Search found 118 matches
- Tue Jan 23, 2018 4:58 am
- Forum: Bob's mods
- Topic: [0.15.x] Bob's Mods: General Discussion
- Replies: 1047
- Views: 351755
Re: [0.15.x] Bob's Mods: General Discussion
Is there any way to activate the "transmit productivity" setting without having to start an entirely new game? Didn't notice it somehow got disabled and I'm already a fair bit into a new game.
- Tue Jan 16, 2018 6:07 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373723
Re: Friday Facts #225 - Bots versus belts (part 2)
TL;DR Make logistic infrastructure more complex. What? What if in order to logistic chests work they had to be connected together and had a limited amount of connections? Why? Let's make the Logistic Network more fun! Alternatively an idea I haven't seen suggested yet, unless I just overlooked it: ...
- Sat Jan 13, 2018 4:13 pm
- Forum: News
- Topic: Friday Facts #225 - Bots versus belts (part 2)
- Replies: 1016
- Views: 373723
Re: Friday Facts #225 - Bots versus belts (part 2)
The reason bots are OP is because they have no collision. Make one bot only occupy one tile at a time at most and it would nerf bots significantly without nerfing them for small conevnience only uses, as was intended This has been repeatedly addressed. It would negatively impact performance quite b...
- Wed Jan 10, 2018 11:49 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345988
Re: Friday Facts #224 - Bots versus belts
The devs concern is that bots pose little/no challenge and keep players away from a lot of the complexity (fun) content in the game like belt puzzles. And what about those who consider untangling belt lines to be tedious in the late game rather than engaging and fun? Why should they be forced to pl...
- Sat Jan 06, 2018 3:48 pm
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345988
Re: Friday Facts #224 - Bots versus belts
It is not that black and white. The designers have a role to play in creating a well thought out, balanced and consistent game design. Putting in every feature imaginable and letting users pick which one to use and which to ignore is a bad way to go about that. If you were to install all available ...
- Sat Jan 06, 2018 10:54 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345988
Re: Friday Facts #224 - Bots versus belts
i hope you are not being anti-bots just because you don't like it. Far too many people have this sort of utterly moronic viewpoint. I don't like it therefore it should get nerfed out of existence. Nobody should be allowed to enjoy the game any way except the ones that I approve of because I'm just ...
- Sat Jan 06, 2018 9:35 am
- Forum: News
- Topic: Friday Facts #224 - Bots versus belts
- Replies: 905
- Views: 345988
Re: Friday Facts #224 - Bots versus belts
When you learn that bots exist and how they work, building bases with belts just seems tedious. How is making the game less tedious an anti -bot argument? Making the game less tedious, especially in the late-game when your base is going to be huge, is a good thing in my opinion. Plus it takes quite...
- Thu Jan 04, 2018 4:48 am
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 55090
Re: Friday Facts #222 - Christmas avalanche
it doesn't make sense that an inserter should be able to stop other items from moving in order to expand gaps to fill them. It doesn't make sense for side loading to allow items to slip into gaps not big enough for them. I'm not going to argue the other points because I agree with them or don't car...
- Sun Dec 31, 2017 6:12 am
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 44633
Re: Friday Facts #223 - Reflections on 2017
Lets pretend we live in an alternative universe... Barrels' capacity was increased to match fluid tanks and is now 25000. Stack sizes were increased to 100. ...Do you think this would make game better? Considering that mods which increase stack sizes quite massively as well as increasing pipe capac...
- Sat Dec 30, 2017 9:43 pm
- Forum: News
- Topic: Friday Facts #223 - Reflections on 2017
- Replies: 116
- Views: 44633
Re: Friday Facts #223 - Reflections on 2017
I for one will not buy any "paid mods" for the devs or the content creators. I also will not pay for a monthly sub for this game in any way. 0.15 had a few changes I didn't like but overall it was a good update. 0.16 has even more changes I don't like to the point I'm not even playing tha...
