Search found 89 matches

by saturn7
Fri Apr 28, 2017 1:20 pm
Forum: Implemented Suggestions
Topic: [0.15] Ghost/blueprint query tool if you don't have the item
Replies: 2
Views: 1317

[0.15] Ghost/blueprint query tool if you don't have the item

With 0.15, the query ('q') tool allows us to select a building in the world from our inventory. However, if said item isn't in the inventory, this doesn't work. It would be nice to get the option to get a ghost/blueprint from a building you don't have in your inventory, e.g. by pressing SHIFT-q. Rig...
by saturn7
Fri Apr 28, 2017 1:12 pm
Forum: Implemented Suggestions
Topic: [0.15] Deconstruction planner for rocks
Replies: 0
Views: 586

[0.15] Deconstruction planner for rocks

With 0.15, we have can set the deconstruction planner to destroy trees only. I suggest that rocks would also be included in this mode (and the mode renamed accordingly), because if you want to clear an area of trees, you usually also want rocks to be gone.
by saturn7
Thu Apr 27, 2017 11:34 am
Forum: Gameplay Help
Topic: Can you give me a challenge?
Replies: 10
Views: 2858

Re: Can you give me a challenge?

Finish the game without destroying any spawners.
by saturn7
Thu Apr 27, 2017 5:02 am
Forum: General discussion
Topic: The Inevitable Alien Artifact Poll
Replies: 11
Views: 4198

Re: The Inevitable Alien Artifact Poll

I'm glad they removed them. For the only reason that destroying alien bases is so much easier since you don't have to pick up all the artifacts (or live with fields littered with them). They remove some incentive early game to kill bases, though.
by saturn7
Wed Apr 26, 2017 12:59 pm
Forum: General discussion
Topic: Dealing with Trees
Replies: 8
Views: 4405

Re: Dealing with Trees

I would restart the map until your initial base and resources are relatively tree-free. It really just depends on luck whether you spawn in a dense forest or not. Once you got to oil, use flamethrower or bots.
by saturn7
Wed Apr 26, 2017 10:57 am
Forum: Gameplay Help
Topic: Steam power, I'm missing something
Replies: 8
Views: 4434

Re: Steam power, I'm missing something

ps666 wrote:And whats wrong with my setup?! :x
I think the boiler is one too high (the input does not align with the output of the pump).
by saturn7
Wed Apr 26, 2017 10:50 am
Forum: General discussion
Topic: Requester Chest...
Replies: 24
Views: 14449

Re: Requester Chest...

I like it that the no-logistic-network-phase lasts signficiantly longer. Previously, you only needed 150 or so blue science (easy to get if you know how to rush oil), and then you could use robots to automate everything. Now that step is significantly harder, but you can still use construction bots ...
by saturn7
Wed Apr 26, 2017 10:05 am
Forum: Implemented Suggestions
Topic: [0.13] Make inserter stack bonus individually configurable
Replies: 111
Views: 28612

Re: [0.13] Make inserter stack bonus individually configurable

Kinda a necro, but for anyone observing this thread and missing the patch notes: with 0.15, you can set the stack bonus individually, as requested!
by saturn7
Wed Apr 26, 2017 10:02 am
Forum: Gameplay Help
Topic: Steam power, I'm missing something
Replies: 8
Views: 4434

Re: Steam power, I'm missing something

You have to connect it in the opposite way. The water goes in on the short side, and the steam comes out on the long side.

This was changed in 0.15, so it's not that you have forgotten it :)
by saturn7
Tue Apr 25, 2017 5:00 pm
Forum: General discussion
Topic: Shipping power! .15
Replies: 2
Views: 1522

Re: Shipping power! .15

Good to know. Too bad you can't put steam in normal barrels (because of this I assumed you can't put it into tanks).
by saturn7
Tue Apr 25, 2017 2:15 pm
Forum: General discussion
Topic: 0.15 Reactor Ratio
Replies: 128
Views: 118649

Re: 0.15 Reactor Ratio

Thanks for your post! I kinda needed a basic explanation how to set up reactors, and this provides it nicely.
by saturn7
Sun Apr 09, 2017 6:00 am
Forum: General discussion
Topic: Are trains really more efficient than belts?
Replies: 31
Views: 16801

Re: Are trains really more efficient than belts?

According to wiki, a blue belt has a throughput of 2400 per minute. A 6 wagon train can already store 12000 ore. So you need 5 parallel blue belts to emulate just one train per minute, which quickly gets out of hand. Sure the initial cost to set up trains is high, but you only need to do that once. ...
by saturn7
Mon Jan 09, 2017 6:16 pm
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116439

Re: Friday Facts #120 - Spidertron

The Spidertron Surprise with 8-10 legs went to "maybe" 0.15: viewtopic.php?f=3&t=678
by saturn7
Sun Jan 08, 2017 1:41 pm
Forum: General discussion
Topic: PvP games + trains = madness
Replies: 1
Views: 1413

Re: PvP games + trains = madness

I suppose that's working as intended. If you let a hostile player come close to your rail network, why shouldn't he be allowed to mess with it?
by saturn7
Thu Dec 22, 2016 5:23 pm
Forum: General discussion
Topic: Shotgun Shells - explained
Replies: 14
Views: 5473

Re: Shotgun Shells - explained

Since both 12x4 and 4x12 are ambiguous, I would prefer it listed as

Code: Select all

4 physical damage, 12 projectiles per shot.
by saturn7
Fri Nov 11, 2016 12:54 pm
Forum: News
Topic: Friday Facts #164 - Nuclear power
Replies: 249
Views: 107117

Re: Friday Facts #164 - Nuclear power

Heat transfer by train. Awesome!

Some wrong signals, and the whole factory explodes oO
by saturn7
Fri Oct 07, 2016 8:28 pm
Forum: News
Topic: Friday Facts #159 - Research revolution
Replies: 248
Views: 104591

Re: Friday Facts #159 - Research revolution

Nice, but the alien artifact requirement is gone? Will they have any new uses?
by saturn7
Fri Oct 07, 2016 8:14 pm
Forum: General discussion
Topic: too litte gameplay focus?
Replies: 7
Views: 3267

Re: too litte gameplay focus?

Since new players probably want to get some resources with just belts, I don't think this will change in vanilla Factorio. The recent patch already made farther away resources more rich, so you profit from buiding long railway lines already. The RSO mod (https://mods.factorio.com/mods/orzelek/rso-mo...
by saturn7
Mon Oct 03, 2016 7:45 pm
Forum: General discussion
Topic: Suggestion for game: 3D version :)
Replies: 13
Views: 5313

Re: Suggestion for game: 3D version :)

I would recommend FortressCraft Evolved to everyone that would like to play a 3D Factorio. It isn't as polished, and you won't automate crafting and building as much, but it has a very similar feel to it. You mine, smelt, build conveyors and energy distribution networks, do research, build towers ag...
by saturn7
Thu Sep 15, 2016 9:45 pm
Forum: General discussion
Topic: Fuel consumption of trains at max speed
Replies: 21
Views: 10455

Re: Fuel consumption of trains at max speed

Don't forget that Factorio has quantum compression (that's why you can put wagons into wagons, and make a train carry 1000 refineries), and that's also the reason the player can carry so much. Given that tech, it makes sense that a Factorio locomotive is lighter and more efficient than any real worl...

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