Search found 118 matches

by Alice3173
Tue Jan 23, 2018 4:58 am
Forum: Bob's mods
Topic: [0.15.x] Bob's Mods: General Discussion
Replies: 1047
Views: 351755

Re: [0.15.x] Bob's Mods: General Discussion

Is there any way to activate the "transmit productivity" setting without having to start an entirely new game? Didn't notice it somehow got disabled and I'm already a fair bit into a new game.
by Alice3173
Tue Jan 16, 2018 6:07 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373723

Re: Friday Facts #225 - Bots versus belts (part 2)

TL;DR Make logistic infrastructure more complex. What? What if in order to logistic chests work they had to be connected together and had a limited amount of connections? Why? Let's make the Logistic Network more fun! Alternatively an idea I haven't seen suggested yet, unless I just overlooked it: ...
by Alice3173
Sat Jan 13, 2018 4:13 pm
Forum: News
Topic: Friday Facts #225 - Bots versus belts (part 2)
Replies: 1016
Views: 373723

Re: Friday Facts #225 - Bots versus belts (part 2)

The reason bots are OP is because they have no collision. Make one bot only occupy one tile at a time at most and it would nerf bots significantly without nerfing them for small conevnience only uses, as was intended This has been repeatedly addressed. It would negatively impact performance quite b...
by Alice3173
Wed Jan 10, 2018 11:49 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345988

Re: Friday Facts #224 - Bots versus belts

The devs concern is that bots pose little/no challenge and keep players away from a lot of the complexity (fun) content in the game like belt puzzles. And what about those who consider untangling belt lines to be tedious in the late game rather than engaging and fun? Why should they be forced to pl...
by Alice3173
Sat Jan 06, 2018 3:48 pm
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345988

Re: Friday Facts #224 - Bots versus belts

It is not that black and white. The designers have a role to play in creating a well thought out, balanced and consistent game design. Putting in every feature imaginable and letting users pick which one to use and which to ignore is a bad way to go about that. If you were to install all available ...
by Alice3173
Sat Jan 06, 2018 10:54 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345988

Re: Friday Facts #224 - Bots versus belts

i hope you are not being anti-bots just because you don't like it. Far too many people have this sort of utterly moronic viewpoint. I don't like it therefore it should get nerfed out of existence. Nobody should be allowed to enjoy the game any way except the ones that I approve of because I'm just ...
by Alice3173
Sat Jan 06, 2018 9:35 am
Forum: News
Topic: Friday Facts #224 - Bots versus belts
Replies: 905
Views: 345988

Re: Friday Facts #224 - Bots versus belts

When you learn that bots exist and how they work, building bases with belts just seems tedious. How is making the game less tedious an anti -bot argument? Making the game less tedious, especially in the late-game when your base is going to be huge, is a good thing in my opinion. Plus it takes quite...
by Alice3173
Thu Jan 04, 2018 4:48 am
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55090

Re: Friday Facts #222 - Christmas avalanche

it doesn't make sense that an inserter should be able to stop other items from moving in order to expand gaps to fill them. It doesn't make sense for side loading to allow items to slip into gaps not big enough for them. I'm not going to argue the other points because I agree with them or don't car...
by Alice3173
Sun Dec 31, 2017 6:12 am
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 44633

Re: Friday Facts #223 - Reflections on 2017

Lets pretend we live in an alternative universe... Barrels' capacity was increased to match fluid tanks and is now 25000. Stack sizes were increased to 100. ...Do you think this would make game better? Considering that mods which increase stack sizes quite massively as well as increasing pipe capac...
by Alice3173
Sat Dec 30, 2017 9:43 pm
Forum: News
Topic: Friday Facts #223 - Reflections on 2017
Replies: 116
Views: 44633

Re: Friday Facts #223 - Reflections on 2017

I for one will not buy any "paid mods" for the devs or the content creators. I also will not pay for a monthly sub for this game in any way. 0.15 had a few changes I didn't like but overall it was a good update. 0.16 has even more changes I don't like to the point I'm not even playing tha...
by Alice3173
Thu Dec 28, 2017 8:03 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55090

