Search found 533 matches

by JohnyDL
Sat May 20, 2017 12:04 pm
Forum: Ideas and Suggestions
Topic: Colors for daltonic?
Replies: 15
Views: 7225

Re: Colors for daltonic?

it'd just be plain old useful for there to be a program that will turn what's on screen into something different if you're colour blind cycling RGB or swapping RB RG or GB in different games or different situations might help you and it may not look natural or right to us Neurotypicals but if it hel...
by JohnyDL
Sat May 20, 2017 10:59 am
Forum: Won't implement
Topic: Folks Freaky Factorio Fantasies
Replies: 14
Views: 5618

Re: Folks Freaky Factorio Fantasies

I don't think you've failed and I don't think it'll just get deleted you've got some very useful suggestions but because they're all ontop of one another discussing them is a bit difficult Take the 'Make it possible to clear a keyboard shortcut, so that it's "Not set" or whatever' this wou...
by JohnyDL
Sat May 20, 2017 10:24 am
Forum: Implemented Suggestions
Topic: Missing Research Requirements fix [0.15]
Replies: 19
Views: 9449

Re: Missing Research Requirements fix [0.15]

Actually it was what I asked for in the first place but maybe or logically it hasn't been provided by another prerequisite wasn't enough of an explanation. And that's 7 clicks but it's a constant thing to be thinking about and checking it. I'd rather be able to dump it down and not think anymore you...
by JohnyDL
Sat May 20, 2017 10:21 am
Forum: Ideas and Suggestions
Topic: Check for updates before loading all the data
Replies: 6
Views: 2158

Re: Check for updates before loading all the data

If you're loading from Steam then Steam already pre-updates you unless you ask to skip it, I don't know how the direct version works but it might not be a bad idea to have a game launcher the same way minecraft and MOBAs do, where you load the launcher can then choose which version of the game sync ...
by JohnyDL
Sat May 20, 2017 5:54 am
Forum: Medium/Big/Gigantic Sized Structures
Topic: GreyGoo Mk I: A self-expanding factory
Replies: 159
Views: 152439

Re: GreyGoo Mk I: A self-expanding factory

You're very welcome :) wish I had the logic and patience to design the processing cores myself but I'm glad to help any way I can.
by JohnyDL
Sat May 20, 2017 5:34 am
Forum: Implemented Suggestions
Topic: Option to disable auto-repair by pers. roboport robots.
Replies: 65
Views: 22968

Re: Disable personal bots while moving

Whitecold: except you go to build something put down a quick blueprint and your base bots then need to fly for miles and miles. I know a lot of people who have the opposite opinion on construction, if I have the stuff on me and I'm right there then it should override the bots that are hundreds of ti...
by JohnyDL
Sat May 20, 2017 5:27 am
Forum: Ideas and Suggestions
Topic: Check for updates before loading all the data
Replies: 6
Views: 2158

Re: Check for updates before loading all the data

Mod updates I'd assume Except that would cause issues for mulitplayer where a group of people had agreed on a set of mods and updating from the agreed set would preclude logging in. A pop up "these mods have updates would you like us to update them before starting the game" would possibly ...
by JohnyDL
Sat May 20, 2017 3:39 am
Forum: Outdated/Not implemented
Topic: Laptop Battery Notification
Replies: 3
Views: 1870

Re: Laptop Battery Notification

At the very least set up your computer to hibernate when on low power so you don't lose anything :) but I doubt the Devs will want to include OS feature integration that has to work cross platform and for some people (like desktop users) just wouldn't make sense
by JohnyDL
Sat May 20, 2017 3:32 am
Forum: Won't implement
Topic: Folks Freaky Factorio Fantasies
Replies: 14
Views: 5618

Re: Folks Freaky Factorio Fantasies

Shhh keep this a secret but you might find it useful to check out this set of instructions for posting ideas too ;) I'd hate for some of these to get lost because you've done a batch upload
by JohnyDL
Sat May 20, 2017 3:18 am
Forum: Ideas and Suggestions
Topic: Tristate Train Stops
Replies: 5
Views: 1420

Re: Tristate Train Stops

yeah like I said there have been a bunch of suggested methods to do this and I'm definitely behind an alternative to what I have, I do like the logistics trains but I see they aren't for everyone, if you know a bit about the coding you could probably configure it the way you like. But back to sugges...
by JohnyDL
Sat May 20, 2017 3:02 am
Forum: Implemented Suggestions
Topic: Missing Research Requirements fix [0.15]
Replies: 19
Views: 9449

