Search found 118 matches

by Alice3173
Sat Jul 29, 2017 5:41 am
Forum: News
Topic: Friday Facts #201 - 0.15 Stable, but not really
Replies: 148
Views: 52342

Re: Friday Facts #201 - 0.15 Stable, but not really

Would it be possible and feasible to do a sort of lazy loading at game initialization rather than loading everything? Ie: Only load the stuff that the game absolutely can't run without then load stuff such as graphics and audio in a background thread according to importance. (Player graphics being v...
by Alice3173
Sat Jul 22, 2017 12:28 am
Forum: News
Topic: Friday Facts #200 - Plans for 0.16
Replies: 129
Views: 65156

Re: Friday Facts #200 - Plans for 0.16

I always look forward to FFF. It feels like the start of the weekend after a busy week. Finally I can wind down, open a beer, read FFF and enjoy the weekend. One of my favorite parts of the week is the next FFF releasing. Some hybrid, such as coherent noise-based terrain generation with stamps on i...
by Alice3173
Sat Jul 01, 2017 3:53 am
Forum: News
Topic: Friday Facts #197 - Chugging along
Replies: 12
Views: 10871

Re: Friday Facts #197 - Chugging along

there will be an additional 3-4 bodies (live) in the office
Thanks for specifying they're live. I was worried you guys were intending to convert to a mortuary.
by Alice3173
Wed Jun 28, 2017 10:15 pm
Forum: News
Topic: Friday Facts #196 - Back on track
Replies: 42
Views: 22744

Re: Friday Facts #196 - Back on track

Basically you want to show the player that a 2:3 ratio of Electronic Circuit Assemblers to Copper Wire Assemblers is efficient in resources, space, and power I think the game could really do with some more info on input and output of a given building. It'd help a lot for figuring out optimal builds...
by Alice3173
Sat Jun 17, 2017 2:41 pm
Forum: News
Topic: Friday Facts #195 - Poles re-design
Replies: 102
Views: 53264

Re: Friday Facts #195 - Poles re-design

Another vote to keep medium pole with the old slanted design (even though medium pole v2.b isn't bad). I also like the coppery color of the old top. What should be improved is the sze of the old top which always seemed too massive, top-heavy. Same here. I think that one is just too unique to change...
by Alice3173
Wed May 24, 2017 12:11 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150297

Re: Friday Facts #191 - Gui improvements

I actually very much agree with LemonyFresh here. Unfortunately, this is very much an arbitrary decision the devs need to make. Where one guys says "a", another says "b". There is no one correct way to go about it, because I very much understand Twinsen's opinion, even if I (arb...
by Alice3173
Sat May 20, 2017 10:47 am
Forum: News
Topic: Friday Facts #191 - Gui improvements
Replies: 380
Views: 150297

Re: Friday Facts #191 - Gui improvements

I have over 600 hours in Factorio and I like all this suggestions so I guess I'm weird or something. Same here. But then the UI is something I've thought needed a serious overhaul for quite a long time now. I just figured it was something that they'd go back over when everything else was done with ...
by Alice3173
Tue May 02, 2017 2:52 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142154

Re: Friday Facts #187 - Space science & 0.15 graphics

Damaskox wrote:1. The item icons in the minimap are too big in size. (Can they be resized by the player?)
Personally I feel that they're too small on the minimap. I can barely make out the icons unless I open the map screen. I agree on giving the players an option to resize them though. That'd be useful.
by Alice3173
Sun Apr 23, 2017 8:31 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142154

Re: Friday Facts #187 - Space science & 0.15 graphics

People asking for an exact time for release on Tuesday... LOL! Would you like that to the nanosecond, or will the nearest microsecond be enough? :D Well since it's a global thing the release date could be any time during Tuesday edging into late Monday for some people or early Wednesday for some. H...
by Alice3173
Sat Apr 22, 2017 3:59 am
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142154

Re: Friday Facts #187 - Space science & 0.15 graphics

I thought we would be getting an orbital/space platform eventually. From a previous Friday facts https://www.factorio.com/blog/post/fff-74 Is that no longer the plan? I had really had looked forward to this as the picture you guys posted looked so fun. The space Science to me look dull in compariso...
by Alice3173
Fri Apr 21, 2017 5:21 pm
Forum: News
Topic: Friday Facts #187 - Space science & 0.15 graphics
Replies: 362
Views: 142154

Re: Friday Facts #187 - Space science & 0.15 graphics

RobEVO wrote:Has anything happened with oil? It's already a pain. There was mention of making it much richer the farther out you go.

