Search found 214 matches
- Tue Sep 20, 2016 11:09 pm
- Forum: General discussion
- Topic: Just had to wiki the chain signals AGAIN
- Replies: 16
- Views: 8233
Just had to wiki the chain signals AGAIN
I always seem to have to spend time troubleshooting my rail networks. And they are usually very simple compared to what I see posted around here. After hundreds of hours it occurred to me that I've never used the chain signals, and didn't even remember what they are supposed to do. I think the GUI r...
- Wed Sep 14, 2016 10:56 pm
- Forum: Balancing
- Topic: The personal laser defense
- Replies: 33
- Views: 17760
Re: The personal laser defense
Old thread but still... Why is this thing not scaling with laser turret damage and shooting speed? Could be balanced that way? This thing is just completely useless in late game vs behemoths. Can't with the current system, most of the laser equipment is hard-coded. From what I can tell it looks up ...
- Fri Sep 09, 2016 6:27 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20880
Re: [MOD 0.13.x] Advanced Personal Defense
Oh.. I should be able to fix this via updating the locale file then. Thanks
- Thu Sep 08, 2016 9:28 pm
- Forum: Railway Setups
- Topic: The golden train that doesn't know when to quit.
- Replies: 7
- Views: 6709
Re: The golden train that doesn't know when to quit.
came for the golden train, stayed for the fish-go-round
- Thu Sep 08, 2016 9:17 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20880
Re: [MOD 0.13.x] Advanced Personal Defense
I'm getting a strange thing when I test. Unknown key error. Normally I'd look past it but there's duplicate parts with different keys showing up: http://i.imgur.com/V6EcP8B.jpg This gun gobbles up ammo and works properly. http://i.imgur.com/7DABwkF.jpg This gun does not. The gun that works, does ind...
- Thu Sep 08, 2016 1:14 pm
- Forum: General discussion
- Topic: Lazy bastard mining speed
- Replies: 11
- Views: 6329
Re: Lazy bastard mining speed
I did it in 104. Had a few extra drills, it really speeds things up at the start.
- Thu Sep 08, 2016 12:19 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 496
- Views: 573206
Re: Let's see your clever builds
How to empty a full car full of ore in a 5 second stop.
And in this case, transfer it to another train.
- Tue Sep 06, 2016 5:51 pm
- Forum: General discussion
- Topic: Is blue belt worth the cost in resources?
- Replies: 19
- Views: 15967
Re: Is blue belt worth the cost in resources?
I made a compact base. After things have upgraded enough, it was necessary to increase belt speed. It's worth it to me because they are automatically produced at this stage, makes no difference red vs blue if I'm just grabbing from a chest.. It saves me from rearranging the whole base.
- Tue Sep 06, 2016 5:46 pm
- Forum: Show your Creations
- Topic: Let's see your clever builds
- Replies: 496
- Views: 573206
Re: Let's see your clever builds
Why mixing ore?
- Sun Sep 04, 2016 11:13 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20880
Re: [MOD 0.13.x] Advanced Personal Defense
Nice.
I should be able to test it out and get things updated this weekend.
I should be able to test it out and get things updated this weekend.
- Thu Sep 01, 2016 4:31 pm
- Forum: Modding help
- Topic: movement_bonus into other equipment type?
- Replies: 11
- Views: 4192
Re: movement_bonus into other equipment type?
Why not make two items and have control.lua remove/add the other half, one being movement equipment and the other whatever you need? If you wanted to make it seamless you would need 3 items, though. A placement item, which gets converted into 2 items that look like one. Basically you would insert f...
- Thu Sep 01, 2016 3:25 pm
- Forum: Combinator Creations
- Topic: Slow Supplier (used for repair pack distribution)
- Replies: 19
- Views: 11830
Re: Slow Supplier (used for repair pack distribution)
It's about conservation. Having more than 10 of these at any station is wasteful.
Repair packs are cheap enough, I don't mind making full stacks. But 4 stacks? They will just sit there. The bots are expensive enough I wouldn't want stacks of them at every port.
Repair packs are cheap enough, I don't mind making full stacks. But 4 stacks? They will just sit there. The bots are expensive enough I wouldn't want stacks of them at every port.
- Sun Aug 28, 2016 3:13 pm
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 63630
Re: Version 0.14.0
so i don't see grid on tank. do I have to rebuild it or is this mod only? did anyone slam out a simple mod for this yet? Just spent about 10 minutes poking around and I feel than I'm missing something here.
edit:
https://mods.factorio.com/mods/Lejving/Grid
found this
edit:
https://mods.factorio.com/mods/Lejving/Grid
found this
- Sat Aug 27, 2016 3:33 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20880
Re: [MOD 0.13.x] Advanced Personal Defense
Mod has been updated for Factorio 0.14. Special thanks to David Merillat!
Inreased gun cooldown from 2 to 3, seemed like it was shooting too fast. It's still faster than rifle by a bit.
Inreased gun cooldown from 2 to 3, seemed like it was shooting too fast. It's still faster than rifle by a bit.
- Fri Aug 26, 2016 7:59 pm
- Forum: News
- Topic: Friday facts #153 - 0.13 Stable, 0.14 Experimental
- Replies: 98
- Views: 50175
Re: Friday facts #153 - 0.13 Stable, 0.14 Experimental
Some of these ideas I've wanted to try making already but did not get very far because of the hard-coded nature of equipment behavior. https://forums.factorio.com/viewtopic.php?f=25&t=28880 My personal defense gun is pretty nice, though getting the ammo to work was quite a hack and it still show...
- Fri Aug 26, 2016 1:50 pm
- Forum: Modding help
- Topic: movement_bonus into other equipment type?
- Replies: 11
- Views: 4192
Re: movement_bonus into other equipment type?
With the changes in 0.14 that just hit, do you guys think this is possible now?
- Fri Aug 26, 2016 1:44 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Advanced Personal Defense
- Replies: 40
- Views: 20880
Re: [MOD 0.13.x] Advanced Personal Defense
.14 is out. Modding Added support for equipment grids in cars, tanks, locomotives, and cargo wagons. Changed equipment grids to work as protoypes: defined and referenced by things that use them. Changed equipment and equipment grids to have categories that define what equipment can go in what equipm...
- Fri Aug 26, 2016 1:43 pm
- Forum: Releases
- Topic: Version 0.14.0
- Replies: 58
- Views: 63630
Re: Version 0.14.0
Modding Added support for equipment grids in cars, tanks, locomotives, and cargo wagons. Changed equipment grids to work as protoypes: defined and referenced by things that use them. Changed equipment and equipment grids to have categories that define what equipment can go in what equipment grid. S...
- Fri Aug 26, 2016 3:31 am
- Forum: Combinator Creations
- Topic: Slow Supplier (used for repair pack distribution)
- Replies: 19
- Views: 11830
Re: Slow Supplier (used for repair pack distribution)
Fair enough. :) Actually a small correction, it appears I always use the 1 stack of repair packs in a provider chest because I can't seem to get the circuit thing to work right when feeding the roboport. But using the bot count on the port does work to keep only a few bots in there. But if you forge...
- Thu Aug 25, 2016 6:52 pm
- Forum: General discussion
- Topic: 90 degree 4-belt merge
- Replies: 17
- Views: 26462
Re: 90 degree 4-belt merge
Nice work on those!PyroFire wrote:Nailed it