Re: Missing Research Requirements fix [0.15]

You can choose which science packs you have already available in the latest version of auto research. You're right I can but that then means I can't blueprint my science set up and expect science to just run, I have to watch and wait for the science to finish building and then allow that new scienc...
by JohnyDL
Fri May 19, 2017 12:42 pm
Forum: Ideas and Suggestions
Topic: Tristate Train Stops
Replies: 5
Views: 1420

Re: Tristate Train Stops

yeah there are a bunch of ways suggested to allow multiple stations to share names and trains but for distributing the trains out to all the various stations, I tend to just add a bunch more trains and allow the waiting block of each station to allow bypassing By controlling the station with circuit...
by JohnyDL
Fri May 19, 2017 11:47 am
Forum: General discussion
Topic: Mirrored Map? help request
Replies: 29
Views: 6312

Re: Mirrored Map? help request

okay so I played a bit I haven't come across the unexplored error again but not needed to explore so far recently. I did have a thought about the Generation if you only generate the Master chunk and not copy to all the slaves when the Master is done you end up with the possibility of mining the mast...
by JohnyDL
Fri May 19, 2017 9:17 am
Forum: Implemented Suggestions
Topic: Make save game overwrites less dangerous
Replies: 91
Views: 32834

Re: Make save game overwrites less dangerous

Just need to make the save game default to a time date stamp, that'd fix both problems, you'll always save as a new file if you're quickly saving without paying attention and if you want to overwrite a save you have to select it first that selecting it (choosing a name) is your check against overwri...
by JohnyDL
Fri May 19, 2017 8:54 am
Forum: Ideas and Suggestions
Topic: Probability-based recipe outputs are independent
Replies: 5
Views: 3477

Re: Probability-based recipe outputs are independent

This gives me ideas, breaking down say a robot you might want a cascade effect. So the robot is made of 2 items so there's a 50:50 choice over which is broken to get into the object then if the circuit board is the broken one the flying robot frame has an 80% chance of being intact 20% broken. and v...
by JohnyDL
Fri May 19, 2017 8:05 am
Forum: Ideas and Suggestions
Topic: Infinite module research
Replies: 7
Views: 1762

Re: Infinite module research

I can imagine upgrading productivity modules would throw off the ratios of intermediates for every tier researched, which would be highly upsetting to a certain key demographic of this game... well, when you improve the ratio of a module, you improve all modules at same time, affecting all the rati...
by JohnyDL
Fri May 19, 2017 7:00 am
Forum: Ideas and Suggestions
Topic: Mine Straight Rails before Curved Rails
Replies: 3
Views: 822

Re: Mine Straight Rails before Curved Rails

I agree, the curved sections being longer you can go to the other end or somewhere in the middle but removing that 1 extra rail that's right under the ends of the curve can be a pixel hunt at times didn't think about it but beautiful QoL idea
by JohnyDL
Fri May 19, 2017 5:30 am
Forum: Ideas and Suggestions
Topic: Infinite module research
Replies: 7
Views: 1762

Re: Infinite module research

I don't see infinite modules being a problem to anyone, but it would lead to a whole bunch of new designs, all the old ones will still work of course but you would end up with growing efficiencies later on. Productivity modules only work on intermediate products (and not all of them) and I don't see...
by JohnyDL
Thu May 18, 2017 5:52 pm
Forum: Implemented Suggestions
Topic: Deconstruction planner: add Stone Rocks to "Tree only"
Replies: 11
Views: 4347

Re: Deconstruction planner: add Stone Rocks to "Tree only"

You know you can do this by whitelisting the rocks (actually only the grey ones not all 5) three buttons compared to the trees which is like 30+ to get them all selected that way, but a combined "remove landscape features" would help for both at the same time
by JohnyDL
Thu May 18, 2017 4:39 pm
Forum: Ideas and Suggestions
Topic: Rework Reactor Neighbor Bonus to Promote Interesting Layouts
Replies: 3
Views: 2208

Re: Rework Reactor Neighbor Bonus to Promote Interesting Layouts

Another strategy might to be partial bonuses for partial connectedness if there was a 25% bonus for each adjacent tile and no more than 100% per reactor certain offsets and combinations of offsets might provide greater than 300% bonus at the cost of heat pipes being distant and interesting balances ...

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