Search found 66 matches

by d4rkpl4y3r
Mon May 29, 2017 12:23 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: fractal 2048 belt balancer (and bigger?)
Replies: 99
Views: 149138

Re: fractal 512 belt balancer

I haven't found a better solution than putting 2 balancers in series to fix the throughput problems. There are clos networks which are theoretically the "right" way to do it, but the balancers I've found based on clos networks have more balancers in them than the doubled balancers I've fo...
by d4rkpl4y3r
Sat May 27, 2017 4:30 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: 8-8 Belt balancers for v0.15+
Replies: 10
Views: 86675

Re: 8-8 Belt balancers for v0.15+

My old inline balancer is 11x8 and works with yellow belts:

Image
by d4rkpl4y3r
Wed May 24, 2017 8:26 pm
Forum: Not a bug
Topic: [0.15.13] Boiler is idle for a tick after craft cycle
Replies: 7
Views: 3906

Re: [0.15.13] Boiler is idle for a tick after craft cycle

We can easily call it game mechanics right? You can, but I wouldn't do so. After all belts got changed to be exactly 40 items per second for consistency and north facing inserters are also finally fixed for the next version. Another example was carryover of crafting time which affected every machin...
by d4rkpl4y3r
Wed May 24, 2017 7:18 pm
Forum: Not a bug
Topic: [0.15.13] Boiler is idle for a tick after craft cycle
Replies: 7
Views: 3906

Re: [0.15.13] Boiler is idle for a tick after craft cycle

I wouldn't consider a bug. The machine needs to start smelting new piece of fuel, lets say it takes one tick. Doesn't this have a greater impact on items that burn quicker (meaning you lose a tick more often - nearly once per second for wood)? It's negligible for long burning items like rocket fuel...
by d4rkpl4y3r
Tue May 23, 2017 7:52 pm
Forum: Not a bug
Topic: [0.15.13] Boiler is idle for a tick after craft cycle
Replies: 7
Views: 3906

[0.15.13] Boiler is idle for a tick after craft cycle

In a simple 1 boiler -> tank -> 2 steam engines setup the tank looses 1 steam every 3751Β±1 updates. My test setup: http://i.imgur.com/1kxVbcd.png Edit: Further investigation reveals that the boiler does not produce steam for a tick if the craft cycle finishes. Since I used rocket fuel I got ~3750 ti...
by d4rkpl4y3r
Sun May 14, 2017 5:08 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 24
Views: 74572

Re: Yet another belt balancer compendium

I disagree with both of you though. This compendium is a complete set of balancers that all have to follow the same conditions. There will not be some arbitary threshold of "small" balancers that are lane balancers when the rest is not. Also this is specifially a compendium of balancer whi...
by d4rkpl4y3r
Sun May 14, 2017 1:48 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 24
Views: 74572

Re: Yet another belt balancer compendium

sparr wrote:[...] so they aren't strictly inline. Are they lowest area?
I am pretty sure that the conditions in my OP were pretty unambiguous, but yes no inline and smallest area to satisfy the other conditions.
by d4rkpl4y3r
Wed May 10, 2017 11:39 pm
Forum: Not a bug
Topic: [0.15.10] Zoom to map always shows everything without radar
Replies: 4
Views: 1328

Re: [0.15.10] Zoom to map always shows everything without radar

That is a fair point, but the first entry of the changelog was
Added rail block debug visualization.


;)
by d4rkpl4y3r
Wed May 10, 2017 11:13 pm
Forum: Not a bug
Topic: [0.15.10] Zoom to map always shows everything without radar
Replies: 4
Views: 1328

Re: [0.15.10] Zoom to map always shows everything without radar

That was it. To be fair it was not mentioned in the change log.
by d4rkpl4y3r
Wed May 10, 2017 8:28 pm
Forum: Not a bug
Topic: [0.15.10] Zoom to map always shows everything without radar
Replies: 4
Views: 1328

[0.15.10] Zoom to map always shows everything without radar

When zooming from map you used to only see radar covered areas like in the normal game view. In 0.15.10 everything has the normal view when zoomed in past the threshold zoom level.

https://youtu.be/p9Q5SpSK4Og
by d4rkpl4y3r
Thu May 04, 2017 7:57 pm
Forum: Tools
Topic: Command line belt balancer analyzer
Replies: 20
Views: 102138

Re: Command line belt balancer analyzer

I released version 1.4 which features support for vanilla blueprint strings. By default it additionally reads from clipboard if you don't specify a file.
by d4rkpl4y3r
Sun Apr 30, 2017 6:47 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86780

Re: Anyone Ryzen Benchmarks?

