mod so much and i started ambiticious self expand factory project. When ill have a decent progress ill post some screens !
- Wed Oct 12, 2016 7:56 am
- Forum: Frequently Suggested / Link Collections
- Topic: Self Replicating (e. g. with Blueprints)
- Replies: 8
- Views: 9528
Re: Self Replicating (e. g. with Blueprints)
Oh yeah ! i finally figured out how it works and its amazing ! i started some pretty cool projects in self replicating factories. When ill get some decent results ill share the fun.
- Mon Oct 10, 2016 12:37 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: Automated Expansion
- Replies: 5
- Views: 10782
Re: Automated Expansion
I love it and i was trying to run mod by myslef, but cant figure it out. So i downloaded your save to look how its done, but doestn seem to work for me :/ I assume if i delete some ports your brain should rebuild them right ? and even if i copypaste it into my save i doesnt do anything :/ Do yo uthi...
- Mon Oct 10, 2016 10:46 am
- Forum: Frequently Suggested / Link Collections
- Topic: Self Replicating (e. g. with Blueprints)
- Replies: 8
- Views: 9528
Re: Self Replicating (e. g. with Blueprints)
I need this Is thery any progress in this way ? How about viewtopic.php?f=93&t=24053 does any of you interested in this idea using this ?
- Mon Oct 10, 2016 4:22 am
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
So i have downloaded last 0.2.4 version, but i have no clue how to make that work since there is no anchore anymore and when i followed manual in 1st post, but using wooden chest instead anchor it didnt seemed to work :/
Can any body give me some simple guide to get this working ?
Can any body give me some simple guide to get this working ?
- Sun Oct 09, 2016 2:09 pm
- Forum: Mods
- Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
- Replies: 53
- Views: 33200
Re: [MOD 0.12.x] Recursive Blueprints 0.2.0
This mod is my wet dream. As soon as iam not swamped with work iam gonna go and test it !
- Fri Jul 08, 2016 9:15 am
- Forum: Mods
- Topic: [MOD 0.14] Flux's Expensive Technology
- Replies: 23
- Views: 33922
Re: [MOD 0.12.22] Expensive Technology
Oh yeah that did the trick ! thank you.
- Wed Jul 06, 2016 1:36 pm
- Forum: Ideas and Requests For Mods
- Topic: [MOD Suggestion] Item decays on belts
- Replies: 1
- Views: 846
[MOD Suggestion] Item decays on belts
I was playing Planetbase game, and i really liked game mechanic where not stored items slowly decay. I was wondering would that be possible as mod in Factorio ? Functionality: Every item would have timer lets say 5mins, and for that time it have to be used or stored otherwise it loose it funcionalit...
- Wed Jul 06, 2016 1:10 pm
- Forum: Mods
- Topic: [MOD 12.11+] Train Outposts
- Replies: 142
- Views: 87369
Re: [MOD 12.11+] Train Outposts
That would be great ! i love this mod
- Wed Jul 06, 2016 1:08 pm
- Forum: Mods
- Topic: [MOD 0.14] Flux's Expensive Technology
- Replies: 23
- Views: 33922
Re: [MOD 0.12.22] Expensive Technology
I love this mod, is there plan to transfer it for 0.13 release ?