Search found 89 matches

by saturn7
Fri May 12, 2017 7:29 am
Forum: Gameplay Help
Topic: Kovarex enrichment question
Replies: 2
Views: 1168

Re: Kovarex enrichment question

For me, it's more interesting that way. You have to do some wiring, use filter inserters or something (and there are many ways to do it, and it's not hard), compared to just letting it run as every other machine.
by saturn7
Thu May 11, 2017 3:50 am
Forum: Railway Setups
Topic: 4-way intersections: Throughput and deadlocks [image heavy]
Replies: 706
Views: 880356

Re: 4-way intersection testing: Throughput and deadlocks

It's interesting how much worse the roundabout is compared to a simple compact intersection. Despite that, I have seen in many threads players promoting roundabouts as the best and only way to do 4-way intersections. Is there some benefit of a roundabout (apart from being able to reverse) that is no...
by saturn7
Tue May 09, 2017 6:23 pm
Forum: Gameplay Help
Topic: [0.15] Storage chests still a no-go; workarounds?
Replies: 4
Views: 3754

Re: [0.15] Storage chests still a no-go; workarounds?

Keep all storage chests in a square, and research as much bot speed as possible, is the only solution I found. Otherwise your bots will mess it up.
by saturn7
Tue May 09, 2017 6:20 pm
Forum: Gameplay Help
Topic: How do I use Passive Provider Chests in 0.15?
Replies: 8
Views: 3122

Re: How do I use Passive Provider Chests in 0.15?

Also trees and rocks harvested by construction bots go to storage chests, not passive provider chests. So even without logistic bots they have their uses :)
by saturn7
Tue May 09, 2017 5:12 pm
Forum: General discussion
Topic: 0.15 Oil Rebalancing - Too Far?
Replies: 38
Views: 15661

Re: 0.15 Oil Rebalancing - Too Far?

Oil used to be a certain bottleneck for me at most part of the game, and with oil sites not really blueprintable, tedious to set up. I'm glad they increased the productivity and minimum output significantly.
by saturn7
Tue May 09, 2017 5:35 am
Forum: Ideas and Suggestions
Topic: Infinite research and bounded returns (warning: math!)
Replies: 6
Views: 2153

Re: Infinite research and bounded returns (warning: math!)

Without any magical infinite ore patches, all research is limited by the ore on the map. Even "infinite" maps are capped at 2,000,000 x 2,000,000 by the game engine. You can calculate ore frequency and richness to find a maximum tech level. This somewhere in the low double digits for the ...
by saturn7
Tue May 09, 2017 2:21 am
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40305

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

There is something wrong with the design of the system , we are aware of this, the mechanic of the heat transfer isn't clear, from a gameplay perspective it isn't working well However the actual implementation is working as intended, it was written to act as it is acting, and thus there is no bug. ...
by saturn7
Mon May 08, 2017 10:27 pm
Forum: General discussion
Topic: [15] show amount of oil wells in the overview of the map
Replies: 1
Views: 1064

Re: [15] show amount of oil wells in the overview of the map

That would be nice, saving some counting now and then.
by saturn7
Mon May 08, 2017 9:48 am
Forum: General discussion
Topic: Quick Question
Replies: 1
Views: 898

Re: Quick Question

The server mods would probably be fixed, but your PC would automatically download whatever mods the server uses. And the same with save games etc.
by saturn7
Sun May 07, 2017 8:32 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40305

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

You can still use robots, but the maximum reliable heat pipe length is limited to 30 or so.
by saturn7
Sun May 07, 2017 7:25 am
Forum: General discussion
Topic: I'm a dingus
Replies: 3
Views: 1706

Re: I'm a dingus

I had no idea you could do that. But how exactly do you add things to a blueprint?
by saturn7
Sun May 07, 2017 2:03 am
Forum: General discussion
Topic: Why does LAN require internet connection?
Replies: 6
Views: 2248

Re: Why does LAN require internet connection?

As far a I understand OP he got LAN to work without an internet connection, but people connecting to him had to wait 5-10min for some timeout, which indeed sounds like a bug.
by saturn7
Thu May 04, 2017 10:19 pm
Forum: Gameplay Help
Topic: 0.15 Biters attacking through walls?
Replies: 4
Views: 1617

Re: 0.15 Biters attacking through walls?

Big biters could always attack two tiles away.
by saturn7
Thu May 04, 2017 2:09 pm
Forum: General discussion
Topic: Need help getting Solaris achievement
Replies: 10
Views: 22221

Re: Need help getting Solaris achievement

I got the achivement only with about 8k solar panels (and coal/nuclear power running too meanwhile), though I have no idea why.
by saturn7
Thu May 04, 2017 3:43 am
Forum: Balancing
Topic: Please make trains able to run over evolved aliens
Replies: 81
Views: 33582

Re: Please make trains able to run over evolved aliens

We need behemoth trains and behemoth tanks. :)
by saturn7
Wed May 03, 2017 8:26 pm
Forum: General discussion
Topic: Is that piece of junk toy rocket an atomic bomb ???!
Replies: 35
Views: 12187

Re: Is that piece of junk toy rocket an atomic bomb ???!

My nukes so far have killed all behemoth biters in its radius (though I have researched rocket damage up to ~4000 space science requirement). From what I read here, isn't that supposed to happen?
by saturn7
Tue May 02, 2017 5:08 pm
Forum: Resolved Problems and Bugs
Topic: [0.15.1] [kovarex] Non-Conducting heat pipes after 60 tile
Replies: 78
Views: 40305

Re: [0.15.1] Non-Conducting heat pipes after 60 tile

From my testing this problem is also present in 0.15.6. Heat seems to favour the direction in which you built the pipes.

Building the heat pipe about 60 tiles long from reactor to heat exchanger works, building the pipe the other way does not work.
by saturn7
Mon May 01, 2017 10:43 am
Forum: News
Topic: Friday Facts #120 - Spidertron
Replies: 123
Views: 116484

Re: Friday Facts #120 - Spidertron

hitzu wrote:It seems that Spidertron is thrown away as there is no more mention of it in the Roadmap :(
Oh no :( It would fit perfectly in the awesome 0.15 gameplay!
by saturn7
Mon May 01, 2017 3:49 am
Forum: Gameplay Help
Topic: train braking force
Replies: 4
Views: 2714

Re: train braking force

It''s most useful when you drive around in a train yourself. Unless you have a heavy load in your train network, or very short routes, I shouldn't affect throughput very much.
by saturn7
Sun Apr 30, 2017 4:03 pm
Forum: Gameplay Help
Topic: Annoyance: construction vs research
Replies: 1
Views: 823

Re: Annoyance: construction vs research

It seems the logistic bots just get priority over construction bots most of the time. But the problem has an easy solution: Make the inserter providing the furnaces to the science production only operate if there are at least some amount (e.g. 10) of furnaces in the logistic system. That way there a...

Go to advanced search