Re: Friday Facts #222 - Christmas avalanche

Don't revert the compression changes, its unnecessary. Considering how many people seem to disagree with you, you might want to consider elaborating if you want your opinion to actually be considered. You haven't given your reasoning while most of the people in the thread have given a lot of reason...
by Alice3173
Sat Dec 23, 2017 5:57 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55090

Re: Friday Facts #222 - Christmas avalanche

Don't use trains if you don't want to - you can use pipes, pumps, storage tanks and circuit logics instead of trains to transport fluids. Of course it would be a pain in the ass. But same goes to transport great amounts of other ressources with belts... Greetings, Ronny Or... We could just keep bar...
by Alice3173
Sat Dec 23, 2017 2:45 pm
Forum: News
Topic: Friday Facts #222 - Christmas avalanche
Replies: 130
Views: 55090

Re: Friday Facts #222 - Christmas avalanche

With this suggestion i risk my life because everyone will hate me: Just remove barrels from the game - Since the entry of the fluid waggon there is no need for them (the main problem in earlier versions were the missing ability to transports fluids over long distances), now they are typical content...
by Alice3173
Sat Dec 09, 2017 12:32 am
Forum: News
Topic: Friday Facts #220 - The best Friday Facts ever
Replies: 197
Views: 77442

Re: Friday Facts #220 - The best Friday Facts ever

Why so much hate? Sit back, relax, And enjoy. It's .16 MAN! Criticism and hate aren't the same thing. People were largely of the opinion that the new concrete didn't look like concrete and instead looked more like an alternative stone texture. Since the devs have yet to address this criticism publi...
by Alice3173
Sat Nov 25, 2017 11:52 pm
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 32849

Re: Friday Facts #218 - Import bpy, Export player

This is really subjective, I think most colors look better in alpha-0.5. But some dark ones (especially black) might use a bit higher alpha(?) or simply something to make them more rich / darker. I didn't say they look better, I said the saturation is better. There's a difference. In some cases suc...
by Alice3173
Sat Nov 25, 2017 3:04 am
Forum: News
Topic: Friday Facts #218 - Import bpy, Export player
Replies: 67
Views: 32849

Re: Friday Facts #218 - Import bpy, Export player

the colors are looking very 'washed out' in the updated version. The saturation in the .15 images look way better. Obviously the pixel count looks much better in the new version but the colors (to me) take away from that stride forward and act as a step back. I'm not a programmer or graphic artist,...
by Alice3173
Fri Nov 17, 2017 3:31 pm
Forum: News
Topic: Friday Facts #217 - Just another Friday Facts
Replies: 84
Views: 35041

Re: Friday Facts #217 - Just another Friday Facts

What if you allowed all resources to spawn wherever the generator designates and create tiles of resources that are a mixed resource? This is what I was going to suggest. It'd require some work to get dynamic graphics going to actually make it clear they're mixed fields by appearance but it'd be a ...
by Alice3173
Sat Nov 11, 2017 1:28 pm
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29323

Re: Friday Facts #216 - Paving a path for the GUI update

(not in the egyptian brackets style, but in the rest). Ah yeah, I forgot most programmers tend to put curly braces on separate lines from their corresponding statements. I've gotten in the habit of placing them on the same line as their corresponding statements simply to save space. Both methods ar...
by Alice3173
Sat Nov 11, 2017 11:21 am
Forum: News
Topic: Friday Facts #216 - Paving a path for the GUI update
Replies: 57
Views: 29323

Re: Friday Facts #216 - Paving a path for the GUI update

PS: What remains is just to replace lua with javascript ... <duck> ;) It'd be nice if they could replace lua with literally anything with better syntax. I don't see how IF x THEN --whatever ELSE --whatever else END is possible easier to parse than if (x) { //whatever } else { //whatever else } The ...
by Alice3173
Sat Nov 04, 2017 11:35 pm
Forum: News
Topic: Friday Facts #215 - Multithreading issues
Replies: 101
Views: 44349

Re: Friday Facts #215 - Multithreading issues

* Copyrighted but open to view like "look at it but you cannot use it without permission". * Open only to auditors/collaborators like "if you sign this NDA we let you have a look". * Licensed as a game engine like "you can change the source and compile it but we get royalti...

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