UPDATED.
It now works in version .13.
I will follow up with some tweaks shortly, for now the main hurdle was just getting it running again.
Search found 214 matches
- Wed Jul 06, 2016 1:16 am
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20892
- Wed Jul 06, 2016 1:06 am
- Forum: Modding help
- Topic: Help with converting laser equipment to use ammo
- Replies: 19
- Views: 5018
Re: Help with converting laser equipment to use ammo
OMG you are totally right. And good fix, thanks!
- Tue Jul 05, 2016 1:11 pm
- Forum: Balancing
- Topic: Solar panels less of a no-brainer
- Replies: 378
- Views: 215038
Re: Solar panels less of a no-brainer
Most of these suggestions about nerfing accumulators, day cycle, weather effects, etc all basically amount to 1 thing: Just having to build more solar+storage to accomplish the same thing. The entire mid-game for me involves spending a HUGE amount of resources towards solar, it's an investment that ...
- Mon Jul 04, 2016 8:24 pm
- Forum: Modding help
- Topic: Help with converting laser equipment to use ammo
- Replies: 19
- Views: 5018
Re: Help with converting laser equipment to use ammo
That is excellent!
..but I still get error on line 40 after using it.
It doesn't happen when game first loads, you have to start a new map.
The offending function:
..but I still get error on line 40 after using it.
It doesn't happen when game first loads, you have to start a new map.
The offending function:
- Sun Jul 03, 2016 11:42 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 60594
Re: [MOD 0.12.26] Laser Beam Turret
Yeah that's my only gripe with the mod, if you enable or disable the mod then you lose all turrets that were on the map.
- Wed Jun 29, 2016 2:53 pm
- Forum: General discussion
- Topic: How do I got solaris achievemnet?
- Replies: 3
- Views: 2008
Re: How do I got solaris achievemnet?
Produce more than 10 GJ energy per hour without the usage of Steam engine.
- Tue Jun 28, 2016 7:36 pm
- Forum: Show your Creations
- Topic: The nano factory - only one assembling machine
- Replies: 7
- Views: 8804
Re: The nano factory - only one assembling machine
The circuit network additions in .13 should make a much more efficient version possible!
- Tue Jun 28, 2016 6:40 pm
- Forum: Show your Creations
- Topic: Factorio Player Health on LED strip
- Replies: 12
- Views: 17778
Re: Factorio Player Health on LED strip
I know how he did it.
Factorio-> MAGIC ARTIFACT -> external LED interface.
duh. obvious.
Factorio-> MAGIC ARTIFACT -> external LED interface.
duh. obvious.
- Tue Jun 28, 2016 6:38 pm
- Forum: General discussion
- Topic: 0.13 nitpicks
- Replies: 5
- Views: 3076
Re: 0.13 nitpicks
Maybe you need to make a "blueprint encyclopedia" ??
Having 30 blueprints without filling your inventory is a luxury!
Having 30 blueprints without filling your inventory is a luxury!
- Tue Jun 28, 2016 6:23 pm
- Forum: Modding help
- Topic: Help with converting laser equipment to use ammo
- Replies: 19
- Views: 5018
Re: Help with converting laser equipment to use ammo
bump. So I'm trying to get this to work with the .13 update. Aside from the obvious of adding the version line in info.json and deleting the "require defines" line, there's the slightly less obvious renaming of the basic-laser-defense-equipment to personal-laser-defense-equipment. After th...
- Tue Jun 28, 2016 5:59 pm
- Forum: General discussion
- Topic: THE MOD PORTAL
- Replies: 8
- Views: 35656
THE MOD PORTAL
Is located HERE: https://mods.factorio.com/ The make an account, go HERE: https://www.factorio.com/ Once logged in, click on your name and scroll all the way to the bottom to find a way to link it to your steam account. See the stickied thread for more info HERE: https://forums.factorio.com/viewtopi...
- Mon Jun 27, 2016 6:34 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 204391
Re: Version 0.13.0
Excellent!
- Sat Jun 25, 2016 4:56 pm
- Forum: Mods
- Topic: [MOD 0.12.26] Laser Beam Turret
- Replies: 99
- Views: 60594
Re: [MOD 0.12.26] Laser Beam Turret
That's an interesting idea. Even if it was just a "repeater" that was inexpensive to build and maintain, it would have it's purposes.
- Tue Jun 21, 2016 4:41 pm
- Forum: General discussion
- Topic: Factorio Science Town Name Needed
- Replies: 9
- Views: 4653
Re: Factorio Science Town Name Needed
Cyberdyne.
- Tue Jun 21, 2016 4:37 pm
- Forum: General discussion
- Topic: Anyone feel sorry for the Biters?
- Replies: 11
- Views: 4710
Re: Anyone feel sorry for the Biters?
Not really. They're obviously some sort of gene-engineered ecoterrorist bioweapon, designed by a native mad scientist to wipe out everyone on the planet to wipe the sapient species out before they (the sapient species) killed the planet with pollution, probably hundreds of years ago. It explains Ho...
- Tue Jun 21, 2016 12:04 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 496
- Views: 574154
Re: Let's see your clever builds
Nice one! Aren't those ratios off though? Green for efficiency doesn't touch productivity. So you'd need 3 cable and 2 circuit assemblers? Don't think it matters when there are so many of them! :lol: Personally I think green circuits are one of the best places for productivity modules since they ar...
- Wed Jun 15, 2016 12:41 pm
- Forum: Balancing
- Topic: Pump-jacks make way too much pollution
- Replies: 20
- Views: 10132
Re: Pump-jacks make way too much pollution
Even w speed3 modules the output is pretty much useless if you have reasonable production happening, you're forced to branch out anyways. I think you need something like 20 depleted jacks to make the output of an average undepleted one.
- Mon Jun 13, 2016 12:14 am
- Forum: General discussion
- Topic: Tree clearing with construction bots
- Replies: 5
- Views: 8239
Re: Tree clearing with construction bots
It's my favorite method, very efficient for large areas. Tank/shotgun quicker if I'm just in a hurry to make a path and careless to be wasteful about it. Plenty of times have made a wooden chest and filled it with wood, just left it out in the middle of nowhere. Lately I use requester chest to feed ...
- Mon Jun 13, 2016 12:11 am
- Forum: General discussion
- Topic: The game is good
- Replies: 31
- Views: 18127
Re: Why I really hate/dislike the game
Ohz wrote:I also found the game little bit boring after 2500 hours of gameplay.
Only 2500 hours? That's over 3 months! I've had relationships shorter than that!
- Mon Jun 13, 2016 12:04 am
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20892
Re: [MOD 0.12.x] Advanced Personal Defense
Giant biters, sure. I haven't tangled w the behemoths yet but I'm under the impression that if this laser can single handedly take one down then it's probably too powerful. Maybe if you have 6 of them cooking!