Search found 214 matches

by AutoMcD
Fri Jun 10, 2016 5:08 pm
Forum: News
Topic: Random Ramblings #2
Replies: 7
Views: 8818

Re: Random Ramblings #2

Everyone hammering the F5 today for the big update and you raise a 3 year old thread from the dead.

Well played.
by AutoMcD
Fri Jun 10, 2016 12:25 pm
Forum: Show your Creations
Topic: Just simple building modules
Replies: 9
Views: 4163

Re: Just simple building modules

too much effort, limiting chest to a stack or two is easy. 8-)
by AutoMcD
Thu Jun 09, 2016 4:03 pm
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 19315

Re: [MOD 0.12.x] Advanced Personal Defense

Edited the OP w/ more screens and better description of how the gun+ammo thing works. For those that try this out, I would like some feedback regarding game balance on both of the parts. Particularly the laser, I'm shooting for an end-game "useful but not overpowered" area that fits well ...
by AutoMcD
Thu Jun 09, 2016 11:19 am
Forum: Balancing
Topic: The personal laser defense
Replies: 33
Views: 16471

Re: The personal laser defense

That might be possible with how Adil did the gun programming. I'll try to tinker with it.
by AutoMcD
Wed Jun 08, 2016 11:02 pm
Forum: General discussion
Topic: The game is good
Replies: 31
Views: 16534

Re: Why I really hate/dislike the game

Every early access game gets comments like this, people don't understand that it isn't done yet.

I've had my moments with Space Engineers for sure, sometimes it is frustrating.
by AutoMcD
Wed Jun 08, 2016 8:41 pm
Forum: General discussion
Topic: The game is good
Replies: 31
Views: 16534

Re: Why I really hate/dislike the game

Dude, the whole game is not complete!
Relax, they are working on it. 8-)
by AutoMcD
Wed Jun 08, 2016 8:30 pm
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 19315

Re: [MOD 0.12.x] Advanced Personal Defense

Edited the OP w/ more screens and better description of how the gun+ammo thing works. For those that try this out, I would like some feedback regarding game balance on both of the parts. Particularly the laser, I'm shooting for an end-game "useful but not overpowered" area that fits well i...
by AutoMcD
Wed Jun 08, 2016 3:34 pm
Forum: General discussion
Topic: Fighting Big bases.
Replies: 22
Views: 9502

Re: Fighting Big bases.

+1 using poison to take down big worms is very helpful. Use destroyers or whatever you have to take some heat off you, if you stop running just before the spawn camp they will slingshot past you and attract the abuse. Use these precious seconds to fumigate the area, then retreat to recharge shields ...
by AutoMcD
Wed Jun 08, 2016 3:26 pm
Forum: General discussion
Topic: Is there a Herobrine in Factorio?
Replies: 11
Views: 6014

Re: Is there a Herobrine in Factorio?

Should be shift-R, I think that would prevent this.
I've done it too!
by AutoMcD
Tue Jun 07, 2016 8:28 pm
Forum: Mods
Topic: [MOD 0.13.x] Advanced Personal Defense
Replies: 40
Views: 19315

Re: [MOD 0.12.x] Advanced Personal Defense

I have aspirations to make all the parts show on the character, it's a long ways off though. A lot of work to generate the animations. I'd love to do this all modularly though. I'll see how things look in 0.13 before getting too crazy. After coming up with graphics would have to figure out the progr...
by AutoMcD
Tue Jun 07, 2016 6:42 pm
Forum: General discussion
Topic: About Modules & Furnaces - Checking My Arithmetic
Replies: 14
Views: 7428

Re: About Modules & Furnaces - Checking My Arithmetic

[quote="Stede" @AutoMcD - I saw you mentioned infinite space. Regarding that,I tend to play with biter attacks on, and I try to avoid flagpoling. As a result, all space must first be cleared, then secured. The initial cost of that is something I definitely feel, in addition to the recurrin...
by AutoMcD
Tue Jun 07, 2016 12:39 pm
Forum: General discussion
Topic: About Modules & Furnaces - Checking My Arithmetic
Replies: 14
Views: 7428

Re: About Modules & Furnaces - Checking My Arithmetic

My thought on the miners is that the ones near my base i want the ore cleared ASAP. The outposts can go very slow, they are just 1 more stop for the train! :)
by AutoMcD
Tue Jun 07, 2016 2:59 am
Forum: General discussion
Topic: About Modules & Furnaces - Checking My Arithmetic
Replies: 14
Views: 7428

Re: About Modules & Furnaces - Checking My Arithmetic

Space is not a scarce resource. Who cares if you cover a square mile with solar? It's only a matter of investment. I like to offset PM energy hit with EM module when practical. As for speed, it usually makes more sense to me to just make more production, save the module slots for PM or EM. I don't u...
by AutoMcD
Mon Jun 06, 2016 7:49 pm
Forum: General discussion
Topic: shout out to the modders
Replies: 0
Views: 663

shout out to the modders

I've been browsing the mods areas and even cooked one up myself, and I have to say.. There's a ton of excellent mods in there which took a decent amount of effort to put together, and really not much love in those threads. They are all business, most of them it's just the OP following up with update...
by AutoMcD
Mon Jun 06, 2016 7:41 pm
Forum: Mods
Topic: [MOD 0.12.x] Fishing Pole
Replies: 16
Views: 21275

Re: [MOD 0.12.x] Fishing Pole

It's unfortunate that furnace won't accept fish, raw is the only option. :?
by AutoMcD
Mon Jun 06, 2016 2:08 pm
Forum: Modding help
Topic: Help with converting laser equipment to use ammo
Replies: 19
Views: 4559

Re: Help with converting laser equipment to use ammo

is there a way to check what tech is researched and modify values based upon that? such as damage, ROF to reflect turret upgrades.
by AutoMcD
Mon Jun 06, 2016 1:27 pm
Forum: Show your Creations
Topic: Just simple building modules
Replies: 9
Views: 4163

Re: Just simple building modules

Pretty common with anything built after logsitics chests I assume. ;)
Here is how one of mine turned out:
Image

For higher volume things like circuits and wires it really makes a difference to insert straight from one assembler into the other because of the stack bonus.
by AutoMcD
Sun Jun 05, 2016 6:17 pm
Forum: Mods
Topic: [MOD 0.12.33] Power armor mk3 0.1.0
Replies: 52
Views: 20044

Re: [MOD 0.12.33] Power armor mk3 0.1.0

I don't know if it's currently possible, it would be if adding animations to the character was possible... In any case, you would need to make/render all 12 animations which is impossible without access to the original player model... Also, modifying animations by hand would be a challenge, because...
by AutoMcD
Sun Jun 05, 2016 3:10 pm
Forum: Mods
Topic: [MOD 0.12.33] Power armor mk3 0.1.0
Replies: 52
Views: 20044

Re: [MOD 0.12.33] Power armor mk3 0.1.0

I'm curious about this as well, considering trying to make the shoulder mounted gun appear for the advanced personal defense. Have a few other ideas too.. The more info is out there, the more it helps everyone. ;)

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