Edit: Asking because of the sulfuric requirement.
I believe they've mentioned that the minimum yield from fields has been raised which should help some.
by Alice3173
Fri Apr 14, 2017 7:45 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69271

Re: Friday Facts #183 - Aiming for the release date

Laying long tracks down of pipe or belt underground without them is tedious. It'd be pretty convenient if placing pipes and conveyors worked more like placing rails works. With conveyors especially it'd help prevent the ever annoying "bump into another conveyor while trying to lay your line an...
by Alice3173
Sat Mar 25, 2017 1:55 am
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69271

Re: Friday Facts #183 - Aiming for the release date

Kane wrote:I'm pretty sure that was a /s post.
Yup, I'm aware. I had hoped the fact that I was responding to one of the least relevant parts of the post would've made it clear I wasn't actually seriously responding myself.
by Alice3173
Fri Mar 24, 2017 11:39 pm
Forum: News
Topic: Friday Facts #183 - Aiming for the release date
Replies: 145
Views: 69271

Re: Friday Facts #183 - Aiming for the release date

As much as I really want to play 0.15 (and am considering even playing a new run without any mods because of the massive changes) I think you guys shouldn't have to worry so much about the release date stuff. Most of the people who are complaining about it likely have no experience with programming ...
by Alice3173
Fri Feb 17, 2017 11:35 pm
Forum: News
Topic: Friday Facts #178 - Minimal mode and Mini-tutorials
Replies: 43
Views: 23519

Re: Friday Facts #178 - Minimal mode and Mini-tutorials

The tutorial on the circuit network would be helpful. I have ~150h gametime, still the circuit network is a big mystery. :oops: I'd like to second this. (Like 300-400 or so hours here.) The circuit network is the one part of the game I've so far utterly failed to wrap my head around when it seems l...
by Alice3173
Sat Dec 10, 2016 11:54 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89469

Re: [MOD 0.12.x, 0.13.x] Flow Control

GotLag wrote:Hotkeys can be done.
Oh, can they? Either that must have changed without me noticing it or I might be managing to mix it up with another game and not realizing it then.
by Alice3173
Sat Dec 10, 2016 9:15 am
Forum: Mods
Topic: [MOD 0.12, 0.13, 0.14, 0.15] Flow Control
Replies: 103
Views: 89469

Re: [MOD 0.12.x, 0.13.x] Flow Control

I've just tested the mod and while doing so I've had a revelation. Suddenly I lost control of my body and a vision appeared in front of me, it was the LUAGod. He told me that instead of separete recipes and items for each pipe, a hot-key controlled function could be used to switch between the diffe...
by Alice3173
Sun Oct 09, 2016 11:59 am
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5158

Re: Fluid Production and Consumption Values

ssilk wrote:I answered and then I realized, that this is now really, really off-topic. :) Well - at least the moderator should follow his own rules, so I reposted my answer here:
viewtopic.php?f=18&t=33963
That's actually really helpful. Thanks for writing that up.
by Alice3173
Sat Oct 08, 2016 11:03 am
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5158

Re: Fluid Production and Consumption Values

Well. Example from electro-technics: If you multiply Voltage with Ampere (A battery has 1.5 Volts and the lamp needs for example 0.5 Ampere of electron-flow to bring it to glim) you get Ampere-Volt . Nobody would call it Ampere-Volt (or Volt-Ampere, that is the same!), but this is then just a new U...
by Alice3173
Fri Oct 07, 2016 8:06 pm
Forum: Implemented Suggestions
Topic: Fluid Production and Consumption Values
Replies: 16
Views: 5158

Re: Fluid Production and Consumption Values

https://en.wikipedia.org/wiki/Watt_second A watt second (also watt-second, symbol W s or WΒ·s) is a derived unit of energy equivalent to the joule. The watt-second is the energy equivalent to the power of one watt sustained for one second. While the watt-second is equivalent to the joule in both uni...

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