- Thu Dec 28, 2017 8:03 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 55090
Re: Friday Facts #222 - Christmas avalanche
Don't revert the compression changes, its unnecessary. Considering how many people seem to disagree with you, you might want to consider elaborating if you want your opinion to actually be considered. You haven't given your reasoning while most of the people in the thread have given a lot of reason...
- Sat Dec 23, 2017 5:57 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 55090
Re: Friday Facts #222 - Christmas avalanche
Don't use trains if you don't want to - you can use pipes, pumps, storage tanks and circuit logics instead of trains to transport fluids. Of course it would be a pain in the ass. But same goes to transport great amounts of other ressources with belts... Greetings, Ronny Or... We could just keep bar...
- Sat Dec 23, 2017 2:45 pm
- Forum: News
- Topic: Friday Facts #222 - Christmas avalanche
- Replies: 130
- Views: 55090
Re: Friday Facts #222 - Christmas avalanche
With this suggestion i risk my life because everyone will hate me: Just remove barrels from the game - Since the entry of the fluid waggon there is no need for them (the main problem in earlier versions were the missing ability to transports fluids over long distances), now they are typical content...
- Sat Dec 09, 2017 12:32 am
- Forum: News
- Topic: Friday Facts #220 - The best Friday Facts ever
- Replies: 197
- Views: 77442
Re: Friday Facts #220 - The best Friday Facts ever
Why so much hate? Sit back, relax, And enjoy. It's .16 MAN! Criticism and hate aren't the same thing. People were largely of the opinion that the new concrete didn't look like concrete and instead looked more like an alternative stone texture. Since the devs have yet to address this criticism publi...
- Sat Nov 25, 2017 11:52 pm
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 32849
Re: Friday Facts #218 - Import bpy, Export player
This is really subjective, I think most colors look better in alpha-0.5. But some dark ones (especially black) might use a bit higher alpha(?) or simply something to make them more rich / darker. I didn't say they look better, I said the saturation is better. There's a difference. In some cases suc...
- Sat Nov 25, 2017 3:04 am
- Forum: News
- Topic: Friday Facts #218 - Import bpy, Export player
- Replies: 67
- Views: 32849
Re: Friday Facts #218 - Import bpy, Export player
the colors are looking very 'washed out' in the updated version. The saturation in the .15 images look way better. Obviously the pixel count looks much better in the new version but the colors (to me) take away from that stride forward and act as a step back. I'm not a programmer or graphic artist,...
- Fri Nov 17, 2017 3:31 pm
- Forum: News
- Topic: Friday Facts #217 - Just another Friday Facts
- Replies: 84
- Views: 35041
Re: Friday Facts #217 - Just another Friday Facts
What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource? This is what I was going to suggest. It'd require some work to get dynamic graphics going to actually make it clear they're mixed fields by appearance but it'd be a ...
- Sat Nov 11, 2017 1:28 pm
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29323
Re: Friday Facts #216 - Paving a path for the GUI update
(not in the egyptian brackets style, but in the rest). Ah yeah, I forgot most programmers tend to put curly braces on separate lines from their corresponding statements. I've gotten in the habit of placing them on the same line as their corresponding statements simply to save space. Both methods ar...
- Sat Nov 11, 2017 11:21 am
- Forum: News
- Topic: Friday Facts #216 - Paving a path for the GUI update
- Replies: 57
- Views: 29323
Re: Friday Facts #216 - Paving a path for the GUI update
PS: What remains is just to replace lua with javascript ... <duck> ;) It'd be nice if they could replace lua with literally anything with better syntax. I don't see how IF x THEN --whatever ELSE --whatever else END is possible easier to parse than if (x) { //whatever } else { //whatever else } The ...
- Sat Nov 04, 2017 11:35 pm
- Forum: News
- Topic: Friday Facts #215 - Multithreading issues
- Replies: 101
- Views: 44349
Re: Friday Facts #215 - Multithreading issues
* Copyrighted but open to view like "look at it but you cannot use it without permission". * Open only to auditors/collaborators like "if you sign this NDA we let you have a look". * Licensed as a game engine like "you can change the source and compile it but we get royalti...