After one minute of running the save it stabilizes at ~22.3UPS. Factorio is very sensitive to ram bandwith and latancy, thighter timings do matter: https://www.reddit.com/r/factorio/comments/4h647g/factorio_performance_test_cpuram_based_fpsups/ http://i.imgur.com/905LnQP.png http://i.imgur.com/2eSPM...
by d4rkpl4y3r
Sun Apr 30, 2017 1:02 pm
Forum: General discussion
Topic: CPU performance benchmarks
Replies: 169
Views: 86780

Re: Anyone Ryzen Benchmarks?

Hi I Used this save http://www.tuwr.net/~factorio/factory%201%20-%20568hr.zip (without mods) on Factorio 0.15.3 On I5-2500 3.30GHz I got 19.5 UPS On Ryzen 7 1800X OC 4.1GHZ + DDR4 3200GHz I get 22.5 UPS This is bad, a mid-range CPU from 7 years ago have almost the same preference as a new, overcloc...
by d4rkpl4y3r
Sat Apr 29, 2017 6:46 pm
Forum: Gameplay Help
Topic: Need help doing some math on burning Rocket Fuel in Boilers
Replies: 5
Views: 4513

Re: Need help doing some math on burning Rocket Fuel in Boilers

... so when looking at the conclusion it still doesn't pay off? I made the math today indepenently and came to the conculusion that you can get over 50% more energy out of your coal when utilizing prod3 + speed3 beacons: https://www.reddit.com/r/factorio/comments/689q1p/math_coal_liquefaction_for_s...
by d4rkpl4y3r
Fri Apr 28, 2017 12:51 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Yet another belt balancer compendium
Replies: 24
Views: 74572

Re: Yet another belt balancer compendium

I created a vanilla 0.15 blueprint book string for the compendium: https://pastebin.com/24NZkPsa
by d4rkpl4y3r
Thu Mar 09, 2017 11:39 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93679

Re: Final (Maxed) Designs

I haven't play tested it yet but have a look. 133k/h green circuits. If you replace one of the fast inserter per copper cable assembler with a stack inserter it goes up to 143k/h green circuits. That is less than 1% off from the full 40/s limit of the output belt, very impressive. H4sIAAAAAAAA/8VZ7...
by d4rkpl4y3r
Tue Mar 07, 2017 4:05 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93679

Re: Final (Maxed) Designs

1) Yes, requires both stack boni for non stack inserters and is highly unstable. Even slight disturbances can drop production down to 2.3k/min. http://i.imgur.com/arrLXNE.png 2) Inserters can drop items on the ground and pick up items from the ground, they don't give it directly to the next inserter...
by d4rkpl4y3r
Sun Mar 05, 2017 3:16 pm
Forum: Mechanical Throughput Magic (circuit-free)
Topic: Final (Maxed) Designs
Replies: 99
Views: 93679

Re: Final (Maxed) Designs

I posted a green circuit design on reddit a while back and just now found this thread. With its 40x17 footprint it is quite a bit smaller than the ones here. http://i.imgur.com/EDVsSJZ.png H4sIAAAAAAAA/7Vb7W6jSgx9lSi/w1WGENJqlWdZUTK3RSKAgOh2FeXdL4Wqm07Ac+xxf0WKsGd8fGzPl0/1qqzzrFz9Pl5t1Rd9Ybvj9VplZ3t...
by d4rkpl4y3r
Fri Feb 24, 2017 2:12 pm
Forum: General discussion
Topic: How much [J] do you need for a solar panel?
Replies: 5
Views: 2512

Re: How much [J] do you need for a solar panel?

GeniusIsme wrote:Last time I checked, you can not put efficiency modules into electric furnaces.
You could do that already in 0.8.8 which is the first version of factorio that I played. It was released on Jan 09, 2014. When did you last check?

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