Search found 39 matches

by Toch
Wed Mar 15, 2017 12:12 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
Replies: 11
Views: 11435

Re: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

Maybe posting on redit on friday was not good idea :D , but hey atleast more people will be suprised when TAFK 2.0 will be out. But i need 0.15 for that. Just want to say that this is awesome and hasn't got nearly the attention it deserves. Looking forward to V2 and self replication! The race to the...
by Toch
Sun Mar 12, 2017 9:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions
Replies: 31
Views: 17149

Re: [0.14] [kovarex] Power Switch blueprint doesn't remember power line positions

Did this move anywhere or still no custom cables in blueprints ?
by Toch
Sat Mar 04, 2017 7:15 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory
Replies: 11
Views: 11435

TAFK (Tochs Automatic Factory Kit)-Self unpacking Factory

TAFK https://forums.factorio.com/download/file.php?mode=view&id=21094&sid=8d7079fa111b07fc0cd928bc504f51f2 Save as attachment: Links Imgur: https://imgur.com/a/EJ9W7 Youtube: https://www.youtube.com/watch?time_continue=1&v=3N4mIewMWXw Reddit: https://www.reddit.com/r/factorio/comments/5...
by Toch
Tue Nov 01, 2016 12:15 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Ok did some more testing and it seems it happens all the time when i try to deploy Blueprint over trees. Does that make sence ? I did bit more testing and it was indeed mod called Automatic deconstruction interfering with it. ( i didnt realised you ment this mod and not a feature in your last post ...
by Toch
Wed Oct 26, 2016 10:36 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Ok did some more testing and it seems it happens all the time when i try to deploy Blueprint over trees. Does that make sence ?
by Toch
Wed Oct 26, 2016 10:27 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

I encountred it again with way smaller blueprint, it used to work OK before but now same stuff. posting image So it have prolly nothing to do with size of blueprint. I thing it happened to me before, but it started to occure way more when i started to duplicate books by "blueprint string" ...
by Toch
Wed Oct 26, 2016 8:47 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

I have BAD chest, two constant combinators connected to it 1st (30 robots) second (-25 robots) = 5 And than i put Book with this blueprint in it H4sIAAAAAAAA/+U92W7jSJK/0vDjwiowLx6Y0QDzHYOFIVt0WShZ0lBydxuF+vflJcsZzCTjkMs0dh6m0W0xMjPuiIyIXO//2O4fVts/7pY/y91pc9qUx+XP n7vVc7m8eS7Xm5fnRbktH07V5mFx2G/Lm9...
by Toch
Wed Oct 26, 2016 5:59 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Is there some kind of limit on size of blueprint ? Iam getting this error (e1) when i try to use this blueprint (e2) If i remove the long part on right side and do it in two parts it works.
by Toch
Wed Oct 12, 2016 10:02 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Cant wait than ! Also does that mean blueprint printer does not work ? couldnt found way to copy blue prints books.
by Toch
Wed Oct 12, 2016 8:23 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

Thx for reply i was actualy able to get it working after some time xD but took me while to realise it only works when you link it with signal :)

But i already love this mod so much and i started ambiticious self expand factory project. When ill have a decent progress ill post some screens !
by Toch
Wed Oct 12, 2016 7:56 am
Forum: Frequently Suggested / Link Collections
Topic: Self Replicating (e. g. with Blueprints)
Replies: 8
Views: 9528

Re: Self Replicating (e. g. with Blueprints)

Oh yeah ! i finally figured out how it works and its amazing ! i started some pretty cool projects in self replicating factories. When ill get some decent results ill share the fun.
by Toch
Mon Oct 10, 2016 12:37 pm
Forum: Medium/Big/Gigantic Sized Structures
Topic: Automated Expansion
Replies: 5
Views: 10782

Re: Automated Expansion

I love it and i was trying to run mod by myslef, but cant figure it out. So i downloaded your save to look how its done, but doestn seem to work for me :/ I assume if i delete some ports your brain should rebuild them right ? and even if i copypaste it into my save i doesnt do anything :/ Do yo uthi...
by Toch
Mon Oct 10, 2016 10:46 am
Forum: Frequently Suggested / Link Collections
Topic: Self Replicating (e. g. with Blueprints)
Replies: 8
Views: 9528

Re: Self Replicating (e. g. with Blueprints)

I need this :) Is thery any progress in this way ? How about viewtopic.php?f=93&t=24053 does any of you interested in this idea using this ?
by Toch
Mon Oct 10, 2016 4:22 am
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

So i have downloaded last 0.2.4 version, but i have no clue how to make that work since there is no anchore anymore and when i followed manual in 1st post, but using wooden chest instead anchor it didnt seemed to work :/

Can any body give me some simple guide to get this working ?
by Toch
Sun Oct 09, 2016 2:09 pm
Forum: Mods
Topic: [MOD 0.12.x] Recursive Blueprints 0.2.0
Replies: 53
Views: 33200

Re: [MOD 0.12.x] Recursive Blueprints 0.2.0

This mod is my wet dream. As soon as iam not swamped with work iam gonna go and test it !
by Toch
Fri Jul 08, 2016 9:15 am
Forum: Mods
Topic: [MOD 0.14] Flux's Expensive Technology
Replies: 23
Views: 33922

Re: [MOD 0.12.22] Expensive Technology

Oh yeah that did the trick ! thank you.
by Toch
Wed Jul 06, 2016 1:36 pm
Forum: Ideas and Requests For Mods
Topic: [MOD Suggestion] Item decays on belts
Replies: 1
Views: 846

[MOD Suggestion] Item decays on belts

I was playing Planetbase game, and i really liked game mechanic where not stored items slowly decay. I was wondering would that be possible as mod in Factorio ? Functionality: Every item would have timer lets say 5mins, and for that time it have to be used or stored otherwise it loose it funcionalit...
by Toch
Wed Jul 06, 2016 1:10 pm
Forum: Mods
Topic: [MOD 12.11+] Train Outposts
Replies: 142
Views: 87369

Re: [MOD 12.11+] Train Outposts

That would be great ! i love this mod
by Toch
Wed Jul 06, 2016 1:08 pm
Forum: Mods
Topic: [MOD 0.14] Flux's Expensive Technology
Replies: 23
Views: 33922

Re: [MOD 0.12.22] Expensive Technology

I love this mod, is there plan to transfer it for 0.13 release ?

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