I was wrong. I thought that capsules are made from easy early game stuff but forgot that their research need blue science.Koub wrote:How can you get poison capsules without oil when you need oil to research military 3 (which is in turn needed for poison capsules) ?
Search found 850 matches
- Thu Oct 27, 2016 5:15 am
- Forum: Gameplay Help
- Topic: Killing Big Worms without oil
- Replies: 16
- Views: 6246
Re: Killing Big Worms without oil
- Thu Oct 27, 2016 4:22 am
- Forum: Gameplay Help
- Topic: Simple Question about Solar
- Replies: 26
- Views: 6805
Re: Simple Question about Solar
Only one question, why? Thats kinda dumb!? Anyway, easy fix for it? The priority is just a choice which must be done. I think that current priority has been chosen because safety and easiness for players without understanding of combinator logics. Full accumulators give the best possible energy res...
- Thu Oct 27, 2016 4:11 am
- Forum: Gameplay Help
- Topic: Simple Question about Solar
- Replies: 26
- Views: 6805
Re: Simple Question about Solar
What about a situation where the accumulator charge drops to 9.9%, so the steam engines are connected, which immediately charges the accumulator back up to 10%, disconnecting the steam engines, which lets the accumulator chrage drop down to 9.9% again, and so on? I think that rapid switching makes ...
- Wed Oct 26, 2016 6:52 pm
- Forum: Gameplay Help
- Topic: Killing Big Worms without oil
- Replies: 16
- Views: 6246
Re: Killing Big Worms without oil
Put couple of turrets just outside of worm's range to take care of spawning biters and throw poison capsules on worms.
- Wed Oct 19, 2016 8:58 am
- Forum: News
- Topic: Friday Facts #159 - Research revolution
- Replies: 248
- Views: 105172
Re: Friday Facts #159 - Research revolution
Factorio combat is just so straightforward there is no fun in it regardless of one's preferences. You go somewhere with a gun, you hold down space, you win ... That's not fun. I agree this. Actual fighting is boring. It is easy but time consuming and laborious. But in my opinion the fighting should...
- Wed Oct 19, 2016 7:29 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224690
Re: Bugs & FAQ
You might need to force activate it then. /c game.player.force.recipes["water-thermal-lithia"].enabled = true Thank you very much. This command solved the problem. I have also another problem. Last time when I played with Bob's mods (0.12) sodium hydroxide and nickel ores were the main re...
- Tue Oct 18, 2016 5:51 am
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1224690
Re: Bugs & FAQ
I continue this discussion here: https://forums.factorio.com/viewtopic.php?f=51&t=34482 I have problems with lithia water. Steinio showed a solution in this thread. However, I do not have recipes for lithia water. How can I choose it. Technology screen of Water treatment shows recipes but they a...
- Mon Oct 17, 2016 8:41 pm
- Forum: Bob's mods
- Topic: Problem with ground water
- Replies: 2
- Views: 1736
Problem with ground water
I play with Bob's mods and Angel's ores. I need lithium ion batteries to make dark blue science. I could not find any ground or lithia water spots. I have forgot to download Bob's ore mod. I installed it but I can not get water wells or water pumpjack technologies. I have tried to reset everything a...
- Thu Oct 13, 2016 6:16 am
- Forum: Bob's mods
- Topic: Carbon problem with Bob's and Angel's mods
- Replies: 1
- Views: 2073
Carbon problem with Bob's and Angel's mods
It is impossible to make carbon if I use Bob's and Angel's mods. I checked that there was some discussions about that bug in reddit, but there were no good solutions. Is there any practical solution to that? No problem anymore, I found the solution. There is research and production chain in Angel's ...
- Wed Oct 12, 2016 3:55 pm
- Forum: Gameplay Help
- Topic: How to increase the pressure in the pipes?
- Replies: 6
- Views: 13384
Re: How to increase the pressure in the pipes?
