Search found 31 matches

by blizgerg
Fri May 27, 2016 10:31 pm
Forum: Gameplay Help
Topic: Pumps, boilers, steam egines and the mystery of hot water
Replies: 12
Views: 4385

Re: Pumps, boilers, steam egines and the mystery of hot water

It appears to me that it doesn't reduce the temperature of the water, but the quantity. So the amount of water the steam engine voids is proportional to the temperature and the demand. But it is capped at 6 water a second.
by blizgerg
Tue May 24, 2016 9:34 pm
Forum: Implemented Suggestions
Topic: Visible Rail Blocks
Replies: 3
Views: 4625

Re: Visible Rail Blocks

What rail block each rail is part of is available, I wonder if it'd be possible to make a mod that highlights all rails part of the block the cursor is over?
by blizgerg
Mon May 23, 2016 10:05 pm
Forum: Ideas and Suggestions
Topic: Save in Background
Replies: 30
Views: 10072

Re: Save in Background

I was reading this and an interesting idea came to me on how one might go about doing something like this. Keep a journal of all events (like a playback) during the time when it is saving in the background. When save is complete, stop the journal and write it to the save file. Then when you load, yo...
by blizgerg
Thu May 19, 2016 9:49 pm
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271079

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.14

Does FatController display the correct number of trains in the unfiltered view? Yes. *edited* I have had a chance to try the command /c remote.call("fat", "find_trains") and it did not add the trains to the filter. I still saw fewer trains than I expected to see. Does it matter ...
by blizgerg
Thu May 19, 2016 9:35 pm
Forum: Gameplay Help
Topic: belt with more throughuotput than what the wiki says?
Replies: 6
Views: 2884

Re: belt with more throughuotput than what the wiki says?

According to https://imgur.com/a/WytKJ a basic belt has a throughput of 13.33items/second, which would be 25.39 miners at 0.525 items/sec per miner
by blizgerg
Wed May 18, 2016 5:34 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Foreman 0.1.9 - A factory optimisation tool.
Replies: 349
Views: 320674

Re: Foreman 0.1.9 - A factory optimisation tool.

I am getting a Foreman crash that I can reproduce on factorio 0.12.33 with foreman 0.1.9.5 using the Satellite Uplink Station 0.1.3 mod. I removed satellite uplink and it does not crash and remove all other mods and just have satellite uplink and it crashes. Might be a problem with the satellite upl...
by blizgerg
Tue May 17, 2016 4:28 am
Forum: Mods
Topic: [MOD 0.15.x] The Fat Controller. Remote train manager 2.0.7
Replies: 348
Views: 271079

Re: [MOD 0.12.x] The Fat Controller. Remote train manager 0.4.14

So, I noticed something strange while playing just now. I am using The Fat Controller version 0.4.14 and Smart Trains 0.3.82, and I noticed that sometimes, when I filtered trains by station, not all of them showed up. Here is a screen shot showing what I mean. 20160516232348_1.jpg Notice that Smart ...
by blizgerg
Tue May 10, 2016 5:32 pm
Forum: Gameplay Help
Topic: Trains not going to other stops of the same name
Replies: 4
Views: 2012

Re: Trains not going to other stops of the same name

Trains always go to the closest stop with the name on their schedule that is available. I always just name each pickup a different name, and either have load1 -> unload -> load2 -> unload or assign a dedicated train to each load. Having two train stops with the same name works great if all the stops...
by blizgerg
Tue May 10, 2016 3:07 am
Forum: Gameplay Help
Topic: Signalling problem (solved); And a better junction
Replies: 5
Views: 2144

Re: Train signaling & deadlock problem

A chain signal basically tells the train "Pass the chain signal only when the train can successfully leave the chain signal block." The effect is that a series of chain signals says to the train network do NOT stop or wait in the blocks defined by the chain signals. So on your rail crossin...
by blizgerg
Fri May 06, 2016 9:37 pm
Forum: News
Topic: Friday Facts #137 - The release scarecrow
Replies: 197
Views: 71543

Re: Friday Facts #137 - The release scarecrow

I have been really wanting an inserter that did NOT get the stack size bonus. There are situations where you do and do not want it. An abstracted example of not wanting it, if you are moving items from a source chest to a destination chest. The destination chest has only two stacks of different item...
by blizgerg
Fri Apr 29, 2016 1:20 am
Forum: Mods
Topic: [MOD 0.12.29] RoboportLogistics 0.1.0
Replies: 5
Views: 8593

Re: [MOD 0.12.29] RoboportLogistics 0.1.0

I noticed that the virtual signals didn't seem to work, so I did a little digging and it appears as though there was some typos. I have created a pull request that I think fixes the typo for your review https://github.com/crosma/RoboportLogistics/pull/1 Also the version in your text says 0.1.1 but t...

Go to advanced search