Search found 214 matches

by AutoMcD
Fri Apr 29, 2016 2:43 pm
Forum: News
Topic: Friday Facts #135 - Getting Organized
Replies: 60
Views: 17041

Re: Friday Facts #135 - Getting Organized

I prefer the realistic stream of flame to the fireballs. Just leave a puddle of burning wherever it's aimed and rake from target to target, leaving trails of burning polluting mess.

On that note, forest fires should be a thing. :)
by AutoMcD
Fri Apr 29, 2016 12:54 pm
Forum: General discussion
Topic: Factorio FLOB?
Replies: 10
Views: 2393

Re: Factorio FLOB?

Build out of the tank, have a train full of rail following
by AutoMcD
Fri Apr 29, 2016 12:28 pm
Forum: Show your Creations
Topic: Factory (Assembler) Tile Blueprints
Replies: 2
Views: 1118

Re: Factory (Assembler) Tile Blueprints

Can you post a screen of it in action? I'm having trouble visualizing how this splitter setup works on the outputs.
by AutoMcD
Fri Apr 29, 2016 1:10 am
Forum: General discussion
Topic: Is it better to buy the game on Steam or direct?
Replies: 13
Views: 3342

Re: Is it better to buy the game on Steam or direct?

DrEthan wrote:I wish i had saw this before i bought it on steam XD.
+1
In any case, getting it into the steam library is very nice. And that goes for any game.
by AutoMcD
Thu Apr 28, 2016 8:47 pm
Forum: Show your Creations
Topic: Oil Refining
Replies: 27
Views: 4332

Re: Oil Refining

I stand corrected about the wire, good points.
by AutoMcD
Thu Apr 28, 2016 2:08 pm
Forum: Show your Creations
Topic: Oil Refining
Replies: 27
Views: 4332

Re: Oil Refining

I've also considered bussing wire and gears. The way I see it, it's another buss, but you're cutting demand significantly on the plate buss. This is assuming you split off a dedicated feed from the furnaces. So overall much more throughput, and easier to spot if more gear or wire assembly is needed....
by AutoMcD
Thu Apr 28, 2016 1:17 pm
Forum: General discussion
Topic: Hello!
Replies: 5
Views: 813

Re: Hello!

I had the opposite experience. Every time I saw the game, I thought it looked ridiculous! It wasn't until I tried it that I got sucked in. A similar experience to minecraft and some others.. But yeah now I'm here. :)
by AutoMcD
Thu Apr 28, 2016 1:10 pm
Forum: General discussion
Topic: End game theory and gameplay ideas
Replies: 38
Views: 10866

Re: End game theory and gameplay ideas

Endless tech tree sounds awfully grindy. Top tier damage things could cost more, maybe even with some unusual things that must be searched out and inserted by hand. But to exponentially cost more for no reason, I don't like the idea that there's no end to it. We do want to get off this rock and go h...
by AutoMcD
Thu Apr 28, 2016 1:00 am
Forum: General discussion
Topic: can combinator simplify the refinery control?
Replies: 4
Views: 787

Re: can combinator simplify the refinery control?

Good vid showing the combinator, but he does exactly the same setting that could be done right in the pump itself! I'm guessing for more than one condition you can use those numbered signals to go from the output of one to the input of another.. I'll have to try it out. Thanks. :) Indeed! I've crea...
by AutoMcD
Wed Apr 27, 2016 8:56 pm
Forum: General discussion
Topic: can combinator simplify the refinery control?
Replies: 4
Views: 787

Re: can combinator simplify the refinery control?

Good vid showing the combinator, but he does exactly the same setting that could be done right in the pump itself!
I'm guessing for more than one condition you can use those numbered signals to go from the output of one to the input of another.. I'll have to try it out. Thanks. :)
by AutoMcD
Wed Apr 27, 2016 7:40 pm
Forum: General discussion
Topic: can combinator simplify the refinery control?
Replies: 4
Views: 787

can combinator simplify the refinery control?

So I'm pretty new at this game, just finished a play through. Getting into the more technical aspects of automation here. I'm pretty happy with myself for figuring out how to use pumps tied to the storage tanks with red wire to switch the crackers on and off. This maintained heavy oil at 50% storage...
by AutoMcD
Wed Apr 27, 2016 6:47 pm
Forum: Show your Creations
Topic: Chemical Processing Layout
Replies: 10
Views: 36861

Re: Chemical Processing Layout

Personally I shipped the sulfur out of there on a belt. Water is easy to source, can make the acid anywhere. I didn't want the factory and the refinery on top of eachother.. Blue circuit production had to be expanded quite a bit!
by AutoMcD
Wed Apr 27, 2016 6:35 pm
Forum: Show your Creations
Topic: Oil Refining
Replies: 27
Views: 4332

Re: Oil Refining

In my worlds, my factories at peak production need over 50 refineries worth of oil products! Also, I store my oil in tanks because storing barrels seems a bit cheaty, and I generally only use ~0-4 tanks for crude, but with generally ~9-36 tanks for each fraction. :shock: On my game I had just 1 ref...
by AutoMcD
Wed Apr 27, 2016 6:24 pm
Forum: Show your Creations
Topic: Share your first factory!
Replies: 15
Views: 8941

Re: Share your first factory!

Just finished the game, took about 48hr. I did get about halfway through the tech tree and then restart because "despaghettification concepts" that I like to call "roads". ;) http://i.imgur.com/DSR6pBT.jpg http://i.imgur.com/qwQhjSx.jpg http://i.imgur.com/l6M4Rko.jpg http://i.imgur.com/LGYpiCB.jpg A...

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