Search found 89 matches
- Fri May 12, 2017 7:29 am
- Forum: Gameplay Help
- Topic: Kovarex enrichment question
- Replies: 2
- Views: 1168
Re: Kovarex enrichment question
For me, it's more interesting that way. You have to do some wiring, use filter inserters or something (and there are many ways to do it, and it's not hard), compared to just letting it run as every other machine.
- Thu May 11, 2017 3:50 am
- Forum: Railway Setups
- Topic: 4-way intersections: Throughput and deadlocks [image heavy]
- Replies: 706
- Views: 880356
Re: 4-way intersection testing: Throughput and deadlocks
It's interesting how much worse the roundabout is compared to a simple compact intersection. Despite that, I have seen in many threads players promoting roundabouts as the best and only way to do 4-way intersections. Is there some benefit of a roundabout (apart from being able to reverse) that is no...
- Tue May 09, 2017 6:23 pm
- Forum: Gameplay Help
- Topic: [0.15] Storage chests still a no-go; workarounds?
- Replies: 4
- Views: 3754
Re: [0.15] Storage chests still a no-go; workarounds?
Keep all storage chests in a square, and research as much bot speed as possible, is the only solution I found. Otherwise your bots will mess it up.
- Tue May 09, 2017 6:20 pm
- Forum: Gameplay Help
- Topic: How do I use Passive Provider Chests in 0.15?
- Replies: 8
- Views: 3122
Re: How do I use Passive Provider Chests in 0.15?
Also trees and rocks harvested by construction bots go to storage chests, not passive provider chests. So even without logistic bots they have their uses
- Tue May 09, 2017 5:12 pm
- Forum: General discussion
- Topic: 0.15 Oil Rebalancing - Too Far?
- Replies: 38
- Views: 15661
Re: 0.15 Oil Rebalancing - Too Far?
Oil used to be a certain bottleneck for me at most part of the game, and with oil sites not really blueprintable, tedious to set up. I'm glad they increased the productivity and minimum output significantly.
- Tue May 09, 2017 5:35 am
- Forum: Ideas and Suggestions
- Topic: Infinite research and bounded returns (warning: math!)
- Replies: 6
- Views: 2153
Re: Infinite research and bounded returns (warning: math!)
Without any magical infinite ore patches, all research is limited by the ore on the map. Even "infinite" maps are capped at 2,000,000 x 2,000,000 by the game engine. You can calculate ore frequency and richness to find a maximum tech level. This somewhere in the low double digits for the ...
- Tue May 09, 2017 2:21 am
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40305
Re: [0.15.1] Non-Conducting heat pipes after 60 tile
There is something wrong with the design of the system , we are aware of this, the mechanic of the heat transfer isn't clear, from a gameplay perspective it isn't working well However the actual implementation is working as intended, it was written to act as it is acting, and thus there is no bug. ...
- Mon May 08, 2017 10:27 pm
- Forum: General discussion
- Topic: [15] show amount of oil wells in the overview of the map
- Replies: 1
- Views: 1064
Re: [15] show amount of oil wells in the overview of the map
That would be nice, saving some counting now and then.
- Mon May 08, 2017 9:48 am
- Forum: General discussion
- Topic: Quick Question
- Replies: 1
- Views: 898
Re: Quick Question
The server mods would probably be fixed, but your PC would automatically download whatever mods the server uses. And the same with save games etc.
- Sun May 07, 2017 8:32 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40305
Re: [0.15.1] Non-Conducting heat pipes after 60 tile
You can still use robots, but the maximum reliable heat pipe length is limited to 30 or so.
- Sun May 07, 2017 7:25 am
- Forum: General discussion
- Topic: I'm a dingus
- Replies: 3
- Views: 1706
Re: I'm a dingus
I had no idea you could do that. But how exactly do you add things to a blueprint?
- Sun May 07, 2017 2:03 am
- Forum: General discussion
- Topic: Why does LAN require internet connection?
- Replies: 6
- Views: 2248
Re: Why does LAN require internet connection?
As far a I understand OP he got LAN to work without an internet connection, but people connecting to him had to wait 5-10min for some timeout, which indeed sounds like a bug.
- Thu May 04, 2017 10:19 pm
- Forum: Gameplay Help
- Topic: 0.15 Biters attacking through walls?
- Replies: 4
- Views: 1617
Re: 0.15 Biters attacking through walls?
Big biters could always attack two tiles away.
- Thu May 04, 2017 2:09 pm
- Forum: General discussion
- Topic: Need help getting Solaris achievement
- Replies: 10
- Views: 22221
Re: Need help getting Solaris achievement
I got the achivement only with about 8k solar panels (and coal/nuclear power running too meanwhile), though I have no idea why.
- Thu May 04, 2017 3:43 am
- Forum: Balancing
- Topic: Please make trains able to run over evolved aliens
- Replies: 81
- Views: 33582
Re: Please make trains able to run over evolved aliens
We need behemoth trains and behemoth tanks.
- Wed May 03, 2017 8:26 pm
- Forum: General discussion
- Topic: Is that piece of junk toy rocket an atomic bomb ???!
- Replies: 35
- Views: 12187
Re: Is that piece of junk toy rocket an atomic bomb ???!
My nukes so far have killed all behemoth biters in its radius (though I have researched rocket damage up to ~4000 space science requirement). From what I read here, isn't that supposed to happen?
- Tue May 02, 2017 5:08 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
- Replies: 78
- Views: 40305
Re: [0.15.1] Non-Conducting heat pipes after 60 tile
From my testing this problem is also present in 0.15.6. Heat seems to favour the direction in which you built the pipes.
Building the heat pipe about 60 tiles long from reactor to heat exchanger works, building the pipe the other way does not work.
Building the heat pipe about 60 tiles long from reactor to heat exchanger works, building the pipe the other way does not work.
- Mon May 01, 2017 10:43 am
- Forum: News
- Topic: Friday Facts #120 - Spidertron
- Replies: 123
- Views: 116484
Re: Friday Facts #120 - Spidertron
Oh no It would fit perfectly in the awesome 0.15 gameplay!hitzu wrote:It seems that Spidertron is thrown away as there is no more mention of it in the Roadmap
- Mon May 01, 2017 3:49 am
- Forum: Gameplay Help
- Topic: train braking force
- Replies: 4
- Views: 2714
Re: train braking force
It''s most useful when you drive around in a train yourself. Unless you have a heavy load in your train network, or very short routes, I shouldn't affect throughput very much.
- Sun Apr 30, 2017 4:03 pm
- Forum: Gameplay Help
- Topic: Annoyance: construction vs research
- Replies: 1
- Views: 823
Re: Annoyance: construction vs research
It seems the logistic bots just get priority over construction bots most of the time. But the problem has an easy solution: Make the inserter providing the furnaces to the science production only operate if there are at least some amount (e.g. 10) of furnaces in the logistic system. That way there a...