Have pipe for 20 boilers. Water temp. up to 100 and go to steam generators with 1.1~3.2 pressure. This is not long: http://joxi.ru/zANaqnvIoBlO29.png Why pressure so low? I need ways to raise pressure. You put flow from 2 pumps into one pipe. I have noticed, that it is normally a bad thing, especia...
- Wed Oct 12, 2016 1:40 pm
- Forum: Gameplay Help
- Topic: How to increase the pressure in the pipes?
- Replies: 6
- Views: 13384
Re: How to increase the pressure in the pipes?
How to increase the pressure in the pipes? Electric pumps are useless. Tests with them, pipes and tanks yielded nothing. If you mean the amount of liquid, 10 is maximum value in stock pipes. It can be modded to larger and there are larger tubes in some mods, but as far as I know, it makes fluid flo...
- Wed Oct 12, 2016 1:31 pm
- Forum: Gameplay Help
- Topic: Am I doing this right?
- Replies: 29
- Views: 10517
Re: Am I doing this right?
You have to define right before asking this kind of questions. Your base is certainly not the most productive, efficient or clearly structured but computer gaming is entertainment, in which aesthetic values and other personal opinions are far more important than mathematical productivity. If you hav...
- Wed Oct 12, 2016 4:53 am
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 17001
Re: Train queuing...
Is there a benefit to adding stations on the waiting bays instead of just placing a bunch of parallel tracks behind chain signals? I am not sure is it better in current version. I learned it when I played 0.12 but they may have changed something in train control algorithms after that. Then it reduc...
- Tue Oct 11, 2016 1:54 pm
- Forum: General discussion
- Topic: Permanent Biter Defense
- Replies: 32
- Views: 24330
Re: Permanent Biter Defense
Isnt the best solution to get the aliens not to attack? How about building a wall so far away from your base that pollution has tapered of? The best may vary. If you have really big base, you need tens of square kilometers area and tens of kilometers walls. It take huge amount of time to build such...
- Tue Oct 11, 2016 11:37 am
- Forum: General discussion
- Topic: Train queuing...
- Replies: 25
- Views: 17001
Re: Train queuing...
I make parallel waiting tracks with own stops for every trains. Room and tracks are practically free and it is easy to build. I get also nice realistic looking rail yards. Such a system works flawlessly hundreds of hours under heavy load, except sometimes a train try to go through a wrong track and...
- Tue Oct 11, 2016 10:12 am
- Forum: Gameplay Help
- Topic: Train offloading
- Replies: 26
- Views: 13159
Re: Train offloading
The 2-8 ore train, how are you getting the six inserters to load the three full belts like that? I am not able to reproduce that... These belts are not full except they are backlogged. There are more parallel parts in that part than needed, but it does not take more than couple of belts. The essent...
- Fri Oct 07, 2016 7:20 pm
- Forum: Gameplay Help
- Topic: Train offloading
- Replies: 26
- Views: 13159
Re: Train offloading
You do not have the circuit conditions. Connect all chests together with red wires. Connect that wire also to input of an arithmetic combinator. Set input as copper ore / -16 and output as copper ore. Then connect all output inserters together with red wires. Connect this network (it must not be con...
- Fri Oct 07, 2016 9:38 am
- Forum: Implemented Suggestions
- Topic: Fluid Production and Consumption Values
- Replies: 16
- Views: 5186
Re: Fluid Production and Consumption Values
I am almost sure that 390 kW is given in the game. Look at crating menu.
- Fri Oct 07, 2016 5:02 am
- Forum: Gameplay Help
- Topic: Train offloading
- Replies: 26
- Views: 13159
Re: Train offloading
If the first cargo wagon consistently has 90% of it's load left when the three other are empty, eventually the chests used by the other three will empty and all the load will end up coming from the chests for the first cargo wagon. However, I suspect by that point I would be having issues with less...
- Fri Oct 07, 2016 4:37 am
- Forum: Gameplay Help
- Topic: Possibly a newbie question:right mouse remove
- Replies: 14
- Views: 4368
Re: Possibly a newbie question:right mouse remove
My first guess is that your axe has weared to the end. You can make a new iron or steel axe in the crafting menu.